Chapter 582 The game is making trouble in the heavenly palace, my president brother is published(1/2)
Mid-April.
It took nearly half a month to plan the design draft of the third game.
It is still a popular theme for Journey to the West.
But unlike "Fantasy Westward Journey", the new game is not an online game, but a stand-alone masterpiece.
Tian Moyun named this game "The Great Trouble".
The main line of the game is that Sun Wukong goes from being born, becoming a disciple, and then to winning the Lingxiao Palace.
Like many fantasies on Earth in the past life, the main plot is to become stronger step by step and defeat all opponents.
In setting—
"Making a Fight in the Heavenly Palace" is a 3D fighting stand-alone masterpiece.
Of course, a game cannot be as simple as the plot content. The most important thing is the gameplay and a pleasant gaming experience.
And these require efforts in the game system and combat system.
Battle system?
Because the game "Making a Fight in Heaven" is original, there are no resources from previous lives for reference.
So, how to set up a combat system is more appropriate?
Tian Moyun opened the system game list, looked over and over again, pondered for a long time, and finally chose a game with a little hesitation.
Its name is... "Dark Souls"!
As we all know—
"Dark Souls" is a classic battle game on Earth in his previous life.
It has rich combat systems, weapon systems, professions, props, and various carefully prepared... death methods.
All of this left a deep impression on the players.
Tian Moyun doesn't like the style of "Black Souls" very much, and he thinks its plot is a bit difficult to understand, but he will never forget the battle system of this game even after several years.
In fact—
Whenever he develops games such as "Cat Leo", "iwanna", "Digging the Earth and Seeking Ascension", "Immortal Douluo", the figure of this classic masterpiece flashes through his mind.
In the past, due to hardware technology, such games could not be made.
Now, [Dragon Scale 3 Generation] is available, which is far beyond the high performance of an ordinary 32-bit computer and can fully support the hardware needs of "Dark Souls".
Tian Moyun also thought about developing this game.
But he has been busy with other things for a long time, so he can only delay it again and again.
In addition, the current technology of [Storm Game] is not mature enough in developing 3D games, so it has to be put on hold for the time being.
And just half a month ago.
Tian Moyun suddenly felt inspiration.
Since it is not yet a suitable opportunity to develop "Dark Souls", why can't we make a fuss on "Journey to the West IP"?
It is obviously not enough to have only one "Fantasy Westward Journey".
So, Tian Moyun thought of developing new games with the same IP.
The plot design of "The Great Trouble in Heaven" is very clear, roughly the same as the original version. In terms of gameplay, Tian Moyun chose to refer to "Dark Souls" and also had his ideas and intentions.
"The Great Trouble in Heaven" will not completely copy "Black Soul".
Compared with the latter, it has done a lot of castration in weapon systems, profession systems, etc., lowering the game threshold and upper limit.
The only thing that remains unchanged is the "soul combat feel" that makes players feel the ultimate pleasure.
This can also be regarded as giving [Storm Game] a chance to practice.
After the development of "The Great Trouble" is over, the Storm Team should be familiar with this design concept. At that time, it would be more appropriate to develop "Dark Souls" for conquering the world.
certainly--
When "Dark Souls" is officially released, it will be almost the same as [Thunder 2 Generation].
...
Storm Games Company.
At the beginning of the development of "Counter-Strike", the entire team was in a high-pressure state almost at all times.
After exploring the way and entering the smooth development stage, the team felt much more relaxed.
This is like writing online articles. You can hold on to the beginning of a few thousand words for a month, but after writing the beginning, the subsequent plot becomes very easy to write.
"Can some people be drawn out now?"
During his inspection, Tian Moyun asked: "It is best to be a member of "The King of Fighters" and "New Street Fighter".
In terms of positioning, "The Great Trouble" is a relatively versatile RPG battle game.
Regardless of the plot, style, music, character modeling, and the requirements for handling details in all aspects, they are all top-notch.
But the most outstanding thing is also the biggest selling point of the entire game, which is undoubtedly the brand new 3D combat system.
That's why.
Tian Moyun wanted to let "The King of Fighters" and the development member of "New Street Fighter" be responsible for the production of the battle system of "The Great Fighter of Heaven".
These people are undoubtedly the most experienced and capable of making combat scenes the best in the industry.
"sure."
Xia Yu nodded: "Many employees who are good at making combat games are not sensitive to "Counter-Strike", so I asked them to be responsible for the update of versions of "Legend of Blood" and other games. If you want to develop new games, I can set up a top-level development team at any time."
"That's good."
Tian Moyun expressed satisfaction and handed him the design draft of "The Great Trouble in Heaven".
...
The process of the game "Making a Fight in Heaven" is about 25-30 hours.
Not long or short.
Of course, if it is for a slut, the game process will be difficult to estimate.
It may be 100 hours, or it may be 1000 hours.
Tian Moyun’s positioning of this game is: test.
It attracts traffic for "The Monkey King" and conducts initial derivation for the entire big IP.
At the same time, it also tests players' comprehensive evaluation and adaptability to the "soul feel".
If players like this style, then he doesn't mind making more soul masterpieces.
In addition to the theme of Journey to the West, there are also the famous "Black Souls" series in previous lives, and the "Sekiro", which is the most popular among console players.
...
“Is this design really OK?”
Xia Yu was a little confused after reading the design draft.
He watched it twice, and after ignoring the plot, he only saw the word "killer" on the page.
In this era.
When game manufacturers make fighting games, they still retain the most basic sincerity and honesty.
They like to study the new ways of fighting games and strive to create an interesting, refreshing, diverse gameplay for players, and never get tired of playing.
As for the difficulty of the game?
When designing the difficulty of the development team, they usually make adjustments based on their own strength.
Generally speaking, the difficulty of developing a game is like "the developer's strength is reduced by 1-3 levels."
Because the combat system designers of a game are usually far superior to that of the masses, they will reduce some difficulty according to their own level and try to make more than 80% of players pass the level.
Despite this, some players still complain that the game is too difficult and it is not for people to play...
And what about "The Great Trouble in the Heavenly Palace"?
The criteria given by Tian Moyun are:
"Add to the level of combat system developers, add 1-3 levels"
Xia Yu felt a little numb from scalp.
Is this kind of game sure for people to play?
I'm afraid most ordinary players will be very sad to pass the level?
...
"Don't worry, there will be no problem."
To be continued...