Chapter 1736 Weather System
For various reasons, the global focus is focused on the "Second World" and on Lin Feng. As the person involved, Lin Feng has no idea that he has become the focus of global attention at this moment. Instead, he is in the "Light of the Century".
In the office, I was leisurely admiring how the players drilled wood to make fire.
Drilling wood to make fire is based on the principle of friction and heat. The wood material itself is relatively rough. When it is rubbed, the friction will generate heat. In addition, the wood itself is flammable, so fire will be made. Drilling wood to make fire
The invention of fire comes from ancient Chinese myths and legends. Suiren is the legendary person who invented the invention of drilling wood to make fire.
Of course, legends are just legends after all. If the inventor of drilling wood to make fire is really the Suiren family, then how did other major ethnic groups obtain the source of fire in ancient times? After all, China is only one of the four ancient civilizations, and it is not the origin of the world.
center. Obviously, the ancestors of various countries in ancient times had their own ways of making fire. According to a survey by the United Nations Humanistic Organization, almost all major ethnic groups in the world made fire by drilling wood.
In the same way, there are various ways to make fire in the game, such as thunder and lightning to attract sky fire, magma melting and burning forests to bring earth fire, and birds pecking wood to bring animal fire, but the easiest and easiest one is——
Drill wood to make fire. In the game, how to drill wood to make fire is actually not difficult. Just find the right wood, and then continuously rub the two pieces of wood, and finally generate heat, reaching the melting point - forming fire.
Of course, this is in a game after all, and it is impossible for players to really rub two pieces of wood together, so Lin Feng took a trick and only required players to identify flammable and dry wood, and then play a "wood drilling game"
". As long as you pass the game, you can successfully make fire.
However, this game looks simple, but in fact it is not easy to successfully make a fire. First, you must identify flammable wood. The system does not provide any prompts at all, and everything depends on the player's own observation. If the player is careless,
If you don't observe carefully and choose wet wood by mistake, you can still play the "Drilling Wood Game", but if you want to successfully make a fire, then... you don't know what year or month it is. Because the difficulty of the game will increase according to the degree of moisture.
.(Of course, this is also a reminder left by the system to the player. Players can judge whether the wood is wet by the difficulty of the game.)
"Boss, it seems that in about half an hour, there will be players around the world who have succeeded in making fire." Wu Zhaopu sighed.
In ancient times, it took a long time for human beings to have a source of fire. It was completely by coincidence that they had a source of fire. But now, from the time players enter the game to this moment, they have just spent a lot of time in reality.
The world is 12 hours, and the game time is 1 day (the ratio between "World War" and the real world is 3:1, that is, 3 days in the game world is equal to 1 day in the real world, but because the player spent 4 hours answering the questions before, so in
After only spending one day in the game world), players will soon have the source of fire. The power of this knowledge is really terrifying. It has improved the progress of mankind by tens of thousands of years.
"Haha, Mr. Wu, don't you think these players entering the game look like pornographic novels?" Lin Feng said with a smile.
"What novel?" Wu Zhaopu frowned in thought. He only started to pay attention to the "*** Literature Network" now, and he really didn't know much about the literary categories in it.
"Haha, time travel and rebirth!" Lin Feng laughed.
Isn't it? When these players enter the game and start to create civilization again, isn't it equivalent to traveling with wisdom and being reborn into the ancient prehistoric era. It's just that it's not a time travel by one person, but a collective time travel.
After Wu Zhaopu figured out the term time travel, she laughed.
Finally, a smart and careful player selected a very suitable piece of wood, and then through a mini game, successfully made a fire before dawn.
"Congratulations to the Chinese player - 'Yifeng Yanri' for becoming the first player in the world to successfully create fire. His honor will be recorded forever in the chronology of the earth and will be forever worshiped by future generations!" - "Nuwa" system suddenly
Distribute news globally.
What! What! What!...
All the players in "World War" were shocked by this news. They were not shocked that "Black Night Wind" became the first player in the world to successfully make fire. What they were shocked was that the person named "Black Night Wind"
It will be permanently recorded in the history of "Earth Chronicle". This is a supreme honor.
At this time, there is an "Earth Chronology" option on the menu bar at the bottom of the screen for all players. When you click on it, only one piece of information is recorded, which is that the Chinese player named "Hei Yefeng" just recorded the date on January 1, 2005.
At 20:10 on the evening of the same day, he became the first player in the world to successfully create a fire. In addition to the text introduction, there is also a picture of the "Black Night Wind" when he successfully created a fire.
Envy, jealousy and hate! - For a moment, players all over the world have different moods. After all, everyone desires to be famous and become a world-famous person. But now, they are one step ahead of others, so naturally they will not feel very happy.
"Mr. Wu, look, "War of the Worlds" will gradually become popular!" Lin Feng said with anticipation.
This "Earth Chronology" system was also added on Lin Feng's whim. It has two main purposes: one is to record all the important moments that happened in "World War"; the other is to use it to stimulate players' enthusiasm for the game.
Now it seems that the effect is obviously good.
After being stimulated by the success of "Dark Night Wind" in making fire, various places around the world have successfully made fire. If you zoom in on the "War of the Worlds" map and go all the way up, you will see stars appearing on the originally dark earth. Of course,
Of course, these "stars" cannot be real stars, but piles of torches.
At this moment, in the game, because there is finally a fire source, the players' temporary gathering point is finally much safer. No matter how powerful the beast is, there is always a natural fear of fire. Therefore, when piles of torches burn in the dark night
When he got up, the player's hanging heart finally relaxed.
The sky is gradually getting brighter. And as it gets brighter, the player has a headache again.
In "War of the Worlds", everything is modeled on the real world. There is a source of fire, but how to preserve the source of the fire? This problem is also quite tangled. Everyone knows that the source of fire is not easy to come by. Let them extinguish it.
Torch, wait until night and do it again - drilling wood to make fire. I am afraid that most players are not willing to suffer this sin again.
But if you don’t extinguish the torch, you have to keep adding combustibles to the fire. It’s too troublesome to keep adding combustibles. Originally, at dawn, players with temporary gathering points are ready to go around to look for other players.
, form a tribe (more than 50 players). But now in order to maintain the source of the fire, someone must stay here to take care of the source of the fire. Originally, there are not many players in a gathering point, so leaving one person behind is not a waste of manpower.
.Especially in this world, there is no coordinate system at all. We are afraid of getting lost. Leaving one person to look at the source of the fire is really a bit of a stretch. What's more, once the manpower is scattered, it will be even more stretched when facing monsters.
Choice! - Distressed players discovered that they are faced with choices all the time in "World War".
After some thought, the players made a choice based on their actual situation. 15% of them chose to extinguish the source of the fire and dig wood to make fire at night; 75% of the players left one person to take care of the source of the fire and prevent it from burning.
The source went out, and at night they had to dig through wood to make fire. However, 10% of the players took the opportunity to pile up a little more firewood, and then went together. In this era of monsters, one more person also has more strength.
As for the three choices of players, players who choose to extinguish the fire source can safely look for other players without any worries. Of course, at the same time, they also burn their boats. If the temporary gathering point they find is better than their original one, then they will join.
In this prehistoric era, we must temporarily put aside those sectarian opinions and the so-called personal honor and disgrace. What is needed now is collective strength.
The temporary player team that left one person to guard the source of the fire began to feel slightly dissatisfied when faced with the siege of monsters. Why were they fighting with the monsters outside, while the person guarding the source of the fire could sit there unharmed?
A safe place, this is too unfair. After not going far, after experiencing several monster sieges and many players suffering heavy casualties, the player team returned to the source of the fire to discuss who should guard the source of the fire.
.
With such a quarrel, development will naturally slow down. Of course, there are players who are not so short-sighted, but leaving one person behind will disperse the manpower. Especially at present, most players gather together in twos and threes. One less person will make a difference.
But it's very big.
And those teams that piled a lot of firewood and looked for players from other teams before the fire went out were also very inefficient. They were always worried about the fire going out, so naturally they couldn't focus. In this prehistoric era, they couldn't focus.
, then there is only one result - death.
Of course, there are even worse luck. In order to keep the fire source for a while, some teams deliberately piled a little more firewood so that it can burn longer, but they failed to consider one thing, that is, in "War of the Worlds"
"In the game, there is "wind".
Wind, rain, thunder and lightning are the most common natural phenomena in nature. However, in most games, although there are also wind, rain, thunder and lightning, most of them are just purely visual sensory effects. Even the most popular "World War" before the launch of "War of the Worlds"
"World of Warcraft", although its effects are excellent, the wind, rain, thunder and lightning in the game, that is, the visual effects, have no actual connection with the game itself.
On rainy days, magicians can still use fire magic. In "War of the Worlds", torches will definitely go out on rainy days. This is the unique weather system of "War of the Worlds".
In "War of the Worlds", the weather system is not just a sensory effect, but is closely related to the game players. On windy days, if there is a tailwind, the player's speed will be slightly improved. If the camp is burning, a tailwind will allow you to
Burn all the enemies at once, and at the same time on the sea, if the sailing boat is going with the wind, the journey will be smooth, but if the wind is going against it, it will be unlucky, and it may be necessary to go back three thousand miles. And if the wind is too strong, it will cause a sandstorm.
As for rain, once it rains, it will not only greatly affect the player's vision, but also the player's own condition will be affected to a certain extent, and firearms and the like will not be usable. At the same time, if the rain is too heavy, it may even cause flash floods and even mudslides.
It's all possible.
As for thunder, if the thunder is loud, the player's hearing will naturally be seriously affected, and if it is a thunderstorm, many modern things will be affected after entering the civilized era.
As for electricity, needless to say. Players may encounter lightning strikes in the game. This is not a joke, it is absolutely true. Thunder strikes absolutely exist. Of course, being struck by lightning in the game
There are two situations. One is that the conditions for being struck by lightning are met, such as the player standing high or low and having a conductive object on his body; the other is that the player's evil value is too high, and the "Nuwa" system may
Send down a thunderbolt to punish such players. Of course, this setting is absolutely confidential and there is no way for players to know about it.
The weather system is definitely another highlight in "War of the Worlds". Think about it, when you are besieging the enemy city but cannot get it, it rains heavily, and you imitate Guan Gong and flood the seven armies. What a spectacular scene it is. Also
What a miracle it is to build a city overnight in winter in the face of the enemy's siege! The two armies are fighting, and when the winner is not decided, they encounter a tornado and the two armies disappear. How tragic it is!
The weather system is enough to bring about earth-shaking changes to a game. Of course, building such a weather system not only places extremely high demands on the game itself (requiring extremely broad maps), but also places extremely high demands on the game server and calculations.
Such a complex weather system requires a supercomputer. It is absolutely impossible for an ordinary computer to complete such calculations.
At this time, those players who had deliberately piled a little more firewood encountered the wind. The wind blew the fire away, and the scattered sparks ignited the surrounding hay. A single spark can start a prairie fire, and then a fire broke out.
A forest fire.
According to statistics from the "Nuwa" system, more than 150,000 players died in a forest fire. This was the reason for the nectar falling from the sky at the end, otherwise the number of casualties would have been even higher. For the first time, players experienced the power of "wind" in the game.
At this time, the "Nuwa" system recorded a strong mark in the "Earth Chronicle" - the player was "a little frivolous when he was young" and failed to extinguish the fire in time, causing a forest fire. More than 150,000 players died this time
forest fire.
Boom! - The newly resurrected "young and a bit frivolous" was suddenly sweating profusely. The "Nuwa" system announced to the world that he killed 150,000 players. It's great that these 150,000 players didn't hate him yet.
Death. He must not stay in this forest any longer!
Chapter completed!