160 Shake
"Unpopular Adventurer" is not a rare noun.
In fact, in the Urenos continent, some alien adventurers who have done bad things that are angry and resentful, or who have neglected their adventurous spirit and acted against the entire guild have been listed as "unpopular"! The most serious "unpopular" and even accompanied by a high bounty wanted mission, meant that they suddenly became the public enemy of most adventurers.
The most typical examples are those short-lived "evil wizards".
Although they are usually very strong in individuals, they usually don't make a fuss for long under the encirclement of adventurers.
However, from Hesel's words, Blanche realized that she was just literally "unpopular", which means that the Adventurer Guild no longer provides all convenient services to herself, and that's all, and has not listed herself as an "enemy".
It should be noted here that the Adventurer Guild is not the Adventurer's jurisdiction.
The emergence of adventurers was much earlier than that of the Adventurers Guild... Adventurers had already appeared in the "Soren Dynasty" in the Fourth Age! At that time, some pioneers began to master magical powers that were different from ordinary people. They ventured around and killed monsters. That was the first time the word "adventurer" appeared on the continent.
The "Adventurers Guild" was founded more than 200 years after the founding of the "Carl Dynasty" in the fifth era, and four legends emerged and were jointly established! In fact, they just standardized the adventurer group that had already existed at that time, leaving behind four standard career paths, lowering the threshold and difficulty of promotion, thus giving birth to more adventurers and making this originally rare group prosperous.
From this perspective, the Adventurer Guild is the most authoritative official organization of adventurers across the continent today, but it cannot fully represent all adventurers! It cannot force the adventurers to be ordered, and at most it is encouraged by "tasks".
A simple example - Adventurers with special marks do not belong to the four standard career paths at all. Why should you listen to the orders of the Adventurers Guild founded by your four legends? This kind of person is more like the free pioneers of adventurers in the Fourth Era. They found a way to use magical powers and voluntarily venture around to hunt monsters. Even Adventurers Guild doesn't care about them...
Similarly, the Adventurers Guild has no right to convict an adventurer.
Whether there is any sin depends on the "Kingdom Law"!
However, to this day, the Adventurer Guild has already had an extremely powerful influence. Just one "unpopular" and no longer provides any services is already a terrifying sanction.
The terrible sanctions can only be realized slowly.
--------------
Eight days have passed since the day I was kicked out of the Adventurer Guild.
Blanche found herself at all.
First of all, she cannot take risks normally. Now there are trolls outside. She is a primary magician. Perhaps facing a troll alone can kill her with the domineering power of emperor magic, but if she encounters more, it will be troublesome... And if she can't enter the guild, she will be unable to enter the cross recruitment corridor, which means she cannot form a team with other adventurers!
If you cannot take risks, it means that your source of income from your light and money has been cut off.
She is not qualified to submit the king's mission, and even if she kills the troll, she will not get a bounty of copper cloth.
Even as the daughter of the great wizard, Blanche didn't have much pocket money. This time she went out, she only had a dozen gold towers with her close-fitting wardrobe.
Secondly, you cannot practice further!
The last skill engraved by Blanche is [Water Rope]. With [Emperor's Hand], she can simulate the "Perfect Water Rope" just like she used to simulate the "Perfect Fireball" and deceive the mark of light and forcefully advance to the intermediate level... But so what? She can't enter the magician branch hall, and she has no chance to learn the next skill!
As for buying skill books, you also have to enter the guild to have a place to buy it, not to mention that Blanche can't afford it.
As for finding other adventurers to team up in private, or trade them privately... You should know that her magic badge has been confiscated! With the black mysterious men's robe that is invisible, such a three-no magician, people will inevitably look at her with strange eyes, full of distrust...
After eight days, Blanche stayed in town without leaving Belita for the first two days to hunt a few trolls alone, doing nothing and becoming more and more confused every day.
----------------
Early this morning, in front of the bakery.
Blanche used 1 silver zik to buy a small piece of bread worth 3 copper cloth.
He shook his head and refused the middle-aged woman's move to get her change back, and walked alone to the fountain where the water had frozen.
"Just... accept the permanent seal of the Magic Hand..."
The gray-haired girl chewed the dry bread mechanically like a white teeth, her mouth was a little dry, and her blank eyes looked at the Adventurer Guild Building in the north of the town - without thinking, it must be the request made by her mother! As long as she agreed, she would probably be able to return to the magic tower tomorrow.
There is a warm fireplace, soft bed, a full set of cookies to bake your own, and a Kaka.
In fact, Blanche has lived in a high tower since she was a child, and her life needs and food were fully prepared by the gray-robed servants. She is really not good at taking care of herself. This kind of life alone makes her at a loss and lacks planning. In just eight days, there are only three gold towers left in her pocket...
My mother undoubtedly knew this, and was using this method to force herself to turn back.
So, compromise yourself?
If it were yesterday, Blanche would definitely shout "No!" in her heart, but the aggrieved and powerless feeling has been accumulating over time, and today it seems to have reached a critical value.
Blanche was a little shaken.
[No light dust, no money, no risk, no stars, no progress... What's the point of persisting like this?]
[Do you give up your identity as an adventurer and live your life as an ordinary person? But if I am an ordinary person, for me, what is the difference between imperial magic or elemental magic?]
[No, I don’t want to be an ordinary person, I want to become a powerful magician... I have to leave here and look for opportunities elsewhere. If it really doesn’t work, go to Carl King Ting to join "that person"... But now I can’t afford a ticket for a flying boat, so how can I go to Carl King Ting?]
While he was dazed and struggling, Blanche suddenly heard a noise ahead. When he looked up, he found that a group of big and thick men with shields were shaking out of a shop facing the street.
Above the shaking blind door, there was a sign hanging - "Heimlet's Mercenary Tavern".
"Mercenary?" Blanche blinked, and suddenly her eyes flashed, "Yes, I can't form a team, can't I hire mercenaries yet? As long as I can hunt trolls, I can get the Golden Tower. At worst, I can ask the mercenaries to submit for me several times and receive the king's bounty... In this way, I might be able to afford the boat ticket!"
"Uh...cough cough cough." The sudden excitement made the gray-haired girl accidentally choke on her throat by the bread, and rolled her eyes on the spot.
After retching for a while, he finally gathered a water rope in a hurry, controlled it to rush into his mouth, swallowed a few times, and finally got angry.
After doing this, Blanche tried hard to calm down, sorted out her men's magic robe, put on her hood again, and strode towards the mercenary tavern.
Chapter completed!