Chapter 44: On Gou, It Has to Be You(1/4)
Chapter 44 When it comes to Gou, it has to be you
Author: Chili Fried Rice
Chapter 44 When it comes to Gou, it has to be you
[Player No. 5 please speak]
"I think, if player No. 1 can jump to idiots when he is killed, he should be an idiot."
"If, I mean, if he is not an idiot, and a real idiot is playing outside, you don't have to jump out and shoot him, just stay patient."
"For those who are checking to kill and jump to idiots, regardless of whether there is anyone on the field to jump to, the flop is indispensable, and the flop must be viewed from a positive perspective."
"Don't tell me that no one has taken a shot at player No. 1, so why waste turns flipping his cards? It would be better to just play player No. 12."
"That's definitely not possible, and there aren't many reasons why. This is a bastard's rule. If you encounter an idiot who is being investigated, you should hit him like this. I believe everyone here knows it in your heart."
"Both 2 and 4 in the front position didn't emphasize this point. I'm just talking about this because I'm afraid that there will be idiots in the outside position and we won't turn over the No. 1 player's cards when we see no one on the field jumping to the idiot."
"There's no need to worry about it. I'll leave it at that today. Whether there's an idiot pair or not, Player No. 1 has to turn over the cards."
Ren Fan is worthy of being King Gou. Player No. 1 wears his clothes openly and openly, and he actually recognizes the player without making a move.
Just a little reminder to the good guys, those who take the check to kill and jump idiots must turn over the cards from a positive perspective.
This is not just because he is an idiot.
Ren Fan was talking like this from the perspective of a good person.
This is the unique gameplay mechanism of the idiot card. Even if it is turned over, it still occupies a god's pit. The wolf's knife cannot complete the killing of the god unless the wolf knife falls on him.
Therefore, as long as someone picks up this card, they have to flip the card face-to-face, even if no one hits him, this is the most standard way of playing.
Maybe in the actual game, many people think that there is no need to make it so complicated. Since no one is jumping idiots on the field, they can just accept it.
However, in high-end games, there are many idiots who don't want to be forced out by the Diving Wolf, because according to the gameplay mechanism of this card, there is no need to identify yourself to fight the Diving Wolf.
Just sit back and wait for the good guys to turn over the cards of Jumping Wolf.
If a good guy doesn't follow standard procedures, it's easy for him to get into trouble with a real idiot.
Idiots think that good people will definitely turn over the cards, and good people think that there is no need to turn over cards without idiots jumping against each other. Once this happens, the werewolf will take advantage of it.
Therefore, Ren Fancai is looking for enemies in vain, and there is no need to jump to dialogue with idiots. In fact, he is reminding good people not to forget how to fight in this situation.
The werewolf wouldn't call Ren Fan an idiot just for talking about these things, because anyone who is a seasoned person would understand these principles.
Of course.
The first 2 and 4 did not remind the good guys of this incident. If Ren Fan jumps out to talk about these things, it will definitely attract the attention of the werewolf, which is inevitable.
at the same time.
The audience in the live broadcast room were madly complaining about Ren Fan's speech.
"Holy shit, you can still hold back from jumping out to shoot player No. 1? Are you really afraid of losing it?"
"Is this how the werewolf in front of us teaches us how to kill werewolves? I think he is teaching us how to let go."
"It's normal for idiots not to jump. To kill and jump idiots, you have to turn over the cards from the front view. You have to wait until there is a pair of jumps before turning over the cards. This is a waste of the idiot's skill mechanism. How is it different from a witch hunter?"
"It's just a basic exercise. I've seen it several times in the A-League. There's no need for an idiot to jump out and shoot him. It must be from a positive angle."
"You all said, that is a high-end game, is this a high-end game? Just do as the Romans do, talk to people and talk to ghosts, don't be ungrateful."
"Waiting for the situation to overturn, and then the eleven people in the audience angrily shouted that idiots are idiots."
"It's seven people, right? The werewolf won't criticize him, but will thank him. A good person will have a safe life."
"..."
Regarding the barrage in the live broadcast room, Ren Fan chose to ignore it. There were many reasons why he didn't jump to Idiot, not just because of Idiot's special skill mechanism.
What's more, he thinks that Player No. 1 has some tricks up his sleeve when it comes to killing idiots.
The first is to use 1 or 12 wolves to kill the wolves and hit the board, and 1 sells itself to make a fortune of 12 or so.
The second type is 1 deliberately jumping the idiot, and after flopping out, induce the good player 1, 12 double wolves to play the board.
Another way is that player No. 1 is a good guy, and the idiot police officer puts extreme pressure on the jumping wolf.
In this case, the Diving Wolf will mostly self-destruct. If he bites the bullet and doesn't self-destruct, the prophet in the back position will get the police badge.
On the pre-hunting board, the prophet has a police badge in his hand, which is simply the straw that breaks the camel's back for the Wolf Team.
Therefore, if Player No. 1 is brave enough, he can take advantage of the werewolf's psychology and exert extreme pressure to force them to double-explode and swallow the police badge.
This is a psychological game.
But most people really don’t dare to play like this because it’s too easy to overturn.
What if the werewolf has a strong psychological quality and doesn't self-destruct? What should he do if he gets arrested by the police?
"Player No. 1 is an idiot, No. 12 is a jumping wolf. The possibility of the two wolves playing the game between No. 1 and No. 12 is not completely impossible, but it is definitely not possible at the moment."
"On the first day, try not to think too complicatedly. Sometimes simple things are complicated, which makes them self-defeating."
"Player No. 12 jumps behind the police and throws them for kill. He does have the intention of killing the prophet. We do not rule out multi-wolf teammates who use 12 behind the police, but I think 2 and 12 are not two wolves."
"If he and 12 are teammates of the Wolves, and the 1st kills and jumps to the idiot, the wolf teammate is obviously on the iron plate. In this case, he should work hard to win the favor of the idiot, instead of playing 1, 12 may
It's two wolves who are playing tricks."
"Once such a statement comes out, it is easy for player No. 1 to have a bad impression of him or to target him. After all, the 1 and 12 double wolves are suspected of being a rhythm player."
"Similarly, if player No. 1 is a wolf and No. 12 is a prophet, and No. 1 tries to beat an idiot, his identity will be exposed sooner or later. If he plays 1 and 12 as two wolves, he will be targeted by No. 12."
"To put it simply, Player No. 2's cards 1 and 12 may be two wolves. They are both dissatisfied. This does not conform to the logic of werewolf behavior."
"So, from my perspective, player No. 2 should be a good person. I don't really want to play 2 or 12 double wolves."
Ren Fan did not follow the trend and play with 2 and 12 pairs of wolves. Although this logic and speculation are very reasonable at first glance, after careful analysis, the possibility of 2 and 12 pairs of wolves can basically be ruled out.
Because player No. 2’s speech immediately offended two people, No. 1 and No. 12. If he is a wolf, there is no reason to lower his status.
Therefore, player No. 2’s discs 1 and 12 may be the behavior of two wolves playing tricks, more like a suspicious and good person with his eyes closed.
"Player No. 4 may have two wolves on board 2 and 12, and after the warning, he will play multiple wolves. It is not even ruled out that four wolves will call the police. There is nothing wrong with his perspective, but he lacks thinking."
"Of course, this is a best-case scenario. If you think about it at a worst-case scenario, he may have set 2 and the 12-digit wolf is just trying to play 2 into an anti-push position, so that the person behind the police will become the target of public criticism. He himself can choose
Get out, after all, he figured out this logic."
"Player No. 4 has a certain reputation with me, but his status is not as high as that of Player No. 2."
"But one thing I want to make clear is that I am definitely not fishing for player No. 2 in this game. No one should play with the rhythm in the back position. Me and No. 2 are Wolves teammates. Every word I say is logical. Why is No. 2
, I’ve just talked about the reasons why 12 can’t be a double wolf.”
"As for 10 and 11, there is no doubt that the two of them will never meet. But who is the wolf and who is the good guy, or whether they are all good people, that is not certain."
"Actually, the No. 10 player is the first to speak, which is generally good. There is no inconsistency. Also, the person who is at the bottom of the conversation can consider a tie-vote PK, which is like a good person's mentality."
"He talks to prophets not to test himself. In the final analysis, it is just personal likes and dislikes."
"And to be fair, a wolf doesn't think he's very good at chatting like this. Just tell the prophet not to test me, otherwise I'll fall out with you. Isn't this just making yourself the center of attention? It doesn't conform to the behavioral logic of a werewolf.
"
"So, I think player No. 10 has a higher status than player No. 11."
"Player No. 11 is a little bit more hostile to Ten. In the words of player No. 2, 11 is too violent and has a bit of a 10 mentality."
"If possible, the prophet will check the number 11 at night."
"As for whether the wolf can be found among the 3 and 9 under the police, and if so, who is the wolf? I suggest you not to make rash guesses, lest you have preconceptions that will affect subsequent judgments. You should wait until you hear their speeches.
"
"Okay, that's all I want to say to the police. I believe 1 is an idiot, but today I have to show him his face. 2 should be a good guy, 4 has a gangster side, 10 and 11 are not on the same side, and 10
His status is higher than 11, this is all I have concluded so far, that’s it, that’s it.”
[Player No. 6 please speak]
"Player No. 8 is being investigated and killed, police badge..."
Player No. 6 had just finished reporting for the test, and had not even typed out the police badge, when No. 8 blew himself up.
It's very neat and tidy, because it only takes one second from the time the Prophet jumps off at 6 to when he explodes.
This is the consequence of reporting the person for inspection first and then the police badge. It is best to print out the police badge first and then report the person for inspection.
Some people play it more arrogantly and only wear police badges. The police will not report the person for inspection, but the police will report it later.
All kinds of weird and irritating operations will make you get used to it after playing it too much.
[Player No. 8 chose to self-destruct, please leave a last message]
"Double blast, don't let the police badge fall to the ground. Player No. 1 can't hit him. He jumps to the idiot. I can't fight against him to jump to the idiot. Not even to jump with the gun. The jumping witch has to take poison at night. It's better to just double blast and follow him.
Good people push deep.”
From what player No. 8 means, he should be the 8 and 12 wolves.
To be continued...