Chapter 801 completely free
Chapter 801 Completely Free
"Virtual Life" will be in public beta on August 8th! When this news came out, all online game companies were shocked. Nowadays, the living environment of domestic online game companies is so harsh that the outside world can hardly imagine it.
According to the "14th China Internet Development Statistical Report" released by the China Internet Network Information Center (cnnic) in Beijing on July 1, 2003, the total number of Internet users in China has exceeded 94 million, including more than 12 million online game players.
There are 12 million online game players. If each person spends 120 yuan on online games per year (10 yuan per month), that is 1.44 billion yuan. This is only the most conservative estimate. In fact, it is impossible for a player to spend only 120 yuan per month on online games.
10 yuan in online games. According to the data provided by "Second World" (not accurate, just an estimate, it is actually more than this number, and the profits of Tencent games are not calculated), a player spends an average of 10 yuan on online games every month.
Money is 32.5 yuan, which is 4.68 billion yuan this year.
The market share of 4.68 billion yuan seems to be a lot, but in fact more than 80% of the profits are taken by the "Second World", and the remaining 20% are shared by more than 20 online game companies across the country. Among them, NetEase's "Dream"
"Journey to the West" accounts for about 70%, and the other ten online game companies share 30% of the 20%, which makes people want to cry. But the reality is so cruel, several "Second World" games occupy domestic
In most of the market, other online game companies are almost operating with tears, just hoping that one day they can turn around. Of course, everyone is also waiting, waiting for the "Second World" to make mistakes, and waiting for the domestic online game user base to increase. As long as this market
Now, no matter how "evil" the "Second World" is, they still have something to drink. Every time they think of this, many online game companies burst into tears and don't know who to complain to.
But now, when many online game companies are struggling to survive, "Second World" has made another big move and launched "Virtual Life", the first online game to be tested globally at the same time. This is a great opportunity for all online game companies.
A blow.
Damn it, are you still going to let people live? - After hearing about the open beta of "Virtual Life", many online game company bosses' first reaction was to curse in unison. Now "Virtual Life" is in open beta, and later "Invincible Heroes Online"
"The open beta of "World War", which has been widely rumored by the outside world, and the launch of so many online games have left other companies how to survive. Especially this "Virtual Life" has been authorized by a large number of stars and celebrities, and can interact with players in the game
Playing together, this is exciting. You can imagine how crazy "Virtual Life" will make players under the influence of stars and celebrities.
Compared with the despair of domestic online game companies, foreign online game companies have also felt the threat from the "Second World" for the first time. At present, most European and American online games are still large-scale online role-playing online games, mainly Western fantasy games, such as "eq"
("EverQuest"), or the first-person shooting game "Sea, Land, and Air", etc., there is no leisure, dating, entertainment online game like "Virtual Life". This kind of online game is currently lacking in Europe and the United States, but
It is favored by European and American players.
One of the biggest characteristics of European and American players is making friends. In various European and American online games, players mostly act collectively, exchange game experiences, share game resources, share game fun, and enjoy the happiness brought by the game. And "Virtual Life"
This kind of communication is undoubtedly pushed to the limit. First of all, in the game, if you want to get everything, you need to trade. In "Virtual Life", there are no NPCs in the traditional sense, except for some fixed or special NPCs (such as those
Stars, celebrities), all roles are completely played by players.
This is like a real world. Players can play any role or position in the game, ranging from big capitalists to street gangsters. Of course, they can also do nothing and just wander around in the game, but the prerequisite
It is you who can survive in the game. Because in "Virtual Life", all characters must eat, drink, sleep, and of course they will also be sick, injured, etc.
For example, if you don't eat when you are hungry, you will be weak or even sick. If you eat unclean food because you don't have enough money to buy cheap food, and then get sick and don't get treatment, the player character will become weaker and weaker, and eventually
You may even die of illness, causing the character to end and have to start over. In short, in "Virtual Life", this is a world, a real world. But in this "real" world, players will be able to freely play
Various roles without having to consider the consequences that would be unbearable in real life.
Especially now that the "Sports System" has been opened and player attributes have been added. Each player has an initial attribute when entering the game. This initial attribute can be increased or even reduced through various tasks, and players can rely on their physical attributes to become an outstanding player.
Athletes, such as representing the country in major events such as the Olympics and the World Cup. What's more, you can also invite friends to play various mini-games and experience the joy of playing together. At the same time, in the game, every move of the player will affect the entire
The progress of the game changes the background development of the entire game.
For example, a player can be a robber and rob a bank in a certain neighborhood. Many players happened to have deposited money in this bank. As a result, the bank went bankrupt after being robbed, which then produced a series of butterfly effects. Of course, players can also have money.
Acquire any block and then drive away all the players in this block, provided you have enough money. In short, in "Virtual Life", there is nothing you can't do and nothing you can't think of. The only difference is,
Do you have enough resources in the game to get everything you want?
What's more, this "Virtual Life" is a game that is launched globally at the same time. There is only one server in the world, which is exciting to think about. It is simply unimaginable that hundreds of millions of players around the world are playing on the same server.
Pressure! As August 8, 2003 approaches, it is silently close to the hearts of all online game companies in Europe and the United States.
Media around the world are also paying close attention to the launch of "Virtual Life". This is the first large-scale online game from Asia and China to officially land in the European and American markets ("Farm" is not defined as an online game, but as a small
Web flash game), it is naturally exciting to see what kind of disturbance it will cause in the European and American markets.
"Boss, do you think "Virtual Life" is feasible?" As the time approaches, everyone in the "Second World" is also nervous. This is the first time to launch a global server. In addition to worrying about the future of the game, I am also worried about whether the server can
Carrying global players online at the same time. Although the parallel shared connection mode of all servers is adopted, whether it can really be realized remains to be tested. If this parallel shared connection mode is feasible, then all online games in the "Second World" will be available in the future.
This model will be adopted. At least until computer hardware can complete the possibility of hosting a global network, this model will be adopted.
And will "Virtual Life" really be popular around the world? This is also what the "Second World" is worried about. Originally, they hoped to launch it in mainland China first, and if feasible, then launch it in Asia, then Europe and the United States, and finally achieve global production.
tyrant. However, Lin Feng stated that he would launch it as soon as possible. In view of the miracles that Lin Feng has created in the game industry in the past, everyone nodded and agreed to Lin Feng’s proposal. But they agreed to agree, believed to believe, but in their hearts
I feel a little uneasy and a little uneasy.
Lin Feng thought for a while and nodded. Although this "Virtual Life" is an unprecedented large-scale online game, "historically" similar stand-alone games of the same type, the "Sims" series, have created a total sales volume in Europe and the United States.
The astonishing achievement of over 100 million copies has created the highest sales record for PC games. "Virtual Life" is definitely more comprehensive and more interesting than "The Sims". Lin Feng has reason to believe that "Virtual Life" will definitely be very popular.
Everyone also hopes that all this will be within Lin Feng's expectation, so that the "second world"'s future "money" will be unlimited. However, what worries everyone is that this time Lin Feng is actually planning to adopt a brand new charging model.
"Uh, boss, do you really want to adopt this charging model?" Wu Zhaopu asked helplessly.
This time, "Virtual Life" will adopt a completely new charging model at Lin Feng's request - completely free. This completely free model is not the same as the free model of "Zhengtu" where the game does not cost money and props cost money.
But it will be truly free, truly completely free.
Lin Feng naturally understands the concerns of Wu Zhaopu and others. However, in adopting this charging model this time, Lin Feng not only wants to try a new charging model, but also wants to make "Virtual Life" faster for global players.
accepted.
"Virtual Life" is a large-scale online game for leisure, entertainment, and making friends. If it charges a fee, although there will definitely be a large number of players entering the game, it will definitely block many players who are not interested in this type of game, especially some
People who have a dispensable attitude towards online games. These people think that online games are expensive and a waste of money, but their group of people far exceeds the number of online game players. This is an extremely large group of people. This is what Lin Feng has always thought about.
The crowd to fight for.
Lin Feng has always hoped to launch a new charging model that allows players to enjoy games for free while passing on these related expenses to major companies. The major companies will pay for the players, while the players pay
In the game, accept a little bit of advertising bombardment.
Chapter completed!