Chapter 831 ["Three Kingdoms" and "Hundred Schools"]
Hearing Gao Hua's curious look, Luo Sheng thought to himself: You can't tell you that I've played it before...
I haven't been too entangled with this issue.
It is worth mentioning that although in this virtual world, the divine display of "the shape moves at will and the appearance is born from the heart", these "shapes" are actually models designed in advance.
Luo Sheng’s operation just now was just to call them out. All the displays in this desktop system are not temporary forms he constructed, but just a real-time calculation after building the virtual model.
You can easily show the imagined things exactly the same. The current technology and hardware cannot achieve this level, and the computing resources required are limited. First of all, a hardware requires a quantum computer to achieve it.
Gao Hua came to sit next to him, and a single sofa appeared under his butt to catch him.
Luo Sheng next to him was quite comfortable knocking his legs crossed. The two began to communicate. Luo Sheng looked at each other and said, "The virtual world is also a large world. We can call it the second world, which is not smaller than the real world. To a certain extent, the virtual world is as big as the heart is. It is promoted to all mankind. The first problem encountered is the same as traditional Internet products... the construction of users and ecological systems!"
Whether the virtual world can be active depends on whether there are many users. Only when hundreds of millions of users accumulate can the ecological system be established.
Luo Sheng said in a deep voice: "The ecology of the virtual world is still the same. We are engaged in a closed ecosystem rather than an open one, which means that the interaction and communication with the traditional Internet must be limited to the connection."
Gao Hua couldn't help but nodded when he heard this. He heard Luo Sheng's meaning, which was to transfer traditional Internet users to the virtual world as much as possible. The interaction between the two was too close, which was not very good for user conversion.
The biggest purpose of establishing a connection with the traditional Internet is actually to "seize" those users to the virtual world, otherwise what connection will be?
What you can't get is always in agitation...
Luo Sheng added: "In the early stage, we should still use games as the main focus to attract the first batch of users to form a community. Games are the things that can attract users and release the charm of the virtual world to the extreme. How are you prepared for this?"
Gao Hua immediately reported: "In the game, several developers have been promoting the game at the same time, including Ubisoft, R Star, Blizzard, and the newly established game developer of Tianji Digital. This is my own investment and spent a lot of money to promote Tianji Digital. It is considered a wholly-owned subsidiary of the Costa delle of the Blue. The specific projects include "Assassin's Creed", "Red Dead Redemption 2", "World of Warcraft", "Three Kingdoms" and "All Schools of the Years".
Luo Sheng opened a holographic panel and called up a rough list of the company's internal planning information. He immediately made a decision: "The first launch of the two game projects, "Three Kingdoms" and "The Hundred Schools of the Years", and focused on the project "Three Kingdoms". As for the well-known game IP projects of foreign companies, it depends on the progress of the virtual brain computer in the international market at that time to make corresponding adjustments."
The two projects of Tianji Digital are the two new game projects, "Three Kingdoms" and "The Hundred Schools of the World".
Compared with those well-known game IPs in the world, there is no foundation for the predecessor, but Luo Sheng still wants to promote these two major projects. The first reason is that he considers the issue of cultural output. Games are definitely an extremely important cultural output carrier, second only to the cultural output ability of film and television content.
It is absolutely impossible to promote your "Red Dead Redemption 2" in the domestic market. Even though it has been successful in business, its cultural output has failed miserably, and it has become a reverse operation to export the American cultural output.
The second is the question of market size. Whether virtual brain functions can open up the international market and enter the European and American markets. Now they are hostile and fearful to the Costa delle of the Blue. Luo Sheng has also questioned.
If not, continue to focus on promoting R Star, the IPs of foreign third-party game developers such as Ubisoft will appear very passive, and the international market cannot be opened or satisfactory. These large IP works, such as the "GTA" series, cannot be released in the mainland. Some of them can be released but are contrary to the strategy of cultural output.
The result is that cultural output has not been famous, and business failures are still lost.
There is no doubt that the early focus of the release of virtual brain computers is still on the domestic market and the Asia-Pacific market, that is, the same Confucian cultural circle.
It is precisely because of these comprehensive considerations that the theme of "Three Kingdoms" stands out and is focused on developing. First of all, this theme itself is a well-known IP. Secondly, in Japan and South Korea, the Three Kingdoms are also a very popular Chinese history and the most well-known history to the outside world, especially in Japan and South Korea.
To not only take part in cultural exports, but also achieve commercial success, the theme of the Three Kingdoms is undoubtedly the easiest to open up the situation.
First, we will open up the situation in the domestic market, and second, we will achieve success in the Asia-Pacific market. Only by keeping a firm foothold can we strive towards the global market. This is a gradual process. We must take it step by step, and the priority must not be disordered, otherwise we will put the cart before the horse.
Luo Sheng looked at Gao Hua and asked, "Can the leaders of the two projects, "Three Kingdoms" and "The Hundred Schools of All Sons"? Can they connect to the virtual world?"
Gao Hua: "Of course!"
After saying that, he opened a call and communicated with staff outside the virtual world. About a few minutes later, Luo Sheng's virtual world desktop system heard the assistant's voice synthesis sound:
[Xu Mai requests to access your host interface, do you accept it?]
"Let him come here!"
After a while, the two looked in the same direction and saw a special effect of an arbitrary door appeared out of thin air in the desktop space. A middle-aged man stepped over an arbitrary door and entered Luo Sheng's host.
"Mr. Luo, Mr. Gao!" The other party immediately came with a smile, and Gao Hua immediately introduced: "This is Xu Mai, the president of Tianji Digital. He is the main project of both projects."
Luo Sheng reached out and said, "Sit down and talk about these two game projects."
Although everything is illusory in the virtual world, this kind of "spiritual communication" cannot be fake. In a sense, it is just a projection of real communication in the virtual world.
Luo Sheng’s aura is perfect. It was the first time that Xu Mai saw this super boss. He was quite reserved. He couldn’t explain the aura, but it did exist.
Xu Mai organized his words and found it as if he knew it: "The Three Kingdoms Project is an action-adventure, open world type, and background world structure is based on the Three Kingdoms period in history; the "Baizi Hundred Schools" project belongs to the online game type, background world structure is based on the Spring and Autumn Period and the Warring States Period in history. It is based on the "Baizi Bright Moon" series written by Wen Shiren. Let's talk about the project "Baizi Hundred Schools" first..."
These two projects, "Three Kingdoms" focuses on the Asia-Pacific market, while "The Hundred Schools of the Chinese Academy of Sciences" as an online game type is undoubtedly mainly on the domestic market. As for popular foreign IP projects such as "Assassin's Creed" and "Red Dead Redemption 2", the degree of attention depends on the speed of virtual brain computers in the international market, but they are undoubtedly placed at the last position.
If you want to stabilize the basic market and cultural output first, of course, you should focus on the domestic market and the Asia-Pacific market. There is nothing to discuss. The boss R Star personally came to strive for "Red Dead Redemption 2" as the starter of virtual brain computers, and it is useless. It is impossible, and it is under pressure.
Since 2012, Costa del Sur has prepared these two major projects. In order to promote the project "Baizi Hundred Schools", the animation production company of Xuanji Technology was also wholly acquired. It didn't cost much money. It only cost 120 million yuan for a 40% premium. It is really a small amount of money for Costa del Sur.
After the merger and acquisition, it completed the restructuring and established "Tianji Digital" to become a wholly-owned subsidiary of Costa à. However, Xuanji Technology was not removed from the list and still retained its independent operation. It is a wholly-owned subsidiary of Tianji Digital and a subsidiary of Costa à.
After the merger and acquisition, the IP series "Qin Shi Mingyue" began to be stopped because it involved the project development of "The Hundred Schools of China" with a total of over 10 billion yuan, and it also involved the major strategy of cultural output and virtual brain computer projects.
The process also experienced conflicts and bargaining between the executive team airborne by the parent company and the founding team of Xuanji Technology. It was not until mid-to-late 2017 that the two sides finally reached a consensus.
The fifth part of the "Qin Shi Ming Yue" series of animations has been broadcast and the subsequent development of this project was stopped. The founding team won the right to produce the sister chapter, namely "Nine Songs of Heaven". At the same time, they also bargained for some money from the parent company to develop other IP animations. The initial price was 50 million, and the final consensus reached was 20 million. The parent company gave the money to the founding team and asked them to develop other projects to continue their dream of domestic animation, and they could do whatever they wanted.
Just think it is to support your dream.
This also led to the continuous urging fans of "Qin Shi Mingyue" to update. Xuanji felt distressed and could not say anything. The commercial confidentiality agreement was placed there, but he did not want to announce to the public that the project had been stopped. Moreover, the main creative team had lost the development rights of this IP, otherwise the basic foundation of the fans would be overwhelmed and they could only randomly and vaguely misunderstand it.
Tianji Digital settled the potential lawsuits and disputes of "The Hundred Schools of China" and began to comprehensively promote the production speed of this project. The parent company even spared no expenses, with an inscrutable budget of 10 billion yuan, and the production cost of about 1.45 billion US dollars regardless of exchange rate changes, which is not the final budget cost.
There is no doubt that this is obviously the most ambitious work of the next generation of games, and it is about to push everything to the extreme on this project.
In order to achieve this vision and meet the parent company's standards, it has not only been eight years since the drafting of the project in 2012, but also began to integrate the development team to develop the project in a strong overall manner.
Most of the top 3A masterpiece development teams in the industry are ranging from 500 to 1,000 people, and R Star’s development team has reached more than 2,000 people, which is an exaggerated number.
But compared with the team development lineup of the two projects, "The Hundred Schools of Thoughts" and "The Three Kingdoms", it is still a slight witch.
The development team of "The Hundred Schools of Life" reached about 5,000 people, and the project of "Three Kingdoms" even exceeded the production and development team of 8,000 people.
The top domestic game development practitioners have basically gathered in Tianji Number. In recent years, it is not unreasonable that new works produced by domestic games are all wrong. The foundation is not very good. They have been removed from the best human resources in the industry so hard. Of course, they cannot produce any good works. Fortunately, people do not have too high expectations for domestic games, and they will not be too disappointed.
Without expectations, of course there is no disappointment.
But domestic practitioners obviously cannot satisfy Tianji Digital and the ambitions of the Costa delle. Many international front-line technical experts have been dug up in the two projects. Their franchise cannot dominate the development of the project. There is no right to decide on the overall planning, and the Guochuang team must make the decision.
They use their industry technology to dig up at high prices, rather than letting them bring in private Western goods.
To put it bluntly, it is the tool person invited. I want to do this. You use your professional skills to help me achieve it, rather than teaching me how to do it.
You can make suggestions, but whether they will be adopted or not will be finalized.
At the beginning, the foreign masters learned that they had no right to speak and refused, but unfortunately, the employer gave too much and could not refuse at all.
Chapter completed!