Volume 1 Chapter 005 Epoch-making Games
The extremely familiar system prompt sound suddenly sounded in his ears shattered the little bit of firmness and determination that had just surged in Liu Yunpeng's heart a while ago!
That simple sentence represents the "decades" of struggle memory in Liu Yunpeng's mind!
The vivid struggle history that has been filled with this so-called "Entagra" continent since the "first year of the Dark Episode".
From his initial fame and money to his later achievements, his strength has grown... He witnessed the subversion of several generals of the Kingdom of Elasia, experienced the darkest and cruel years in his memory, but witnessed the miracle of light in his extremely desperate prayer!
Caliard landing battle, Feather Arrow Town counterattack, Guangming Valley lure the enemy to annihilate, Standwick Liberation War...
Names, horns that charge again and again, scenes of heart-warming and mixed with passionate memories...
However, all of this, everything is absolutely indispensable. The sound that seems to be a simple story that is calm and plain forever without any ups and downs - the system prompt!
That was the auxiliary sound that Liu Yunpeng, who was a "player", had long been accustomed to, but he never expected that one day he would pass through time and rebirth to the "a different world", he could still hear this wonderful sound like the sound of nature!
Is it an illusion?
Or is it the gift that God favors him?
Liu Yunpeng couldn't believe it, but his fingers were still trembling and calling out in his heart... "People Interface"...
After about half a second of silence, Liu Yunpeng's heart was shocked, but it was because there was actually a fluorescent blue border interface with a certain science fiction element in front of him, and that interface... that interface is actually the same character interface as the game "Hero's Destiny"!
Name:???? James
Race: Human
Character Level: Lv-1【0/100】
Character experience: 71
Character identity: civilian Lv-3 [138/300], scholar Lv-2 [81/200]......
Further down are some simple life skills that are affiliated with the identities of "civilian" and "scholar", but because the role foundation of this "Little James" seems to be too poor, even if he is the most superficial survival skills, he doesn't seem to be very skillful.
However, although the character attributes are so bad that they are, the impact and feelings brought to Liu Yunpeng at that moment made him completely stunned~
He had given up and thought he had just died in reality. He inexplicably "traveled through time" to this world similar to "Hero's Destiny".
But at this moment, another new possibility suddenly came to Liu Yunpeng's mind!
Could it be...
Could it be that I have not actually traveled through time, but just because of the harm I suffered in reality, so I "fake death"?
Or is it a deep sleepy state similar to a vegetative person?
So in order to stimulate their cerebral cortex, they let themselves wake up one day, they put on a game helmet so that their favorite fictional game world can help them wake up?
Yes... Yes... Although there seems to be many things that make sense in this... it is indeed a possibility!
However... However... the history in the game world has already transitioned from the "first year of the first period of the dark age" to the "fourth period of the pioneer field"? Why is it now that I am in the A·D1160 years before the first period of the game history?
Strictly speaking... this is not even the era when the game officially unfolds?
Could it be that something unexpected happened during the process? Or was my parents using an initialized stand-alone version of the helmet???
At that moment, countless thoughts flashed through Liu Yunpeng's mind, but he seemed to finally grasp some hope in his heart, and the flame of "survival" was burning uncontrollably!
If Liu Yunpeng had just wanted to "live in this world as comfortably as possible, and not die too young", then Liu Yunpeng is now thinking about how to "comply with the good intentions of his parents and stimulate his cerebral cortex more so that he can wake up as soon as possible" ~
In fact, it is still a matter of whether this "assumption" is true. In fact, Liu Yunpeng himself knew that this may not be true in a larger proportion. Because his parents are just ordinary working class, the situations that may occur in the "assumption" are probably not something that his parents can afford in terms of operability or funding...
However, Liu Yunpeng finally decided to leave him a hint of hope!
He once experienced that "absolutely dark age" in the game world. At that moment, the undead and demons ravaged the continent, the sky was stained with dark clouds and fire, the earth was decayed, blood was flooded with homes, famine and plague spread on a large scale, and everyone was surviving in a famine that seemed to be about to destroy the world...
That is the time when human will and pride are completely trampled on, that is the historical prehistoric world of civilization without advancing, that is even the lament of lamentation and regret of the ancestors of living things in this world!
However, humans, elves, dwarves, highland wizards and all living beings who yearn for light and peace survived. They almost rely on a blind trust in hope, but they have made a way out in hell!
Therefore, Liu Yunpeng empathizes with the importance of "hope" ~
So at this moment, he decided to bury the seeds of hope in his heart, no matter how unrealistic it is, or even whimsical it is~
After all, when people live, they always have some hope and pursuit, right?
If you just live a day and live a day, then what is the difference between it and the Walking Dead? In this world, "The Walking Dead" is definitely not just a "adjective" or an exaggerated description~
In the north of Eracia, the place of death destined to rise and even stand at the top of the world is accumulating the power of darkness bit by bit, ready to expose bloody and cruel fangs to all living beings on the continent under the guidance of their "wise king".
What's worse is that Liu Yunpeng knew that he didn't have much time left...
But now, he has a "system". Although this does not mean that he already has the strength of a super god, he has given him a seed of strength. After planting it in his heart, he will eventually produce a terrible fruit that is truly super god!
Because this time, Liu Yunpeng knew that he had another advantage... the advantage of foresight! The "invincible" advantage of putting all the initiatives in his own hands, and the "invincible" advantage of always taking one step ahead~
Of course, if you want to gain truly invincible strength as soon as possible, Liu Yunpeng knew that he must grasp the system's awesome help. However, when it comes to this point... Humph~ Do you think his "decades" of struggle in the game were useless?
The game "Hero's Destiny" was the world's strongest super-century virtual reality online game at that time. It used the world's highest-level "Galaxy" central main-controlled optical brain unit, which was rare in the world's strongest computing volume.
However, the real reason why the game "Hero's Destiny" was popular all over the world in the following years was that this game created a unique alternative "system" in the history of several major game creations.
First, it is the "time acceleration system" used by the game itself, that is, the game time is seven times that of the real time. In reality, twenty-four hours a day is actually exactly seven days and a whole week in the game. However, when players are in the game, they will have no idea about the passing speed of time, and they feel that "twenty-four hours have passed" just like they are usually on weekdays.
Then we get to the "character system" that players will inevitably automatically cancel after entering the game.
In the world of "Hero's Destiny", the game party completely abandoned the simple violent killing of monsters in the past boring online games of kimchi-style and accumulated experience and upgraded the boring game method, instead expanding the so-called "character experience" into an innovative way in which players can feel its novelty and existence at all times.
To put it simply, the characters of the player are divided into two major parts: identity characters, and combat professions!
After entering the game, players first have "identities" and then "professions", which makes them no longer the wandering ghosts in the virtual world, but become "free people" in the game world in another form.
For example, Liu Yunpeng now has the basic identity of "civilians" and probably the "scholar" identity that was naturally opened before the body called "Little James".
In "Hero's Destiny", whether it is "identity" or "profession", the system does not limit the number of players owned, and only sets obstacles on some opposing and conflicting things. However, even so, players are not completely unable to break it. As long as they are not afraid of trouble, they can also play with completely opposite "professions" such as "judges" and "robbers". The official encourages such "breakthrough attempts", but also sets enough challenges for those with these crazy ideas to ensure that they will definitely have "unexpected" wonderful encounters during the attempt.
Under this system setting, "identity" represents the player's experience, which includes the player's various power representatives, life skills, and the level of manual skills; and "profession" basically means the player's combat strength. Only when the player really has a combat profession, various detailed physical data will be activated immediately. Before that, just like Liu Yunpeng is now, he could not see his so-called "basic attributes".
However, never think that "profession" is more important than "identity".
Because "identity" determines that the various life skills and auxiliary gain skills that players can learn and master, including almost all production capabilities.
And if this item develops to the extreme, you can even have extreme identities such as "noble", "lord" and even "king"!
Of course, in Liu Yunpeng's memory, in the past, players who had to die in the game only had to get to the "Lord" level, but that was also amazing. At least one "land ownership", "local legislative power" and "voluntary conscription power" were enough to make players who became lords a well-deserved hero of that era!
In order to facilitate players to increase their "identity" and "profession" levels at the same time, the game system also considerately distinguishes "character experience" and "combat experience" as two different strength bases that can be obtained separately or jointly earned.
The combat experience is simple, and it can only be obtained through combat or completing tasks.
The character experience is very special. As long as it is recognized by the system as "a behavior that enriches the player's character's experience and insight", all of them can increase the character experience!
However, most players have dozens or even dozens of identities and deputy positions, but they only have a few or even one combat profession. Therefore, although the character experience is rich and the amount is huge, it is far from enough to meet the improvement of all identities. In this case, players must make choices.
A suitable "identity" or "deputy position" can also effectively enhance the player's combat strength and even allow players to extend the unknown "hidden profession". Therefore, how to choose and what secrets are the secrets of each player. It can be said that because of the existence of the "experience system", each player has become completely unreplicable "independent people". It is definitely much more interesting than the previous same kimchi-style online games~
Finally, what really attracts "Hero's Destiny" is its epoch-making "task system"... It is no longer the old-fashioned NPC entrusting tasks in the past. Players complete tasks, find NPCs to hand over tasks and then receive rewards.
In "Hero's Destiny", the realistic interaction between players and this world is enough to allow them to "find" or even "create" countless tasks themselves to make them have endless things to do in this world!
Chat with friends, listen to NPC bards singing, and set up even if you take a bath in the lotus pond and catch a fish, you may have a huge mission group that is ever-changing due to various accidents!
This "mission system" gently and cleverly integrates the player group into this virtual game world, allowing them to understand this world while leaving countless memories and footprints in the world that belong to them. In this way, the entertainment of the game has even reached the location that was praised by the world as its "second hometown"!
Like before ~
Liu Yunpeng did not receive any NPC tasks at all, but just because of his interaction with Rem and others, the hidden plot he explored and the decision he finally made, the system gave him a "reasonable generation" task as soon as possible. To put it bluntly, it means writing the "action goals" established by the player themselves and giving a certain amount of reward after the player completes it.
Of course, this kind of reward is generally monotonous, it is nothing more than character experience and combat experience, and even generally does not even have money or equipment.
Because "Hero's Destiny" does not advocate the "changed" substance.
Players want money and equipment, so you can go to the game world to find it yourself, go to produce, and create it. The game contains everything they need, so the "system" no longer creates any additional material.
Even a handful of rags has its true ownership in the game world, and there will never be any false existence~
However, this does not mean that these system tasks will not give players anything truly valuable, and at least the coveted "reward content" that players have mastered so far... is a powerful "profession"!
Because of one mission, the player is completely likely to discover some unknown powerful hidden professions buried under the dust of history, or the mission itself will give the player a huge material reward~
But Liu Yunpeng never expected that the first task he triggered after coming to this world was actually the "big treasure" that could reward his "combat profession"!
But... the profession of "thief" is too...it makes people cry without tears, right?
Is this a reward rather than a punishment?
Chapter completed!