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Chapter 1778 Steam Taobao Amazon

It would be fine if this question is not raised. Once it is raised, many game developers immediately understand that this is actually the biggest difficulty hindering online game stores.

In fact, it is not difficult to imagine the idea of ​​online game stores. It is estimated that when the Internet was born, some people in later generations thought of setting up stand-alone game stores on the Internet, but until the emergence of the steam platform, no online game store could grow?

First of all, the most important reason is of course the issue of cooperating with game developers all over the world. If you make game developers willing to sell games on your platform, you will take away 30% of the share out of thin air, and the developer will agree to it, then there will be a ghost.

But this is not the main reason. After all, as long as you want a company like Tencent and take out a traffic port like QQ, let alone a 30% share. Even if it is a 50% share, a large number of game companies will work hard to cooperate.

In fact, the real reason is the limitations of the network.

The world can truly achieve large-scale network coverage after 2010. Before 2010, 70% of computers in China had no broadband connection.

It was not until 2008 that the Olympics followed that the broadband network across the country increased speed and fee reduction, which made the network really lose all over the country.

The whole world is similar, so it was not until after 2010 and the steam platform, which was born in 2002, that it has truly become globally renowned and monopolized almost all stand-alone game release platforms.

For Steam Game Store, this obstacle will be much smaller, because Steam Game Store started with offline game stores, so it can naturally make up for some of the shortcomings of online sales and make all game developers trust.

But the problem is that the steam game store is now being criticized by the box game store, with only 3,000 franchisees left. How to cover the global market!

"Everyone, I've actually thought about this question a long time ago!" Boss Jia smiled and said, "This is the address of our remaining 2,821 franchise stores!"

After Boss Jia finished speaking, a world map appeared on the projection screen behind him, and then there were various small red dots, most of which were evenly distributed in areas such as the United States, Europe, and Fuso.

"Through this distribution map, you can see that in fact, all major cities in the world have steam game stores, while all cities in the United States, Europe, and Fuso have at least one steam game store."

"In addition, I also plan to open 242 franchise stores in an official direct way, so that all cities with a population of more than 100,000 in the world can have at least one steam game store!" said Boss Jia.

"But the number of one company is still too small for large cities!" someone retorted.

"First of all, online sales can share the large sales needs of those large cities, because the larger the city, the stronger the network distribution will be, and they can all use the Internet to buy games."

"But we also know that this seems to be a drop in the bucket for some cities, so we have increased offline sales and online sales, and we plan to increase two intermediate volumes, namely telephone sales and express sales!" Boss Jia said with his eyes narrowed.

"Telectronics and couriers?" Everyone was stunned by the new term that popped out of Boss Jia's mouth, and Boss Jia continued to explain, "Telephone sales means that we can buy all games by phone. Just a phone call into our customer service center, you can buy any game's physical CD."

"So the Internet is not available all over the world yet, but the phone is indeed all over the world!"

"Then we added express delivery sales, which is a sales method that belongs to our steam game store!" Boss Jia smiled and said, "I believe everyone must have heard of the two online companies, Amazon and Taobao!"

"Yes!" Everyone nodded. Indeed, Amazon and Taobao are indeed very popular Internet companies recently.

Among them, Amazon sells various books, small commodities, second-hand commodities, flea markets and other services, and now it is getting bigger and bigger. Before the Internet bubble, it even had a size of US$40 billion.

Although it has re-returned $18 billion, it has to be admitted that buying things on Amazon is a very fashionable thing now.

As for Taobao, many ordinary people may not know much, but for some companies, Taobao should not be too famous. Almost 95% of the world's various raw materials, semi-finished products, processing services, etc. can be found on Taobao.

And the price is shockingly cheap. For example, a universal bearing starts at least 150 US dollars in the United States, but on Taobao, it only costs at most 20 US dollars, which is 7.5 times cheaper than the United States.

And this is the price of buying it alone. If you buy it in bulk, you can also offer a large discount, and it can be reduced to $15 per unit, which is ten times cheaper.

At the same time, Taobao has a very strict quality assurance system. Once any quality problems arise, Taobao will be directly responsible for compensation, and only needs to pay for transportation costs. Taobao can deliver it to any warehouse in any country!

By the way, Taobao has also launched a free shipping service in China-US. If it is only transported to one or two fixed ports in the United States, Taobao can even waive postage, which is simply shockingly cheap.

Unfortunately, such services are limited to some port cities in the United States, which is really enviable and jealous!

Now countless American companies are obsessed with shopping on Taobao. If it weren’t for the logistics and customs restrictions, Taobao would probably have to undertake more than 20% of the import and export business of the United States.

"This time, our Steam Game Platform will be strategically combined with Taobao and Amazon. On computers that cannot be used for online shopping, just find a computer that can access the Internet and enter your address. Then within five days, the game CD will be delivered to your doorstep, just like a takeaway!" Boss Jia said loudly.

"Is the whole world delivering goods to our door? Are you teasing us?" someone mocked.

"Of course not!" Boss Jia looked serious. "Do you remember I said that in cities with more than 100,000 people around the world, we will at least have a steam game store?"

"In fact, such a store also comes with the needs of our transit warehouse. We will stock up on a large number of game CDs in this store. Once a player nearby orders the goods, our exclusive deliveryman will deliver your game to your door as soon as possible!"

"The 5 days I mentioned before are just conservative estimates. We are confident that 80% of the orders will be delivered to our doorstep within two days!"

"Of course, the door-to-door delivery service requires a small amount of takeaway fees. This fee is not for us, but for our hard-working takeaway guy!" Boss Jia said with a sincere look on his face.
Chapter completed!
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