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006 Generous rewards for defeating Yutai

As he said that, Youyi searched through his initial deck and found the trap card he just mentioned called "Elemental Charging".

[Elemental Charging, usually trap, effect: 1: For every 1 "Elemental Hero" monster on the surface of your field, you will reply to 500 basic points. (Original reply 1000)]

"In this way, it's all you have to choose!"

Youyi reached out and clicked on the card at the front, and then clicked the four-word button "Confirm redemption".

"The fusion of the Bubble Man and the Wing Man..."

Looking at the light green body wearing a sailor suit, two iron products like anchors tied to his arms, a mask on his face, and a Shamatt-style haircut, he was so amused.

"If you have a block card, you can launch direct attacks on players... This era can almost be said to be a 'God Card'!"

Looking at the card effect on the Sailor Man, Youyi's mouth couldn't help but curl up. This effect, besides Becas' "cartoon monster", can be said to be the only one at the moment!

The Sailor Man appears. No matter whether the opponent has monsters or not, he treats them as wall crossbars, as long as his magic trap area is covered with cards, he can reduce the attack power to half and then directly attack the opponent!

The most important thing is that this effect has no limit on "attack power"! In layman's terms, the damage caused by this effect is not limited must be half of its original attack power.

If you use them on the Sailor by equiping magic or some magic trap cards that enhance attack power, then the direct damage caused by the Sailor with its own effects will be greater!

[Element Hero·Sailor, Fusion/Effect Monster, Race: Warrior, Attribute: Water, Star Rating: 5, Attack Power: 1400, Defensive Power: 1000, Fusion/Effect: "Element Hero·Wing Hero", "Element Hero·Shui Bubble Man". This monster cannot be specially summoned without fusion summoning.

1: When there is a card cover in your magic and trap card area, this card can reduce the attack power by half and directly attack the opponent's player. (Originally, it is a direct attack without reducing attack power)]

After reading the first three rewards, Youyi turned her attention to the remaining things.

Gems are used to open a "card bag", the more the better; gold coins, R treasure jade and water treasure jade, these are things that can only work with "card dealers". The main purpose is to directly redeem cards in the inventory of "card dealers" without opening a card bag.

“In general, the reward this time is very good!”

【personal information】

Host:Athletic

Appearance: 96

Lucky: 50

Deck: Elemental Hero Normal Edition

Backpack: Gem*100, Gold Coins*1000, R Baoyu*5, Water Baoyu*10

"The ‘card dealer’ has not been opened yet, and the ‘store’ has not been opened yet, so these things can only be saved up at the moment."

At this stage, it is impossible to open a card package or redeemed cards, but it doesn't matter. The "system initial hero deck" enhanced by cards such as Shuipu Man is still enough on this island.

In addition, after the "card dealer" and "shop" officially opened, we have saved so many gems and redeemed items, and maybe we can open/redeem them at one time and enjoy it!

"By the way, can such a generous reward be obtained only by defeating a famous duel like Kajiki Yuta, or can any duel be obtained if any duel wins? In addition, what is the specific reward distribution mechanism like?"

Putting away his things and with deep doubts in his heart, Youyi began his duel kingdom star collection journey.

First, fight two duels that have not been officially mentioned in the original animation, and then fight one duel who has a certain reputation in both the original animation and the real world. Compared with the two, you can probably find out the rules of rewards paid in this system.

"I'm 'entertainment', what a genius!"

...

Duel Kingdom Period Rules:

1. Initial 2000LP, all cards are free of health.

2. Usually, no sacrifice is required to summon monsters, and the God's card is prohibited (not yet released).

3. You cannot directly attack the player (unless the effect of the card), the LP is reduced to 0 or the monsters cannot be summoned to be judged as a result.

4. The materials required for fusion are all on the field (except for the protagonist).

5. Stage rotation rules:

The party who lost the monster first draws cards and then draws cards, and then enters the battle stage;

When the monsters on both sides are not losing money, they will draw cards and rotate them, and then enter the battle stage.

6. Magic Trap Rules:

The priority of the magic trap card is the same, and the trap card needs to be covered for 1 turn before it can be activated.

After the perpetual trap card is activated, the re-covered one is closed.

8. Battle rules (it's really unique during the opening period):

Attack against attack, the default high attack survives and the difference is deducted from LP;

Attack against defense, the default is to prevent low damage, and the difference in rebound is deducted from LP;

The monster represented by the effect destroys the attack, and half of the original attack power is deducted from the LP by default;

The effect destroys the monsters that are defensive, and LP is not lost.

9. Supplementary rules:

Race, race incompatible.

Venue, venue impact.

Air control, air superiority.

Hidden sea, hidden monsters.

Combination, equipment enhancement.

Others, any way to play. For example, cartoon world.
Chapter completed!
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