The first thousand four hundred and thirty-nine chapters face the challenge(1/2)
Chapter 1,439: Head-on Challenge
Number of people online!
As for the "Second World", they no longer pay much attention to the number of domestic online players. It's not that the "Second World" boasts or brags, it's just the reputation and brand effect of the "Second World" in the country.
As soon as the game is launched, the number of online users will be at least over one million. If it is the kind of masterpiece that requires "ten years of hard work", at its peak, it may even reach tens of millions.
It seems exaggerated to say that a domestic online game can have tens of millions of users online, but in fact it is not an exaggeration at all. After the cultivation of the "Second World" in recent years, according to incomplete statistics, domestic Internet users have exceeded 300 million, and
More than half of them have played the "Second World" large-scale role-playing online game. If you include "Farm Frenzy", almost 90% of them have played it. Think about it, what is the proportion? 300 million Internet users, 90%
That is, 270 million people have played the "Second World" game. How big a number is this? If we stand in a row, how long will it be?
If 270 million people really stood in a row, it would be enough to circle the earth twice and a half; if 270 million people spit, it would be enough to fill the Qaidam Basin; if 270 million people jumped in the same city, it could even change the earth
The trajectory of operation; if...
The number of Internet users in China continues to skyrocket. With the development of rural urbanization, more and more people will go online in the future. Internet access is nothing more than watching movies, playing games, chatting, reading news, and occasionally checking information.
Among them, playing games and chatting are the mainstream, and for playing games, it goes without saying that you must choose "Second World".
"It is owned by Lin Feng Holdings. You said that if you use "qq", you will enter the official website of "Second World", but will you not play "Second World" games?"
Therefore, for the "Second World", they really don't value the domestic online rate so much now. Really, they don't value it at all. When the game is in public beta, the first thing Wu Zhaopu looks at is the online rate of foreign players, and secondly
Only then would I glance at the domestic online rate and then say "Oh" and that's it.
Of course, although the domestic online rate is not highly valued, it does not mean that domestic players will be ignored. On the contrary, for domestic players, Lin Feng also repeatedly reminded at the meeting that the roots of the "second world" are in China, so domestic players are absolutely
It cannot be ignored and must be taken seriously. But now the strategy of the "Second World" has changed slightly. Of course, the main reason is that Lin Feng's strategy has changed.
At the beginning of the establishment of "Second World", Lin Feng wanted to seek development and borrowed 100 million yuan to open a company in Shanghai. Therefore, it didn't matter where the players were at that time, as long as they played the company's games. But now, "Second World"
"Having become a large company with assets of over 100 billion U.S. dollars, its goal can no longer just be domestic, it must be global, and it must make money from global players. In Lin Feng's view, China is still very poor, and the Chinese people are
Even poorer.
Although relying on the enthusiasm of domestic players for the game has allowed the "Second World" to survive the initial development stage and make a lot of money, Lin Feng never wants to only make money from domestic players forever and try his best to squeeze out the domestic players.
Players' wallets. In Lin Feng's view, this kind of behavior is undoubtedly squandering money. Especially, as more and more games are launched in the "Second World", domestic players will be equally affected by various games in the "Second World".
After all, players’ energy is limited, and the games they can play are limited. Generally speaking, it’s good to have 2-3 games. Therefore, Lin Feng’s goal is to earn dollars, euros, marks, etc. globally.
franc...
What is extremely troublesome at the moment is that in the past, too much attention was paid to domestic players and foreign players were ignored. Therefore, the international reputation of "Second World" is not very good, and it cannot compete with "EA" and "Nintendo".
Such an old company can be compared (purely by word of mouth). Although it later relied on the acquisition of "Blizzard" to greatly enhance the company's image in the minds of global players, it still wants to establish a good reputation in the hearts of international players and be as loyal to "Blizzard" as domestic players.
"Second World" will probably take some time to come.
Therefore, the current questioning and criticism by "Nintendo" President Satoru Iwata has naturally had a negative impact on the hearts of international players, and has directly caused the original online rate of 4 million international players to plummet to 1 million. Of course, currently, "Contra"
The total number of online users of "Contra Online" remains at 7 million, but that is because domestic players began to log in to "Contra Online" one after another.
"Boss, because of foreign players' doubts from Satoru Iwata and the criticism of "Contra Online" by major foreign game magazines, the international online rate of "Contra Online" is now a problem? Can't we find a way to solve it?
." Wu Zhaopu frowned.
Lin Feng frowned, logged into "Baidu-Yahoo", and casually opened the most famous gaming magazine "electronic-gaming-monthly" in the United States. The front page of it read - "Second World" wants to make money?
It comments in detail about the "pay for life" charging model of "Second World". In the same tone as Satoru Iwata, he believes that "Second World" adopts this charging model to prepare to increase the difficulty of the game in the future.
To increase the company's financial revenue. "electronic-gaming-monthly" also claimed in the comments that this behavior is equivalent to disguised blackmail and deception.
Later, Lin Feng opened the British game magazine "PCGames", and the comments in it were exactly the same. Then he opened the German, French, and Korean game magazines. Almost all game magazines from all countries questioned Lin Feng's charging method.
mode, unanimously believed that this was a disguised money-making behavior in the "Second World". They threatened to ask players to be cautious about "Contra Online".
Game magazines from all over the world are criticizing "Contra Online" at this time. This is obviously not a coincidence, but an arranged conspiracy. - Lin Feng dares to assert.
Sure enough. Not long after Satoru Iwata spoke, Peter Moore, the president of "ea", was interviewed by reporters and also promoted that "Contra Online" is a simple and crude game used by Lin Feng to make money. He advised players
Don't waste money on this kind of game. Otherwise, the time and effort you put in will not get any return, and you may even end up being tricked by the "second world".
Hiss! Lin Feng took a sharp breath. This is by no means simple, by no means simple. Game companies and game magazines from all over the world have united with one voice to attack "Contra Online". Why is this? The previous "Blizzard" "
The online rate of "World of Warcraft" is even higher, and the number of online users exceeded 20 million immediately after its launch. How come there were no game companies or game magazines to criticize it at that time, but there were people who advocated "World of Warcraft" as the world's largest role-playing online game.
, how come "Contra Online" only has an online rate of 7 million, and most of them are domestic players, so it is so hated? - Lin Feng really can't figure it out.
"Mr. Wu, why do you think this is?" Lin Feng asked.
Wu Zhaopu frowned. He couldn't figure this out. Logically speaking, compared to other online games in the "Second World", the current market response to "Contra" is not very good. After all, it is a game that has been around for a long time.
Many players still have some doubts about the game adaptation, so they are still waiting and watching, and have not chosen to enter the game. At this time, how come so many people are attacking "Contra Online"?
Just when Lin Feng, Wu Zhaopu and others were puzzled, Lin Feng received a call from Japan.
"Boss, I heard a little bit about the fact that "Contra Online" has been unanimously questioned and attacked by the outside world." Erika Kazama called.
"Elisa, what's the news?" Lin Feng asked.
"Boss, the reason why game magazines around the world have questioned "Contra Online" this time is because companies such as Nintendo, Ubisoft, and EA are behind the scenes. They have united to put pressure on games from various countries.
magazine and asked them to write these remarks attacking "Contra Online"," Erika Kazama said.
Lin Feng frowned. Are these big companies out of their minds and attacking "Contra Online"? You know, the copyright fee for "Contra Online" is only 200,000 yuan, and the development fee is only 50 million yuan.
RMB or so, compared to other games in the "Second World", it is completely a low-cost game. How could these companies get bored and attack "Contra Online"? The money they spent this time may not even be
Enough for this number.
"Boss, the purpose of their attack on "Contra Online" this time is not "Contra Online", but "World War", which will be released for public beta on January 1 next year. As we all know, "World War" is the first
The highlight of "Second World" in 2005 is a super masterpiece that cost more than 1.3 billion US dollars. At the same time, it is also the most anticipated first-person shooting large-scale online game by players around the world. Many game media and critics have said
They once asserted that as long as "World War" can be half as good as described in the official promotion, it will sweep the entire online game industry, and even the stand-alone game industry (first-person shooter games). Therefore, they began to snipe "Soul Fighting"
"Luo Online" is an online game similar to "War of the Worlds"." Erika Kazama said in a deep voice.
Lin Feng suddenly realized. No wonder "Nintendo", "EA", "Ubisoft" and other companies would spare no effort to attack "Contra Online". It turns out that they are all for the launch of "World War" on January 1 next year. Indeed, if
Those game critics predicted that once "World War" is released for public beta, it will sweep the entire gaming industry (referring to first-person shooting games). By then, I am afraid that any first-person shooting games launched by other game manufacturers will not be able to attract more attention.
get enough players.
In the European and American markets, first-person shooter games are a big deal, and they are the most popular game series among European and American players. If this series is dominated by a "second world" company, you can imagine what will happen to those European and American game companies.
No wonder they will spare no effort to attack "Contra Online" this time, making Western players question the integrity of the "Second World" and prepare for the super bombing of the "Second World" during the open beta of "World War"
.
Lin Feng can assert that when "War of the Worlds" is in open beta, the "fire" from all walks of life in the West will be the most intense.
"Boss, I also heard a rumor. That is, Japan seems to be preparing to unite to deal with you this time. But how to deal with you, I can't find out. But I will try my best." Erika Kazama said hesitantly.
Little Japan unites to deal with itself? - Lin Feng laughed. Although Little Japan wants to unite to deal with itself, he is not afraid. Because the focus of his industry is not in Japan. Whether it is the "Second World" or his own
The focus of other industries is not in Japan. Therefore, Lin Feng is not afraid of small Japan uniting to deal with him. Although his "second game" (handheld game company) is in Japan, Lin Feng only uses Japan to develop games.
With the technology and manpower, if your "dream" handheld console cannot achieve the expected sales results in Japan, then you can sell it in other countries around the world, making it impossible for Japanese handheld consoles to open markets abroad.
"By the way, boss, our 'dream' handheld console is expected to be launched around November. But at this time, 'Nintendo's' 'nds' and 'Sony's 'psp' will also be launched, so we are ahead of schedule.
, or move back a little?" Erika Kazama asked.
Lin Feng was overjoyed.
"Elisa, 'Dream' is finally going to be released, great! By the way, how is the development of 'Monster Hunter' going? This is the key." Lin Feng asked excitedly.
"Boss, the development of "Monster Hunter" is going smoothly. It has entered the final stage and is undergoing final testing. It is expected that there will be 10 games when it is launched. But boss, our 'dream' is to launch it early or delay it slightly?
?If you move ahead, you can seize the market in advance. If you move later, you can make corrections based on the opponent's shortcomings." Erika Kazama said.
Lin Feng thought for a while.
"Elisa, don't delay, don't postpone, we will go public with them! Since they want to deal with us, then we should choose to fight, and come to a decisive battle with Little Japan!" Lin Feng said with fists.
Ah! Erika Kazama was shocked!
"Boss, this doesn't seem to work! If you challenge head-on, with your current reputation in Japan and the strength of Nintendo and Sony, I'm worried that your 'dream' will die!" Erika Kazama said anxiously.
"Why, Elisa, are you so unsure of our 'dream'?" Lin Feng said displeased.
"No! Boss, it's not that I'm not confident and don't believe in the strength of 'Dream', but the Japanese nation is very xenophobic. Your reputation in Japan is really not very good now. I'm afraid that it will eventually cause 'Dream' to be taken over by Nintendo."
’ and ‘Sony’ joined forces to suppress it.” Erika Kazama explained quickly.
"Haha, Teresa, don't worry, I can certainly deal with this. Also, as for my reputation, I personally don't care. But I won't let my personal image affect the operation of the company. Don't worry.
, in the second half of the year, I will definitely have a way to get Japanese players to accept my company." Lin Feng said with great confidence.
"Boss, what can you do?" Erika Kazama was stunned.
You must know that Lin Feng's current image in the hearts of Japanese people is that of a complete narrow-minded nationalist, a despicable villain who hates and is jealous of the Japanese Empire. Therefore, all online games in the "Second World" are not played in Japan.
The sales of "Farm Frenzy", which has hundreds of millions of players around the world, or "World of Warcraft", a newly launched high-quality online game by Blizzard, are currently very dismal. The online rate in Japan is extremely miserable. Therefore, Wind
Erika Ma has been worried about the sales of the "Dream" handheld machine. She has also been thinking about the idea of making the "Dream" handheld machine in Japan and selling it abroad.
But now, Lin Feng says that there is a way to get Japanese players to accept the "Second Game" within half a year. This is a bit too exaggerated!
"What, Elisa, you don't believe it?" Lin Feng said with a chuckle.
To be continued...