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Chapter 1220 The system is greater than the hero

If you win a game at a low level, you can add 20 points, but as your score gets higher and higher, the corresponding score for each game will naturally decrease the same.

For those high-scoring games, the scores that lose one game may even have to play two games before adding back. It is precisely because of this that although Yang Fan's live broadcast time has indeed increased, it is affected by the bonus mechanism. So even if he still maintains a winning streak, the improved segments have gradually decreased accordingly.

Of course, Yang Fan had long been accustomed to such a situation, so he would not care about these things.

After all, as long as you have the strength to fight for something like segmentation, it is just a matter of time.

The most important thing is that as the intensity of viewing is recognized by more and more people, it is also directly impossible to let go of the ban position.

If you communicate with your teammates before and ask your teammates not to disable them, the probability of getting them is still very high. However, even if he can make his teammates not disable them now, the other party will not release them at all.

In the past, I might have been able to get seven or eight games in 10 games, but now it is already very good to get one game in 10 games.

If you can't get a hero at all, you will naturally have no way to talk about it if you want to get points.

Although you can use coefficients to score points when you play in the peak game, the efficiency will be very slow. The most important point is that if the peak performance is not up, your own combat power will naturally not be too high.

However, what makes Yang Fan feel more balanced is that even if he can't get it, other people who plan to attack this hero's national server should be in the same situation.

The situation after the ban rate of this hero becomes higher is that no one can get it. Anyway, as long as the score in the peak game is increased, if the coefficient score is high enough, you can still get the national server with this.

Of course, the situation that Lan Feiban must choose now is definitely not absolute.

After all, it is just the beginning now. Even if many people know how strong this hero is, it is only a small part. The situation will definitely be even worse afterwards. There will still be a chance to get it, but in the future, they will definitely go to jail in the ban position in every game.

If it is a peak game, then the probability of getting it may be higher. After all, in the peak game, everyone is a high-subject player, so naturally they know which heroes should be banned in the BP stage. Most of the high-subjects are banned to restrain the lineup system, and they rarely ban targeted because of the strong power of some heroes.

Unless you get a car crash and get a unique skill like a Chinese anchor, this situation may occur. Otherwise, if you release any one of the auxiliary players such as Da Qiao and Sun Bin or Taiyi Zhenren Lu Ban, and let the opponent get the system, you may be suppressed the whole game.

Some heroes are strong, but that is only strong in this hero or personal aspect. However, these heroes are not only strong in their own hero mechanisms, but also in their ability to cooperate with teammates.

In fact, in the high-level, everyone's strength level is not much different.

It's nothing more than a fight for who is in good condition and performs stably in the game. Apart from these factors, the most important one is the gap in the lineup.

Some lineup systems are relatively strong in themselves. In high-end games, there are few personal shows and other things. Most of them are tested by the cooperation of the team.

Even if your personal strength is strong, everyone is conscious and operational in high-end games. Perhaps their strength is a little worse. However, knowing the advantages and disadvantages of this hero and what the combo mechanism is, it is difficult for personal strength to play a big role in this situation. A good lineup system can easily win the battle.

Everyone plays the peak matches in order to sprint to higher segments, so many people are slaves. If they can easily win with the system, even if they win, there is nothing at all.

After all, the higher the score, the higher the coefficient score, the corresponding one will also become higher.

Just use 10,000 combat power to make a metaphor. 1% of 10,000 combat power is 100 combat power, and if 20,000 combat power is 200 combat power, it is 200 combat power.

So because of this, even if you cannot increase your peak performance combat power, the peak coefficient combat power you can get is actually not low.

Once the corresponding hero is released, he will naturally choose a suitable hero to score points.

Once some systems are released, it is really unsolvable. After all, no matter how strong a hero is, it is better to show it, it is just this hero. Some heroes have a hero restraint relationship. Even if you show off and encounter absolute control like Donghuang or Zhang Liang, there is nothing you can do about it. You can target it very well.

Even if you don't take out these heroes, as long as you pay more attention to the details in the game, you actually don't have to fight.

However, if you want to target the lineup system, it is obviously not realistic. After all, the system is not strong enough, but a specific combination. When these hero combinations are combined, they can exert the effect of 11>2.

So sometimes even if you fight a team battle with the same number of people, you may not be able to beat the opponent at all. This is a horror of the lineup system. Many people in high-end games, even if they know that some heroes are strong, will not ban them. This is like a mirror.

Even if this hero is still a jungler at T0 now, there is no extra ban position to give it to the mirror, let alone Lan.

If both ban positions are given to the jungler, it means that those more disgusting support will be released. At that time, facing these more disgusting system combinations, they will be suppressed even more miserably. Therefore, facing a strong combination or a stronger hero, which one is easier to deal with? In fact, people in high-end games still know what is better to deal with.
Chapter completed!
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