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"Sky" professional settings and related settings

Career division: Warrior (Shield Warrior-, Sword Dance Fighter, Warrior), Mage (Arcane Mage, Flame Controller, Ice Controller), Thieves (Bloodthirsty Thieves, Phantom Thieves, Poisonous Assassinator), Knights (Guardian Knight, Holy Light Knight, Templar) Priests (Sacred Priest, Shadow Walker, Tough Hand) Hunter (Ranker, Beast Tamer, Sniper)

Race: human, earth elves, dwarfs, cow heads, gnomes, orcs, fallen elves, undead

Attribute settings:

Strength: It is related to the physical attack ability of melee combat, 1 force = 2 attack strength, power can increase the parry rate of melee weapons, increase the blocking rate of shields, and hit rate of melee professions. The increase in strength can also increase the weight load of professions.

Agility: Increases the physical attack ability of hunters and thieves, 1 agility = 1 attack strength. Agility can increase the critical hit rate, dodge rate, hit rate of remote physical output, and can slightly improve the defense ability of the profession. It can improve the shooting speed of the physical profession.

Intelligence: It is related to magic damage, 1 point of intelligence = 5 point of magic damage = 15 point of mana. It is related to weapon proficiency, skill upgrade, lock unlocking, and comprehension.

Physical constitution: It is related to health. 1 point of physical constitution = 10 points of health. High physique also concerns the speed of life recovery.

Spirit: It is related to mana recovery. 1 point of spirit = 0.2 mana recovery = 0.1 combat mana recovery.

Lucky: It is related to the item explosion rate, the critical hit rate of professional skills, no luck in upgrading, only related special items, legends, epics, and legendary items have lucky attributes.

Equipment quality: Whiteboard (no attributes), Bronze (attributes are improved *1.5 + one basic attribute), Silver (attributes are improved *1.8 + two basic attributes), Gold (attributes are improved *2.0 + three basic attributes + one special attribute), Legend (attributes are improved *2.5 + three basic attributes + lucky attributes + one special attribute), Epic (attributes are improved *2.8 + three basic attributes + lucky attributes + one special attribute + special skill), Legend (attributes are improved *3.5 + three basic attributes + lucky attributes + two special attributes + legend skills)

Equipment parts: head, shoulders, chest, wrists, gloves, belts, trousers, boots, necklaces, cloaks, rings (can be worn for 2), earrings (i.e. accessories, can be worn for 2), weapons, ranged weapons (Materials: magic wand, physics: bow, crossbow, musket)

Set: Three, five, and eight, and a few rare rings and accessories also have sets, so I will not list them here.

The set of additional attributes can undoubtedly increase the overall attribute by a level.

Duplica difficulty setting: simple, ordinary, difficult, elite, hero, legend

(The 6-player copy of "Sky" dropped:

Simple difficulty dungeons are suitable for upgrading, only dropping whiteboard equipment of this level;

The final BOSS of the Normal Difficulty Duplicate drops this level of bronze equipment;

The BOSS of the Hard Mode dungeon drops bronze quality equipment, and the BOSS has a chance to drop silver quality equipment;

The BOSS of Elite Mode copy drops bronze quality equipment, and there is a certain chance of dropping silver quality equipment. In the end, the BOSS will definitely drop silver quality equipment;

The BOSS of the Hero Mode dungeon drops silver-quality equipment, and the BOSS has a chance to drop gold-quality equipment;

The legendary mode copy BOSS must drop silver quality equipment, and there is a chance to drop gold quality equipment. In the end, the BOSS must drop gold quality equipment, and there is a small chance to drop legendary quality equipment.)

(All equipment dropped by one level or less if the dungeon drops below level 20 will be reduced by one level; hero and legendary dungeons will have one more BOSS than other low-level dungeons; hero and legendary dungeons will have one more skill than low-level dungeons, defense will increase by 10%, attack will increase by 10%, skill damage will increase by 10%.)
Chapter completed!
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