Werewolf bloodline enhancement (patch version)
The mutated bloodline of the ordinary werewolf is strengthened, worth a D-level side plot, 500 reward points, suitable for most horror movies, belonging to most werewolfs, slightly improving physical attributes, strengthening the body's resistance to strike and recovery. Attached skills: werewolf transformation. You can transform into a werewolf in a short time, improving various physical qualities. Melee contact attacks are accompanied by wolf blood poison. Enemies with weak constitutions may die after infection. Because they are mutated bloodline, the exchanger will not be controlled by the werewolf bloodline instinct.
Elite werewolf mutant bloodline enhancement, worth a C-level side plot, 1,500 reward points, suitable for most horror movies, the elite among werewolf, belong to the captain-level characters. It greatly improves physical attributes, strengthens the body's ability to resist strikes and recovery. Attached skills: Elite werewolf transform. You can transform into an elite werewolf for a long time, greatly improving various physical qualities. Melee contact attacks are accompanied by advanced wolf blood poison. After a weak humanoid creature or wolf creature is infected, there is a chance to become your wolf servant for a period of time. Because it is mutant bloodline, the exchanger will not be controlled by the werewolf bloodline instinct.
The Wolf Clan Emblem, Wild Power: A C-level side plot worth 1,000 reward points, requiring the minimum elite werewolf mutant bloodline strengthening. You can learn the "Wild Power" skill and can only be used in the werewolf transformed state, roaring, causing damage to surrounding enemies. On the basis of the transformed state, it greatly improves the strength of muscle tissue, nerve reflex speed, and physical recovery.
Werewolf Chief Mutant Bloodline Strengthens, worth a B-level side plot, 3,000 reward points, suitable for most horror movies, leaders in the werewolf tribe, and has leadership and deterrent effects on wolf creatures. It greatly improves physical attributes, strengthens the body's ability to resist strikes and recovery. Attached skills: Werewolf Chief Transformation. You can switch freely between the werewolf Chief and human form, greatly improving various physical qualities. Melee contact attacks include wolf clan will and wolf blood, which can damage spiritual bodies. After a humanoid creature or wolf creature with average physique is infected, you will have a chance to become your wolf race, and there is a very small chance to give birth to elite werewolf. Because it is a mutant bloodline, the converter will not be controlled by the werewolf bloodline instinct.
Wolf Clan emblem, Blood Drinking Regeneration: worth two C-level side plots, 2000 reward points, requiring the minimum werewolf chief's mutated bloodline enhancement, you learn to use "Blood Drinking Regeneration", you absorb energy from fresh flesh or other foods, and store life energy. Before these energy is exhausted, you will not die or exhaust, and you can restore all your non-death and injury in battle.
Wolf Clan Emblem, Wolf Clan Covenant: It is worth two C-level side plots, 2500 reward points, and requires the minimum werewolf chief's mutated bloodline strengthening. You learn to use the "Wolf Clan Covenant" skill, allowing you to have your own wolf clan subordinates, which can be werewolf or wolf creatures. The number and strength are determined by your own strength and command ability. This type of creature is regarded as your follower or creative creature.
The Wolf Clan Emblem, Surging Power: It is worth a B-level side plot, with 3,000 reward points, and requires the minimum werewolf chief's mutant bloodline strengthening. You have learned the pre-skill "Wild Power". You can only use it in the werewolf transformed state. The fierce wolf roar shook the four fields, shocking the surrounding enemies and causing damage; greatly improving the physical fitness of all the surrounding wolf clan companions, including muscle tissue strength, nerve reflex speed, physical recovery, and making all allies have high fighting spirit, immunizing most mental effects.
The Werewolf King Mutant Bloodline is enhanced, worth an A-level side plot, with a reward point of 6,000, suitable for most horror movies and werewolf kings. Each time they appear, they will unify all werewolf tribes, and most wolf creatures will obey you unconditionally. They greatly improve physical attributes and strengthen their physical resistance and recovery ability. Attached skills: the true body of the Wolf King. You can switch freely between the Werewolf King and human form, greatly improving various physical qualities. Melee contact attacks include the Wolf King will and the Wolf King call, which can damage spirits. After any humanoid creature or wolf creature is infected, there is a chance to become your wolf race. Even creatures with weak constitutions have a chance to give birth to elite werewolf. Because it is a mutant bloodline, the converter will not be controlled by the werewolf bloodline instinct.
Wolf Clan Emblem, Wolf King Arrival: worth two B-level side plots, 3,000 reward points, the minimum werewolf King mutational bloodline strengthening is required. You learn to use the "Wolf King Will" to allow you to solidify the "Wolf King Arrival" on an item or your race. Through this emblem, you can descend your will and part of your power to any wolf race. Even if the target is not your wolf race, as long as you respond to your call or call you in turn through the Wolf King Arrival, you can also descend on it. The time of arrival depends on the physical and mental qualities of the target. The person who is descended is equivalent to your incarnation during this period, and you can exert at least 30% of your strength.
Wolf Clan Emblem, Bloodthirsty Rebirth: It is worth two B-level side plots, 5,000 reward points, and requires the minimum werewolf King mutant bloodline strengthening. You have learned the pre-skill "Drinking Blood Rebirth". You learn to use "Bloodthirsty Rebirth". You absorb energy from fresh flesh or other foods and store a large amount of vitality. Before these energy is exhausted, you will not die or exhaust. If you suffer instant death damage, the stored vitality will automatically exhaust and restore your body.
Chapter completed!