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Chapter 358 Doubts from colleagues R&D standards in the field of mobile phones

"My Home" has been free for so long before it can start profit mode.

This is something that all colleagues can't understand.

According to their traditional thinking, the only thing that can bring freshness (popularity) to players is the first month of release.

The sales of traditional stand-alone games are basically the most sold in the first month.

A very well-known high-quality game with a sales volume of 100,000 in the first month, the sales volume of 300,000 in the year of release will be estimated to be around 300,000.

Whether the sales were sold in the first month of online sales almost determines the life and death and potential of a game.

It's just common sense in the game circle at this stage.

The first month of "My Home" was completely free, which made many colleagues unable to understand and don't know what Tian Moyun was doing. Wouldn't you worry that after this popularity, the players' interest will plummet, resulting in a significant loss in the final profit?

certainly--

Tian Moyun is not short of money, and he doesn’t even need to make money through games at all. This is well-known.

But if you don’t lack money, it doesn’t mean you don’t make money.

Apart from a few purely clever games, Tian Moyun's games are almost very popular, and they are all masterpieces of conscience.

He is known as the most creative game designer in the industry, relying on a variety of good games that are popular across the country.

If you don’t make money, it doesn’t fit his personality.

Moreover, everyone knows that Tian Moyun actively produces computer games such as "Jianghu Kill" and "My Home" in order to promote a brand new game ecosystem and expand the game player group.

And in this case, how could he make a masterpiece that is completely unprofitable?

What exactly is the purpose of "My Home"?

...

Not to mention those laymen, even their peers can't figure it out.

But there is no doubt that "My Home" is very popular now, and it is a bit late to start the profit model, but fortunately it is not too late.

It's just this profit model...

Monthly card?

No one has ever heard of this kind of thing, and even before that, no one has thought that this "membership card mode" could be combined with the game.

All colleagues think that the "monthly card model" is a bit similar to rental.

But the rental object is not a physical product, but a virtual product in the game. To put it bluntly, it is a string of code.

Is this model really feasible?

No one knows that even those top game manufacturers dare not make arbitrary judgments.

They dare not say it is OK because without such a precedent, innovation is a good thing, but change... is mostly dead end.

But I dare not say that it is not possible, because there are enough miracles created by Tian Moyun itself.

Think about his entrepreneurial history—

Before him, who would have thought that the long-outdated black and white dot matrix screen ordinary circuit board cheap plastic shell could actually make a product like "Happy Square Machine" with a net profit of hundreds of millions?

Before him, who would have thought of the operation model of [Arcade Game Hall]?

Who would have thought that a mountain (the three giants) that weighed on the entire industry would completely disappear in less than two years?

Who would have thought that in the eyes of all game practitioners, the computer terminal, which is the least valued one, can also make hot products with profits of over 100 million yuan?

...

There were so many wonderful things happening to him.

Therefore, even though "My Home" didn't make a profit in the first month of its release, many of their peers were just confused and held meetings to discuss and speculate on Tian Moyun's plan, but everyone was accused of saying that he couldn't do anything to play games...

No one wants to be slapped in the face, and he is the kind who is destined to be ridiculed by the crowd.

now--

"My Home" has a brand new operation system and enables a profit model.

Everyone is curious whether this innovative "monthly card model" is OK or not?

Judging from the data before making a profit, "My Home" is far superior to Tian Moyun's previous work "Jianghu Kill", but the single-piece profit limit of this game is obviously far worse than "Jianghu Kill". The only recharge entrance is only a monthly card of 20 yuan.

Even the cheapest game on the market is not as good as the one.

You must know-

Even the spoof game made by Tian Moyun can be sold for a "high price" of 29 yuan, which is far more than the value of this monthly card.

...

When the outside world was paying much attention to this "monthly card mode", Tian Moyun did not pay much attention.

He only knew that the [My Home Recharge Card] sold well, but it was only the first day. The subsequent sales volume depends on the feedback from the players in the future.

And at the same time.

Tian Moyun stayed at [Thunder Research Center] and discussed the development of new products with a group of experts.

"The main problem is on the chip."

While having dinner with Su Qiong, Tian Moyun casually mentioned: "The chip production process, performance, power consumption cannot satisfy me. I need to be re-adjusted for research and development, but the general framework has come out, it is just a refinement and adjustment, which should be very fast."

"Is it a handheld game console? Or a mobile phone?"

Su Qiong asked.

She has heard of the new products being developed by [Thunder Research Center].

It is said that it is a mobile phone project applied for by the group's [Little Squirrel Electrical Appliance Company]. There is no domestic mobile phone in the market in Daxia Country.

There are two main types of markets—

Overseas imported mobile phones, joint venture mobile phones assembled by overseas brands.

When Yun Yingying was doing export business, she keenly noticed this business opportunity and realized that in the near future, mobile phones would become an indispensable electronic product for the public.

Therefore, after obtaining consent, we directly submitted an application for "mobile communication chip" to [Thunder Research Center].

[Thunder Research Center] Under the guidance of Tian Moyun, the chip design idea of ​​the first "mobile phone" was established.

The main points are the following:

1. Develop independent communication chips, the effect must exceed all mobile phones on the market, and the material cost must be reduced.

2. Design a micro-intelligent chip that can be used for software to run graphics processing, and its power consumption cannot exceed the standard line set by itself.

3. Develop a mobile memory disk, and the specifications must not be less than 128MB, and stability and loading speed of tens of thousands of runs must be ensured.

4. To develop a safe and easy-to-use lithium battery, it needs to pass the highest specification explosion-proof test, and the capacity must not be less than 1,000 mAh.

5. Ultra-low power consumption color displays must not be less than 128 colors, and they need to undergo high-specification testing.

6,…

...

In short, the originally very simple hardware research and development (referring to: not losing to mainstream products in the market), but after being tossed by Tian Moyun, the big guys in the R&D center felt like they were living in hell...

It is impossible to rest, and working overtime is the greatest scientific research spirit.

It is impossible to have a black hair on your head. Only by falling out can you become a master of scientific research.

It was also under Tian Moyun's strict requirements—

Logically speaking, the [Little Squirrel Brand Domestic Mobile Phone] project that will be launched in June this year will be killed on the spot.

It is estimated that it may not be possible in a few months.

...

Su Qiong thought in his heart that this is the matter that Tian Moyun is currently busy with.

Because he had said before that after distributing most of the group's industries to all senior leaders, he was in charge of three areas.

Hardware research and development, Internet, game design.
Chapter completed!
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