Chapter 677: The Devil's Revised Temple Run Is Finally Online(1/3)
At the end of October.
The "mobile game development team" finally produced "Temple Escape".
Thanks to the help of [Thunder Development Engine], a lot of time has been saved.
As for the results—
“It’s quite interesting.”
Tian Moyun seriously experienced this "Temple Escape" which was completely different from the original version, and he felt more of a surprise.
Because the magic revision is indeed much more exciting than the original one.
The excitement mentioned here does not refer to the special effects of picture quality, but the gameplay.
The magically modified version of "Temple Escape" still follows the control method of sliding up and down, left and right, but in addition, many new gameplay has been added, some refer to the console racing game.
In addition, in the game mode, in addition to the endless mode, there are also plot modes, combination level breakthrough modes, network competition modes, friend points ranking modes, etc.
Plot mode... Tian Moyun doesn't really want to evaluate this.
Perhaps it is because most girls in the development team and they obviously have the right to speak, so the plot is... you can tell by referring to the female happy articles.
Moreover, in the style design of the plot mode, it also focuses more on all ages, which is a bit more cute than the original game style.
Tian Moyun was not very interested in this. If it were Su Qiong, Tian Wenwen and the others, they might also like this...
Combination level-breaking mode...as the name suggests.
Two mobile phone users fled together through LAN mode.
Of course, it is not just about escaping, but also many combinations of gameplay, such as collecting materials to redeem acceleration skills.
The points obtained by the two players are not distinguished separately. Both parties are obliged to collect points when they are on the run, but at the same time, both parties can redeem skills at will.
“We think this place can be a good place to promote friendship.”
A girl in the development team said weakly.
Promote friendship?
Why do I think this is promoting friends?
He knew that this way of playing seemed pretty good, but the premise was that the two players had enough tacit understanding and generous, otherwise... hehe.
The points I have accumulated with great effort, you can use them without saying hello?
Why are you all saving points? How come you know how to enjoy the benefits?
Anyway...it's very interesting to think about it.
certainly.
Tian Moyun did not give any suggestions, nor did he object, and he even thought this was a good game mode.
Friends' games... He has not done it before.
For example, the original "Squirrel Battle" can even carry your teammates and throw them out.
And horizontal-level gameplay like "Contra" can also "borrow" the fate of teammates without saying hello.
In addition, there is "Snowman Brothers", a snowball that stunned teammates... There are many.
Compared with those, these interns are still not cruel enough.
When Tian Moyun thought of this, he couldn't help but laugh.
"What are the seniors laughing at?"
Some people wonder.
"I think this 'combination level-breaking mode' is not interesting enough."
Tian Moyun explained: "You can expand your mind a little more. For example, when two people run, they can attack each other, the players behind can throw rockets, and the players in front can bury landmines... If one of them fails, the other can get all the rewards from the losers and award the other party a rookie medal."
hiss!
So sinister!
So vicious!
What a cruel man!
The interns were shocked and didn't know what to say.
Who dares to think about this kind of gameplay? Who dares to do it?
This is no longer possible to have all friends, but to have all friends 100%. It’s so fucking.
Are you not afraid of people fighting directly while playing?
"Hahaha, kidding."
Tian Moyun smiled. As for whether it was really a joke, only he knew.
Keep playing-
In addition to the combination level-breaking mode, there are also online competitions and friend points rankings.
The online competition is a bit similar to the online racing game, and the difference between gameplay and mode is not very big.
As for the friend points ranking, we refer to games such as "Flying Birds", using this friend-win mentality to promote players' enthusiasm and increase user stickiness.
...
How to say it, the overall gameplay experience of "Escape from the Temple" after the magic modification is still very good.
Compared to the original version, it feels much more fun. It completely follows the design draft and has made a lot of "re-creation" based on it.
Some clues can be seen from this. Insiders who have not graduated from college have already had the foundation to become "preparatory designers". In time, they may become good designers.
"fine."
Tian Moyun said lightly: "Next, let's talk about a very important issue... How much do you think this game is appropriate to price?"
Pricing?
Everyone looked at each other.
They never considered this issue.
When developing Plants vs. Zombies and Angry Birds, no one asked about their "suggestions" for pricing.
The interns are very clear about their positioning. They are just a group of workers. It is already very exciting for them to come here for internships. I wonder how many students are envious of them.
Product pricing... It's really not something they can consider.
"If you want to become a qualified game designer, you must not only know how to make games, but also how to operate, how to price, and how to use it to make a profit..."
Tian Moyun said slowly: "I can see that you guys are still a little ambitious. You don't want to be programmers or artists for the rest of your life, right?"
"It's not easy to become a game designer. There are a lot of things to learn, and how to price is also one of them."
"I only provide a general idea for the game "Temple Escape". You are the ones who really make this game, so... Now I will give you an opportunity to provide profit advice."
"It's not just an opportunity. If the first month of this game's profit exceeds 5 million, then I will give you a net profit of about 1% in the first month and give you the reward."
"These rewards are extra. Whether you can get them or not, and how much you can get them all depends on your own ability."
...
This is the method that Tian Moyun came up with a sudden inspiration.
He didn't want to train programmers because there were too many qualified programmers. Looking at the entire industry, programmers are just like typists and can't use them all at all.
Game designers are different.
A qualified game designer is a very valuable and scarce resource throughout the industry.
[Happy Game Company] There is never a shortage of programmers, but what is lacking is excellent designers with imagination, creativity and business talents.
The interns in front of them have quite good talents.
Although they are far inferior to "preparatory designers" now, as long as they have potential and talent, and are willing to study hard, the future will inevitably be bright.
Tian Moyun is also bored at the moment.
He wanted to price the same as the first two games, but suddenly he felt it was not suitable.
"Mysterious Escape" is different from "Plant vs. Zombies" and "Angry Birds".
There are two points.
First, "Temple Escape" is not as playable as the latter two. Even if there are many additions, it is still difficult to change the gameplay and it is easy to lose freshness.
Second, "Temple Escape" has online login, online competition and other needs, which is somewhat different from the single-player casual games in the first two games and has a higher cost.
This also led to the problem of Tian Moyun reconsidering the price and even charging model.
then--
Tian Moyun, who was too lazy to consider these things, simply "do the good people to the end" and asked these interns to provide "suggestions".
It's a suggestion, not a pricing power.
To be continued...