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Chapter 853 [Getting together for sale]

“OMG!!!”

"VR devices simply insult the immersive experience. This is the real immersive experience. The five perceptions are exactly the same as the real world!!!" Richard said to himself excitedly.

A player passing by was so excited that he couldn't help but complain: "There are a lot of newcomers today, but he is still a foreigner. He likes these foreigners who have never seen the world before."

After Richard was excited, he finally remembered the audience waiting to watch the live broadcast outside, and then opened the tracking and video software provided by the Costa delle in the game and locked his first perspective.

In this way, videos are recorded in the game world, and then transmitted through the live broadcast platform in the video format to connect to the external network. The virtual Internet and the traditional Internet are not two independent worlds, but are essentially digital worlds that can be interconnected.

"Everyone, I'm back. This is the game world of all the zodiacs. Yes, the video you see is the live scene of the game world. Believe me, you can't imagine that Donais is not allowed to experience it yourself..."

"OK, I don't know much about how to play it. Let's take a look at the guide together."

Luoyang City is a novice village. Richard doesn’t have to worry about being humble. He boldly called out a holographic panel. He subconsciously opened the Google search website and found that it was unusable.

I had to choose Yunge, a subsidiary of Blue Star Technology, to search.

In the traditional Internet field, Google is a monopoly in search engines, and Luo Sheng can't do anything about it, but it's a pity to re-establish the virtual ecosystem in a brand new virtual world. In a sense, they are just starting out, so how could Google come in? What a joke.

Maybe this is an opportunity to pull Google off the altar from the search engine market.

Richard clicked on a guide introduction and read it. He suddenly realized that he was muttering to the audience watching the live broadcast: "So that's the case. The NPCs in the game are highly intelligent, but they are all locked in the intelligent core. They told them that things outside the game world will be unresponsive, which is beyond their cognitive scope. They will not understand or understand at all. If they understand, they should pay attention to the atmosphere when playing games... tsk tsk tsk..."

Just then, Richard saw a mission window panel pop up and muttered: "Task goal, choose to join a sect in Luoyang City... OK, let's start exploring, join a gang organization first."

Richard began shopping in Luoyang City while listening to the system voice to understand the background and worldview of the game.

[All schools of thought recruit disciples in this Luoyang City, become famous masters, and become heroes of a generation]

Richard looked at the introduction of various schools of thought with interest, and could choose to join one of the many sects such as Confucianism, Mohism, Taoism, Legalism, Military Arts, Yin-Yangism, Strangerism, Famous Artists, Farmers, Medical Arts, and other schools.

In the end, Richard chose to join the Yin-Yang Family, and after joining the sect, he could leave Luoyang City in the novice village.

Even Richard was taken away by the NPC of the Yin-Yang family. Other players entering the game world also chose the sect they wanted to join and left the novice village. Of course, some people chose to go to the world without a sect and trekking as a ranger.

...

The backend data of the operator of "The Hundred Schools of China" shows that the number of online users of the game has hit a new high. As the days go by, virtual brain computers continue to be released and delivered to consumers. The average number of virtual Internet cafes is increasing by 10 every day, which is also accompanied by a series of data increase.

Today, the number of online users of the virtual online game "The Hundred Schools of China" exceeded 1 million for the first time, and is the most popular virtual game so far.

Even in the traditional Internet field, there is very few PC online game with a net worth of over one million. Games that can achieve this result are huge commercial successes.

"The Hundred Schools of Life" is obviously much more than that. You should know that the base of users of traditional Internet is 700 million to 800 million, and so far, there are less than 8 million virtual Internet users, which is equivalent to one in every eight people playing this game. It is conceivable that this achievement is quite impressive.

Once the scale of virtual Internet users increases, it will definitely be a phenomenal game masterpiece with tens of millions of online users.

The success of this game is inevitable. Standing at the forefront of the virtual world, no matter how badly produced it is, it can make it famous. What's more, Tianji Digital spent 10 billion yuan on its development, which represents the new peak of domestic games.

...

At the same time, in a conference hall at the headquarters of the Costa ça, the global executive vice presidents of major top third-party game developers from around the world came here with their respective teams to attend the meeting.

The person who chaired the meeting was Gao Hua, the highest person in charge of the virtual brain computer project.

"... First of all, I'll reveal a good news to you. The virtual brain computer has obtained an access license from Japan and South Korea. I believe that with the addition of the Japanese and Korean markets, the entire virtual Internet ecosystem will be expanded quite well, which will benefit everyone."

The game developers attending the meeting all congratulated symbolically. The birth of new things like virtual brain computers has brought the global game industry to a new crossroads. The great wave of technological change will surely be eliminated. This is the unanimous consensus of every practitioner in the game industry.

Fortunately, everyone has become accustomed to it. After all, when Costa à la Côte d'Azur released its ACC host, it was the top three major players in the world. In the future, it will be up to the platform merchant's father's face.

Half of the third-party game developers who come here are subsidiaries of Blue Star Technology, such as R Star, 2k, Riot Games, Blizzard, and Polish Stupid.

Bluestar Technology is also one of Ubisoft's major shareholders. Luo Sheng helped Ubisoft to save money from Vivendi, and Ubisoft asked for help. Without Luo Sheng's investment, Ubisoft might have been maliciously acquired by Vivendi and then harmed him.

"Before this, I have received your wishes, but the base of virtual Internet users has not yet risen. It is not necessarily a good thing to compete for the first release. Some works have not yet been launched in the Greater China market." Gao Hua said, and looked at the vice president of R Star and added: "It is basically impossible for "GTA6" to be launched in the Greater China market. It is not suitable for large-scale release of new works before the global market is opened."

Ubisoft's vice president asked directly: "Mr. Gao, what works are your company planning to release this year? There should be an answer already?"

Everyone wants to take the lead, and the first-mover advantage goes without saying. Although there are indeed not many virtual Internet users now, their game works have accumulated huge fans. At the moment of this kind of tide, there are not many copies sold now, but they will make up for what they should buy.

R Star's "GTA5" has been sold for many years, and it is still selling now, and its sales are quite strong.

What really reassures third parties is that there is basically no problem of pirated copies leaks on the virtual Internet. If you want to play, you have to pay for genuine products. So the basics are there, and the works are not too bad, and developers are basically not afraid of losing money in the end.

However, the release and listing are not the final decisions of third-party game developers, but the Costa delle, as the platform.

Gao Hua flipped through the paper documents in his hand and said, "Of course, it has been arranged to be clearly stated. The frequency of release of a new work in a month will be launched one after another. The World of Warcraft, which is owned by Blizzard Entertainment, the Final Fantasy of Square's in July, the Red Dead Redemption 2 of R Star in August, the Cyberpunk 2077 of CDPR in September, the Assassin's Creed in October, the Counter-Strike under Valve in November, and the Counter-Strike under Capcom's "Resident Evil" in December... The above seven game works are the arrangements for this year."

Third-party game developers who were "flopped" secretly rejoiced that this year, as the first year of the virtual Internet era, finally won the first release.

The games that were named have started to be produced three or four years ago. In fact, they know the arrival of virtual Internet in advance than most people, so they all put in full development and transformation in order to be able to stand on the brink of the wind and not be able to lag behind even if they are not a step ahead of their competitors.

The vice president of Activision Entertainment said a little anxiously when he heard this: "Mr. Gao, why don't there be a single-player FPS?"

The implication is that why don’t you arrange the Call of Duty, a subsidiary of Activision? This is a phenomenal masterpiece of FPS games.

Activision Entertainment has spent $768 million to develop a virtual immersive version of "Call of Duty", which has invested a lot. It would be strange if you don't get "turned over" without being "branded".

Gao Hua said calmly: "The core of the plot of "Call of Duty" is to praise the so-called universal value of the Magnesium Kingdom. Chinese players do not take this game very much. Either you can rebuild it, or wait for the virtual brain computer to open up the European and American markets. Two of the previous reviewed game works also have some ideological problems, but the problem is not big."

Everyone's hearts were shocked. Is "Call of Duty" going to be hidden by the Costa delle? Activision is a bit miserable.

Gao Hua looked around and added: "Everyone, I hope you can understand that if you want to make money from Chinese players, don't bring some private goods in it, don't criticize customers while making money from customers, and don't forget that virtual brain machines are made by Chinese people."

"The Costa del Blue may not be absolutely guaranteed to make a game popular, but you are 100% sure that a game will never reach players."
Chapter completed!
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