162 Artillery
[Dragon Cavalry: a long-range cavalry unit, good at attacking cavalry.
Dragoons are fast long-range units, good at attacking and pursuing enemy cavalry, but their range is limited and they will suffer a lot when encountering long-range attack units with a longer range.
Dragoons have the advantages of fast speed, shooting (although not long range) and high health points, allowing Dragoons to roam the battlefield.
Historical background: Dragoons are very flexible riding infantry. They move quickly on horses and once they encounter attacks, they will jump off the horse and attack the enemy with carbines, pistols or sabers.
In the eighteenth century, European military leaders usually maintained dozens of Dragoon regiments and assigned them as intermediate cavalry.
The American Dragoons play both cavalry and infantry, responsible for reconnaissance, attacking enemy camps, covering the army and protecting the army from retreating.
Dragoons wear long helmets with feathers and carry various weapons. The carbine they use is also called Dragoons.
The Dragoon is a smoothbore rifle with a short tube, which has weaker firepower than the average reproduction rifle and has a shorter range. Therefore, it is best for the Dragoon to fight with infantry or pedestrian lances with long-range rifles.]
"This cavalry unit is much better than the light cavalry.
The British forces have no bonus on cavalry, so they can only upgrade three times. When they reach the Imperial Dragoon, they will be considered top-notch."
Luo Tianjie paid less attention to stables than the military camp, because even with the Imperial Age functional bonus, the foal could not grow up immediately after birth, and the scale of the cavalry was destined to be unable to increase.
After all, the space time in the Empire Age was accumulated by Luo Tianjie through sleep time in the real world.
There is no time to raise horses and raise horses at all.
Therefore, the cavalry in Edward Town is destined to be only a small number of auxiliary troops.
The next goal is what Luo Tianjie attaches most importance to - Gun Cannon Foundry.
[Gun Cannon Foundry: Can train and upgrade artillery.
This is where light artillery units (such as eagle cannons and grenadiers) are produced in the New World.
Artillery is one of the most powerful units, so if you have built a gun and cannon foundry, you need to protect it well. Also, if you find an enemy foundry, destroy it.
Because artillery moves very slowly, it is best to build a gun foundry where artillery is needed as much as possible. If the foundry is not in your colony, there is a high chance of being attacked. So be careful to choose the location where you build it.
Historical background: The production of guns and cannons is a very laborious process, and many furnaces and cranes are required to move heavy gun barrels between different manufacturing stages.]
Luo Tianjie couldn't wait to open the types of artillery weapons that the gun manufacturer can train, or manufacture!
Compared with other arms, the focus of artillery is not on artillery training, but on the forging of weapons such as artillery. In this regard, with the Imperial Age system bonus, Edward Town has produced a large number of related technologies out of thin air.
Naturally, this is another major ‘miracle’ in Edward’s town.
[Grenadier: Light infantry unit, throwing grenades to attack infantry or buildings.
Grenadiers were early short-range artillery units. Their combat methods were more like infantry and were also the earliest combat units that could successfully blow up buildings.
Grenadiers are good at counterattacking infantry and can also fight against artillery, but when they encounter cavalry, they are like hitting stones with eggs, which are very fragile. Grenadiers are faster than ordinary artillery, but still slower than ordinary infantry.
Historical background: Grenadiers were first regarded as siege infantry, and they specifically threw iron balls filled with gunpowder.
Grenadiers must be tall and strong enough to throw grenades to the target position, or at least to be able to throw them far enough to avoid injuring their companions. However, with the evolution of tactics and technology, grenadiers later developed into a refined and excellent infantry legion.
Grenadiers wore long-tail coats, with buttons, spike belts and copper sheets as decorations. Early grenadiers wore high-tube military caps on their heads, with piping or decorations of bearskins.
To facilitate grenadiers, the military cap of the grenadier only has a small hat edge or no hat edge, even if the grenadiers later fought in the traditional infantry manner.]
"This is a group of troops that can only throw bombs, and the gap between them and the grenades I remember is a bit big.
Well, it should be the early type of grenade in history."
[Eagle Cannon: Light artillery unit, good at attacking infantry and has slightly less attack power on buildings.
Eagle cannons were early artillery units, and like ordinary guns, they also have the characteristics of long range and strong destruction. They can even damage all troops and buildings within the radius.
Eagle cannons can be trained in gun casting factories or sent out from their hometown cities. Eagle cannons are as expensive as other artillery units.
In most games, the first artillery unit you see is usually the eagle cannon. Although the grenadier appears earlier, it is much inferior to the eagle cannon with stronger firepower and longer range. In the game, only the Ottomans or the Portuguese can produce other types of artillery early.
Historical background: The eagle cannon is a small cannon with a weight of about 127 kilograms and a barrel length of 2 meters. It requires 0.5 kilograms of gunpowder to fire 0.5 kilograms of shells.
Even so, the eagle cannon only needs a small amount of gunpowder (compared to larger cannons) to bombard 9 meters away.]
“9 meters?!”
Luo Tianjie looked at the data in the introduction and felt that he could not choose the Eagle Cannon from the perspective of the game alone...
"There is a gap between reality and the game, even if there are some functional bonuses in the game."
[Long Heavy Artillery: a light artillery unit, good at attacking other artillery.
Long Heavy Cannon is a long-range artillery unit with strong destructive power and accurate blasting, but the range of damage is limited. Long Heavy Cannon is the unit with the longest range in the game and is suitable for counterbalancing other artillery units.
Historical background: The original text of the long heavy cannon comes from the Latin snake, which is used to emphasize the snake-shaped curved handle of this type of artillery.
Although the body of a long and heavy artillery is long and heavy, it can hit far targets. Excellent artillery units can usually use the characteristics of long and heavy artillery to hit specific enemy buildings or fortifications.]
"This thing is like the front-mounted smoothbore cannon I remember, but unfortunately I have fewer opportunities to upgrade.
The upgrade of the artillery unit only depends on the ability of the artillery and has no impact on the performance of the artillery. After all, the specific performance parameters have been determined from the moment the artillery leaves the factory.
Chapter completed!