Font
Large
Medium
Small
Night
Prev Index    Favorite Next

Chapter 4373, the battleground

Taking into account the existence of void burrowers and void centipedes in advance, the coalition fleet has prepared other countermeasures while deploying the space interference magnetic field.

At this moment, various fire fleets were orderly distributed throughout the void. While locking the specific direction of the spatial fluctuations at the fastest speed, they were just waiting for the void earth-boring insects and void centipedes to emerge from there.

The moment he emerged from the subspace...

At that moment, a large number of naval guns were turned around, with full firepower, and with the most ferocious crossfire, they forcibly killed him!

Realizing that something was wrong, the void burrowers and void centipedes seemed to have no intention of attacking.

The first reaction is to get back into subspace and prepare to find other opportunities.

But how could the coalition fleet miss this opportunity and let them retreat unscathed?

At that moment, I saw silver-gray mechanical starships rapidly opening fire in various formations of the coalition fleet.

After arriving at the target area, energy fluctuations visible to the naked eye exploded on the spot.

Although it did not cause much damage to the Void Burrowers and Void Centipedes within the affected area, people with sharp eyes could quickly spot it.

In the process of the spread of these energy fluctuations, those void earth worms and void centipedes that tried to tear open the space cracks to escape, the space cracks in front of them actually twisted and collapsed, making them jump into the air and unable to escape at all.

This is a space magnetic field interference bomb specially made by the Machine Tribe.

After the explosion, the space magnetic field in the entire area will be covered by strong interference.

In the face of this interference, even the void burrowers and void centipedes can no longer rely on their space shuttle ability to advance and retreat freely in front of them!

During this period, the coalition fleet's crossfire continued to erupt, constantly killing and injuring the void burrowers and void centipedes that rushed towards them.

In a short period of time, they were continuously beaten by the firepower of the coalition fleet. The invading void burrowers and void centipedes should have realized that they had no way out. The only way at present was to continue withstanding the firepower.

Launched an attack on the Allied Fleet's position.

Under this situation, the void burrowers were relatively more flexible, dodging left and right. Even if they couldn't dodge all of them, they could at least dodge almost half of the attacks from the coalition fleet.

In comparison, the larger Void Centipede is more tragic. Its attack targets are mainly concentrated on bases, fortresses, or large battleships.

The consistent action pattern is to find a large target, rush up to it, entangle it, and finally hang it or crush it to pieces. It's that simple.

This also means that the Void Centipede is not good at careful positioning.

Now facing the intensive crossfire of the coalition fleet, it is really all about hard resistance, and evasion depends entirely on luck.

Fortunately, while losing this flexibility, the Creator has given it good defense capabilities and tenacious vitality, so that it will not be easily torn apart by the firepower of the coalition fleet in a short period of time!

And in this process, a choice was placed in front of the insect army.

That is whether to continue to the coalition fleet's position, throw in void burrowers and void centipedes, and launch an attack.

After all, void burrowers and void centipedes are not low-level soldier insects.

Even for the Zerg army, which is famous for its size, Void Burrowers and Void Centipedes are very precious units.

In the event of large-scale losses, it cannot be replenished in a short period of time, and the losses cannot be ignored.

This forced the commanders of the Zerg army, who had always been extravagant when it came to directing operations, to become cautious.

Judging from the current situation, it is clear that the coalition fleet has been prepared for the attack by their void burrowers and void centipedes.

As soon as the space magnetic field interference bomb of the mechanical family exploded, the scope of the magnetic field interference was further expanded. In that area, the void ground worms and void centipedes in front could not escape, and the void ground worms and void centipedes in the back also entered.

Not going.

If you want to continue participating in the battlefield, you can only adopt a stupid method, which is to move nearby through space shuttle, and then move directly in the main space to launch an offensive towards the coalition fleet.

However, this method will undoubtedly greatly reduce the concealment of the entire operation of the Void Burrowers and Void Centipedes, and will also significantly weaken their support efficiency.

Under this premise, taking into account the performance of the coalition fleet, there is no doubt that the next step will be a strong attack, and I am afraid that a lot of void burrowers and void centipedes will be lost.

On the contrary, if we do not continue to invest follow-up troops, then the tactical arrangement in this area will obviously become a cut and stop loss.

The void burrowers and void centipedes that have been invested cannot be withdrawn, and are destined to be completely destroyed.

Under this premise, not investing in follow-up troops, reducing subsequent troop losses, and using other tactics can be considered a method...

At this moment, faced with this multiple-choice question, the commander of the Zerg side made the choice to continue the attack!

The series of countermeasures currently displayed by the coalition fleet have indeed effectively reduced the advantages they should have, making their attack more difficult than before, and the price they need to pay for the attack has also increased.

promote.

But some fundamental problems cannot be changed.

The fleet on the technological side is indeed powerful in its continuous firepower output, but even in terms of continuous firepower, it is as strong as the goblin fleet of the Otto Empire. After a stage of high-intensity fire, their firepower output level will inevitably increase.

The decline cannot be sustained forever.

As long as the coalition fleet cannot make up for this weakness, they will have an opportunity to take advantage of it.

In addition, as the army commander of the Zerg side, another point that must be considered is that if the void burrowers and void centipedes are allowed to give up attacking the enemy positions, then they will not be able to win this battle.

Good fight.

This planet will undoubtedly be involved in the future.

Now this planet has become a battleground for military strategists in this war.

The coalition forces need to capture this planet so that they can completely push out the front line and complete the transition from passive defense to active offense.

Therefore, it can be said that the coalition side is bound to win this planet.

The Void Zerg also need this planet as their frontline stronghold to fight against the coalition forces and must not lose it!

With such a mentality, it is obviously impossible for both sides to retreat.
Chapter completed!
Prev Index    Favorite Next