Font
Large
Medium
Small
Night
Prev Index    Favorite Next

Chapter 1437 Unique Vision

Chapter 1,437 Unique Vision

Are "Future Soldiers" really strong? - Of course they are, but they are by no means invincible.

As a "future warrior", the most important thing for a robot is energy. Energy consumption is everywhere, walking, running, jumping, etc. all require energy. Without energy, the "future warrior" controlled by the player will

It's just a pile of scrap metal. According to the charging method of "Contra Online", players can receive a piece of energy from the system for free every day, and a piece of energy can guarantee the player's full power (referring to the full firepower attack of jumping up and down). Game 1

Hour,

After one hour, players must pay to purchase energy from the system. They can choose to use game currency or cash. The cash payment method is 0.5 yuan per energy stone, which is almost the same as the current mainstream point card charging standard.

.The reason why I say close is because this charge is not standard. It is not a fixed charge of 0.5 yuan per hour, but is charged based on the player's energy consumption in the game.

For example, players can reduce redundant actions as much as possible, do not run when they should walk, and do not jump when they should run, so as to maintain a minimum energy consumption, so that an energy stone can last longer. Therefore,

Choosing "Future Soldier" is undoubtedly a small constraint on the player's actions. You cannot do whatever you want like choosing "Rambo". You can jump as much as you want. If your physical strength is gone, you can recover by resting in place.

physical strength.

"Damn, it hurts to watch people walking." For the first time, players who chose "Future Soldier" felt that walking was so painful. Looking at the energy tank that was constantly being consumed on the screen, most players felt entangled in their hearts.

Although the system automatically sends an energy stone every day, it only lasts for one hour of game time. If it exceeds one hour, it must be purchased with money. Although it can also be purchased directly with game currency, this game currency is not so easy to obtain.

.

In "Contra Online", the mainstream money-making model is to make money by accepting tasks. However, since this is a shooting game, bullets are limited. Basically, if it is just a normal task, the player will earn

Apart from war expenses, there is not much money left. Apart from missions, players can also get money by seizing enemy equipment during missions.

"Contra Online" is a gun shooting game, so both players and NPCs have weapons. If you kill the enemy, the weapons they carry can be captured, and all these things can be traded. You can choose to sell them to the system store

, you can also directly choose to sell it to players. However, the system limitation is that all characters have a carrying weight. Every additional point of carrying weight will restrict the character's movement and increase physical consumption. Once the carrying weight is exceeded, even if the carrying weight is exceeded,

Even "Rambo" cannot carry the load. Of course, "Future Soldier" has no weight, but every additional weight will increase its energy consumption.

"Hehe, although your 'Future Soldier' ​​is very powerful, everything requires energy. However, although my 'Rambo' has limited physical strength, it can be restored as long as it rests. This is much better than your 'Future Soldier'.

"I was depressed just now and chose "Rambo". I felt that I was not as powerful a player as "Future Soldier". Now I am watching the speed at which the energy bar of "Future Soldier" is draining. I feel extremely happy. And it makes me choose "Rambo" even more.

The most satisfying thing for the players is that after this exploration, the "Future Warrior" has another fatal weakness, that is, the place where the energy stones are stored in the body is its key. Once hit, the life of the energy stones will be affected at least, and at worst, the life of the energy stone will be affected.

There was an immediate explosion and he died on the spot.

Once the "future warrior" is blown up by the enemy, the cost will be several times more expensive than an energy stone.

"Future Soldier" players naturally complain about this weak design. But think about it, the most important thing for a mature online game is balance. If the game is unbalanced, then no one will spend money to play. Of course

, maybe a few online games that charge for props will still be played by many people. The feeling of fighting one against a thousand is indeed very refreshing, but will this kind of game last long?

"Tch, your 'Rambo' is very good. Although you can keep playing as long as you don't die, can your human body withstand bullets?" Players who chose "Future Soldier" were unhappy with players who chose "Rambo".

The people on the sidelines gloated and said sarcastically in displeasure.

According to the system settings, "Rambo" can survive in the game as long as he doesn't die (of course, if he doesn't eat every day, he will die in the game), but once he is shot, he will appear different depending on where he was shot.

Various sequelae. For example, if your arm is broken, if you don’t want to repair your body (you need to spend money, which can be game currency or RMB), then prepare to fight with one arm on the battlefield. If you are shot in the thigh

, leading to amputation. If you don’t want to spend money, it would be more interesting. A soldier with a gun will appear on the battlefield and jump and attack.

In short, compared to the nearly indestructible "Future Soldier", "Rambo" is much more fragile in terms of defense. However, after "Rambo" dies, players only need to pay 0.3 yuan to make "Rambo"

Resurrection again.

Two characters to choose from, different gaming experiences.

The attributes of these two characters are completely different. The two extreme settings are the result of Lin Feng's understanding of the completely different settings of the three races (Zergs, Terrans, and Gods) in "StarCraft". In "StarCraft"

Inside, each race has completely different combat methods and production methods. It can be said that there are basically no similarities, but there is a clever balance. It is this completely different game style and clever balance that makes players around the world have a deep understanding of the game.

"StarCraft" is on the rise.

The "Contra Online" conceived by Lin Feng adopts the same setting, so that the attributes of the game characters are completely different, so that players can have a completely different gaming experience when choosing two character games. And then through

Various logical restrictions allow the two to reach a balance. In this way, Lin Feng believes that even if players are tired of playing one game character, they will choose to play another game character. Because different characters will have completely different

Combat methods and combat skills, this can make the life of "Contra Online" longer and make players more interested in the game.

Lin Feng is by no means the kind of person who hopes to attract players to continue playing by relying on unlimited upgrades. That method is too clumsy and incompetent. What Lin Feng needs to do is to develop a game that allows players to experience the fun of the game every moment.

A classic game, rather than relying on simple upgrades to make players want to stop.

Of course, among Lin Feng's settings, "Contra Online" also has an absolutely unique new setting, and that is - game vision.

In all current online games, whether it is a first-person shooter or a role-playing game, players can have a clear view of the entire map through the computer screen. However, this is not the case in "Contra Online". Lin Feng adopted the method

A brand-new "seeing and seeing" vision, that is, the direction the game character sees can be seen on the screen, otherwise the rest of the place will be dark. No matter it is day or night in the game. This is a "first-person perspective"

+ A new perspective of "overlook", which is also to enhance the sense of presence and authenticity of the game.

Moreover, all game characters have a field of vision. Places beyond the field of view will not be visible, and the farther away they are, the blurr they will be. Of course, "Future Soldiers" naturally have an absolute advantage in this regard, especially in the dark night.

You can see everything at a glance. However, this also has a disadvantage, that is, when its "electronic infrared eye" is activated, it acts like a beacon in the dark.

"Hey, where are you? Why can't I see you?" A player shouted to his friend. Originally, they entered the same map together, but in the blink of an eye they disappeared.

"Damn, I'm right behind you, you can see me when you turn around." His friend roared. This kind of thing has happened several times.

"Oh, I saw it, I saw it. Damn, this perspective mode is so fucking weird, I'm not used to it." Many players complained.

After playing games for so many years, this is the first time I have encountered this kind of field of view mode. You know, although there is a distinction between day and night in other games, you can still see at night as long as you light a candle or something like that.

But in this "Contra Online", that's good, you can only see a small area during the day. The maximum viewing angle does not exceed 120 degrees. Beyond this limit, everything is dark when viewed from the computer screen.

This makes players who are used to seeing teammates attacking together on the map really uncomfortable. After all, this is not a first-person shooting game. This is a game from a bird's-eye view. Isn't this setting very weird?

"Boss, many players on our official website forum are now complaining about this field of view mode, saying that this mode is too weird and they are really not used to it, and they ask us to change it to the same perspective (overlook) mode as in "The Strongest on Earth"!

"Wu Zhaopu said worriedly.

Originally, Wu Zhaopu had been hesitating about this unique perspective mode. He didn't know whether to support Lin Feng's decision. But in the end, Lin Feng convinced Wu Zhaopu. But now it seems that players do not accept it.

"Don't worry, Mr. Wu, everyone has just started the game now. They are still a little excited and don't understand the game deeply enough. After they play for a while, they will know the interesting aspects of this kind of vision." Lin Feng smiled.

Wu Zhaopu pursed his lips. Lin Feng was so confident that he could only wait and see.

"Damn, you can't see from this field of view, how can you attack? I said, everyone open the group chat and report the count at any time!" A player said helplessly after being repelled after repeated attacks.

Each map in "Contra Online" is huge. Although it is 2D, players can attack from three aspects: sea, land, and air according to the terrain. Therefore, a single perspective is very limited. They are often hit by stray bullets. Therefore,

, some players suggested that everyone look in one direction, and then report directly through the voice group chat software.

"I have enemies here!"

"I have one here too. Oops, the bullets are coming, get down quickly!"

"Huh! Thank you for reminding me, otherwise I would have been disabled." The player who was lucky enough to escape the bullet wiped the sweat from his forehead.

Lin Feng smiled slightly.

"Mr. Wu, this is one of the reasons why I don't use the first-person perspective, to avoid bullets. In addition to the high requirements for computer performance in the first-person perspective, more importantly, I hope that "Contra Online" can retain the single-player

The essence of "Contra" - dodging bullets. I hope that in "Contra Online", players can see bullets and be able to dodge bullets." Lin Feng just now explained why he insisted on using this method.

A unique "first-person plus top-down" perspective.

Wu Zhaopu nodded. You must know that if you simply use the "first-person perspective", it is usually impossible to dodge bullets, and even if the setting can dodge bullets, it may not be easy to dodge. After all, first-person perspective games, although they look like

It's very free, but it's also very easy to get dizzy. It's impossible to see the incoming bullets like in the stand-alone version of "Contra", and you can choose to hold, jump and other ways to avoid the bullets. And this kind of

The setting of dodging bullets is also a major feature of "Contra", and "Contra Online" will naturally retain it.

"Mr. Wu, have you seen that now players have begun to cooperate spontaneously, and they are all using the voice group chat software jointly launched by our company and 'Tencent' company." Lin Fengxiao said.

In "Contra Online", the death of the game character means that money has to be spent. In order to spend less money, players must cooperate, so as to minimize the damage. "Contra Online" is for global players.

, it was launched in Europe, America, Asia, and Oceania at the same time. This voice group chat tool developed by Tencent is the default chat tool of the game, and it can be used in the game after the game is installed.

And Lin Feng wants to gradually promote "Tencent" to the world through "Second World" games. You must know that his current share in "Tencent" is more than half. "Tencent" makes money, and he makes the majority of it.

Moreover, Lin Feng also hopes to use "Tencent"'s dominance on the desktop to improve his gaming empire.

Of course, for now, although Lin Feng has spent a lot of effort, the influence of "Tencent" is mainly in mainland China, and in other parts of the world, "icq" and "msn" are still mainly used for the time being.

In addition to the above two factors, there is another reason why Lin Feng chose this unique "first-person + top-down" perspective, and that is - strategic.

Although "Contra Online" is a 2D side-scrolling shooting online game, Lin Feng does not want it to become a pure shooting game. A single gun battle shooting game where players hold weapons and blast from beginning to end. This is not
Chapter completed!
Prev Index    Favorite Next