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Chapter 443 Satellite 3

Sea blue star, low-Earth orbit.

A space warship is docking here, the spacecraft's particle thruster has entered standby state, and the huge warship is spinning around the sea blue star like an artificial satellite.

A satellite that is more than 1,600 kilometers away from the Sea Blue Star is operating in accordance with the predetermined orbit.

"Graining data is normal!"

"The sea blue star is being collected."

“Weather current data is being collected…”

“Tidal data is being collected…”

“Storm data is being collected…”

A large amount of data was collected, and after the calculation data reached the predetermined requirements, Allen nodded with satisfaction.

Compared with the moon on Earth, this moon is much smaller. After more than a year of fusion, the moon, which was "assembled" by tens of thousands of asteroids, has finally been completed.

Because it was built by summoning the earth giant for help, the moon is also contaminated with some elemental power. If the element concentration on the surface of the sea blue star is regarded as 1, the element concentration on the surface of the "moon" is 5, which is close to the element concentration of the barren land in the wizard world.

According to this standard, the average element concentration of the Wizard Continent is around 20, and the element concentration in some large wizard organization areas is 40, and the concentration within the academy is even higher. The data gap is large, mainly because the element concentration here is too thin.

Naturally, the moon with the highest elemental concentration becomes Allen's palace. After all, staying in the elemental barren area, or even the Dead Demon area for a long time, is not comfortable for wizards. Moreover, the cost of casting spells in these environments is doubled, and the recovery speed is also doubled.

The consumption is doubled, but the power of the spells has been reduced. It can be said that this world is not friendly to the spellcaster. If the spellcaster from the Arcane Council comes here, the whole person will basically be abandoned. They who are accustomed to casting spells in magic nets often rely on the power of magic nets.

The wizard world is slightly better. Because there is no magic net, the casting difficulty is very high. However, even if you come to this environment, the casting difficulty is also very high.

The advantage of magic net casting is that it lowers the requirements of spellcasters, so the number of spellcasters in the world of Tibis is dozens of times that of the wizard world. However, this gap has narrowed significantly after reaching the legend, and the proportion of advanced legends in the Wizard world is much higher. Last time I returned to the Five Ring Tower, Allen had already noticed that several tower masters had reached the critical point, and the advanced legend was only one step away.

However, this step is not easy to cross. Many people in history ended up stuck at this threshold until they died. The road after crossing this hurdle will be smooth.

The low-level legend is a level 4 wizard, and the high-level legend corresponds to a level 5 wizard. After the high-level legend, it is a star-world mage. Although legendary casters can also enter the astral world to move, they cannot leave the main world for too long. Moreover, there are many crises in the astral world, and legends are only the lowest conditions.

There are three levels of the Astral Realm Master, namely the Astral Realm Explorer, the Astral Realm Traveler, and the Astral Realm Wanderer. Similarly, the Astral Realm Master has some other titles, such as the Breeze Master and the Source Master.

The lowest-level astral explorer means that he can explore in the astral realm, and the astral traveler can move freely in the astral realm and travel through different planes. The astral traveler also has a name called the plane merchant and the astral trader. These people have many good things on them because they go to many planes.

If you are lucky enough to meet astral traveler, you can exchange a lot of rare items. Allen, the most advanced astral roamer, knows little information. Some limited knowledge shows that almost few creatures in the astral world can threaten them.

As for the level after the Astrology Wanderer, Allen was not clear about it, perhaps only during the most brilliant Arcane Empire.

Allen's current level is a primary legend, but because of his bloodline and divinity, his strength is much higher than that of ordinary legends. After entering the legend, there is no bottleneck before becoming a mage of the astral world. He only needs to learn progressively and advance until he reaches the peak of high-level legends.

Crossing this threshold is the Astral Realm Master. The Astral Realm Master is also called the Source Master, which means a mage who comes into contact with the Source Sea. The Source Sea is the basis of the existence of the multiverse. Most planes are born from the Source Sea, the bottomless abyss plane. The ancient gods are also born in the Source Sea, and the Source Sea is also the birthplace of the soul.

The sea of ​​origin is the birthplace of life, but it is also an extremely dangerous place. The sea of ​​origin contains powerful energy and has almost all rules.

After all living beings die, if there is no other reason for the soul, the soul will return to the source sea, and the source sea will melt and decompose it into the most basic soul light. Memory wisdom, including the soul, will disappear, leaving only a ray of soul light. At this time, he has nothing to do with the past, and the soul light will give birth to a new soul again.

The Source Mage is a powerful spellcaster who can already contact the Source Sea. The Source Sea contains most rules and is a huge temptation for all spellcasters. However, if you are not careful, you will be swallowed by the Source Sea and then decompose into a ray of soul light.

The strength of the Astral Master is not stronger than that of the gods. Maybe some of them can be, but most of them are not opponents of the gods. Unless the gods leave the kingdom of God and become the incarnation of the saints, it is difficult for the gods in the kingdom of God to be killed, and the entire kingdom of God is power.

However, compared with the gods, the gods are much freer. The gods cannot stay away from the plane where they are located. They can only move in some planes around the main material plane. The divine nature provides their powerful power and limit them to some places unless they give up the divine nature.

The main body of the gods usually stays in the kingdom of God. They usually send their incarnations into material planes or other planes. The incarnations carry part of the power of the gods. If the incarnations die, they will lose part of the power.

Gods cherish their lives very much, or are afraid of death. If the gods in the form of saint die, they will really die. Few gods will descend to the material plane in the form of saints, because there are always some bold people who want to kill the gods and grab the gods, and then become gods themselves.

Moreover, according to some records during the Arcane Empire period, some people have indeed succeeded. This is a quick path to enfeoffment of gods. If he follows the general enfeoffment of gods, he needs to be at least a demigod-level strong man, possess divinity, and then find an unoccupied clergyman, form a church, and make believers believe in him.

After accumulating enough power, then condense the divine nature, priesthood, ignite the divine fire, hold the throne high, and create your own divine kingdom.
Chapter completed!
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