Font
Large
Medium
Small
Night
Prev Index    Favorite NextPage

Chapter 75: This idiot dances wrongly(1/3)

[Player No. 4 please speak]

"It's good to jump to idiots. This round of jumping to idiots is easy. I'm afraid that player No. 5 has no identity, or if a dreamer comes out, it will be difficult."

"Now that this idiot jumps, we don't have to think about logic and stand aside. We just need to turn over the card and look at it from a positive perspective."

"So I leave my words here. Regardless of whether there is an idiot in the back position, don't jump out and shoot player No. 5. You will definitely turn over his cards today."

"If player No. 5 is an idiot, and player No. 6 is a fierce jumping wolf, the Dream Catcher will first protect player No. 2 at night, and then the Alchemist Witch will go to the outside circle to prevent the wolf from attacking 2."

"The advantage of this is that it allows Player 2 to live one more day."

"If the alchemy witch traps 2 first, and then captures the dreamer later, that means keeping 2 alive for two days. But if it traps first and then captures the dreamer, he can capture 2 for another night.

, this can guarantee 2 or 3 days.”

"So, you must shoot first and then circle. The order cannot be wrong."

"If Player No. 5 is not an idiot, I won't talk about this. After all, we may not necessarily be on the right side. We just think that the other party is a prophet. There is no need to spend so much energy to protect it."

"But it's completely different when player No. 5 jumps to idiots. He can turn the cards over and see the correct angle. There will be no problems with the prophet he recognizes. It's worth protecting at all costs."

"So, the dream catcher and the alchemist witch must do what I say. No matter whether the last 2 is the prophet or the last 6 is the prophet, they must capture the circle first and then the circle. This will ensure that the prophet lives for another three days."

"If the prophet lives for three more days, he will be able to report for another three days to test the person. Then we don't need to use logic to find wolves. Basically, everything has been tested."

Player No. 4's speech sounded very excited and high-spirited, not because of anything else, but because the person doing the killing jump in No. 5 was an idiot.

On this board, both idiots and alchemical witches can prove their identities. If you jump to 5 idiots, the good guys will be sure to find the prophet on the first day and won't be on the wrong side.

And this prophet must be a prophet. Don’t worry that the other party is a good speaker. After all, the trump card suppresses everything and is more reliable than logic.

After finding the prophet, the Alchemist Witch and the Dream Catcher can work together to protect the prophet from death for three days.

As soon as the three-day test came out, the Wolves were still playing a hammer game. There was no room for survival at all, so they had no choice but to surrender.

This is what player No. 4 said. If No. 5 jumps to the idiot, this game will be easy.

It's really simple. You don't need to use your brain to stand aside. You don't need to use your brain to look for wolves. You just follow the prophet. How can it not be simple?

"I believe that player No. 5 is an idiot. If he is a wolf, he must know the consequences of jumping into an idiot. This will not only fail to force the real idiot out, but will help good people correct their perspective. This is completely deceiving teammates.

, take the wolves into the ditch."

"A wolf wouldn't play like this, so I think player No. 5 is an idiot if he can't pick up the wolf card."

"He's right. Player No. 6's speech is good. I even wanted to vote for him despite the pressure of Police Badge 2, but then I thought about it. It's better to do less than to do more, so I'll just be honest.

Give 2 a vote, and as long as player No. 9 doesn’t make any mistakes, you can listen to the tie-vote PK."

"In the second round, I voted for the police badge for player No. 6 because he talked better than player No. 2, especially since he explained clearly why the police didn't recognize me. I felt it was very real and not quite like it.

Made it up.”

"But his luck is indeed not very good. He is an idiot to catch up with player No. 5. If not, I am afraid that good people will be on the wrong side, and they will make mistakes all the way."

"Because I saw the ticket pattern, even the No. 7 player who logically scored 6 on the police board voted for 6. You can imagine the others."

"The Wolves are unlucky, but it is something we should be thankful for. Otherwise, would we still have a chance to win? It is almost a guaranteed loss."

"But no matter how much I believe in player No. 5, I still conclude that his flop is a turtle's ass - the rule is that no one in the late position should say that since no one is fooling with the 5 pair, just play player No. 6 directly, so as not to

It’s definitely not okay to waste a round.”

"Anyone who leads this pace is most likely a wolf, because this kind of mentality is extremely problematic."

"The characteristic of the Idiot card is that even if no one jumps out to shoot him, he still has to take the anti-overturn card. Therefore, no matter how much you believe in player No. 5, you must act according to the rules. After all, if you are not afraid of 10,000, you are afraid of the worst."

"In the final analysis, the purpose of flopping is to correct the perspective and ensure that the wolf will not be given any opportunity to take advantage of the loopholes."

Listening to what Player No. 4 said, Ren Chaan was basically certain that this guy was a good person.

4's state of speaking, his reaction after hearing 5's idiot, his mentality, and his behavior in arranging work for the Alchemy Witch and the Dream Catcher all showed that his trump card was not the wolf.

If you can't recognize such cards, there won't be any good people on the field who can recognize them by speaking.

And player No. 4 is right. When the idiot card jumps, the person in the back position doesn't need to worry about whether there is another jumper. There is no need to jump at all, and the card can be directly turned over.

Especially in this situation, we rely on player No. 5 to turn over the cards and point the way for the good guys.

"Player No. 6 is a strong jumper, player 2 is a prophet, player 1 is gold water, player No. 3 can recognize him, at least now he can't be played."

"Police Officer 3 not only solicited votes for Player 2, but also spoke and behaved well. More importantly, his words and deeds were consistent. The Sheriff was not ambiguous when voting. He indeed voted for Player 2 for the police badge."

"If there are two wolves, 3 and 6, I'm afraid player 3 has already voted for his wolf teammates. He didn't go to vote for 6, so we can only recognize him as a good person."

"The speech and logic of player No. 7 calling 6 on the police doomed that he and 6 will never meet. If we have to test the two wolves of 6 and 7, we can only test that player No. 7 is Wolf Crow's Claw."

"But the possibility of this is too low, not to mention how can anyone come up and discuss the relationship between communism and borderland like this? The speech of the 7 is not bad, the logic of calling the police a 6 is quite reasonable."

"Player No. 10 is on the side of 2, and the police badge vote was also voted for 2. His speech and behavior are very good, so he should not be a wolf."

"If he is a wolf, he is here to fight, because there is something wrong with the 6 on his police badge. It is obviously a forceful attack."

"Anyway, when I heard it, I felt that 10 was a wolf, and trying to force logic to hit 6 was a jump."

"So, my suggestion is to go get a 10% test on the next night. Don't be afraid of 10,000 just in case."

"When the police is on the wolf, it is 6, 8, 11. The fault tolerance is the player No. 10. When the police is on the wolf, it is the player No. 9."

"Player No. 12 was policed ​​to stand next to 6, but in the end his ticket was attached to 2. This means that he and 6 have not met. Otherwise, he will definitely give tickets to his Wolves teammates instead of running to give them to him.

Prophets vote.”

"Anyway, no matter who you are on today, no matter whether you believe that player No. 5 is an idiot or not, just put your vote on No. 5."

"Okay, sir, that's all I want to say, that's it, it's over."

[Player No. 3 please speak]

"Very good. Player No. 4, you made a good conversation, especially in arranging the work of Alchemy Witch and Dream Catcher. I completely agree."

"You should shoot first, then circle and then shoot. Once the three-day inspection comes out, the werewolf will have nothing to hide."

"Actually, the Wolves have collapsed from the moment player No. 5 made an idiotic move. In this situation, they can only hope to make a comeback by killing the Dreamcatcher at night."

"In this way, the Dream Catcher takes the Prophet out and kills the two gods with one strike, so that the Wolves can make a comeback, or simply blast two wolves in a row, so that the skill of Wolf Crow's Claw is unblocked, and the Invincible Knife sends player No. 2 on the road."

"Other than that, there is no other way. If the Wolves let player No. 2 live for three days, oh no, it doesn't need three days at all, two days is enough. As long as No. 2 reports for two more days, the Wolves will lose.

There is no doubt that even if there is one more day of testing, the Wolves will be in danger."

"Because we have almost finished the wolf pit, Player No. 2 will check out the cards that may have problems to make sure everything is foolproof. It will be difficult to lose this way."

"Today, there is no problem with player No. 5's direct view. At night, the dream photographer will go and capture player No. 2. Don't be afraid of being identified. There are so many people. How could a wolf be so accurate?"

"Although shooting 2 has certain risks, with risks there are benefits. One shot, two circles and three shots. If we follow this approach, we don't have to think about logic when looking for wolves."

Player No. 3 believes that 5 is an idiot more than 4. After all, he is originally on the side of player 2, which is equivalent to 5 being reverse gold.

Don't say that the one who jumps 5 is an idiot, even if he is a civilian, he will believe it.

Because taking sides determines his logic. Since he believes that 2 is a prophet, he must believe that 5 is a good person.

"I'd better tell you why player No. 2 voted for him, lest anyone think I'm a wolf that slaps barbs into the flesh."

"Actually, to tell you the truth, if the police jump on the prophet and the prophet is investigated and killed, I am more inclined to stand by the side."

"First, he was very aggressive in killing player No. 5. Second, after the conversation with No. 5, I labeled him a wolf because he inexplicably labeled me a wolf, and his behavior and mentality were extremely bad."

"Player No. 6 throws him a killing blow, which is exactly what I want."

"But after listening to the speech of player No. 7, I felt that it was too hasty to stand on the side of No. 6,"

"Putting aside my personal emotions, judging from my speech, 2 and 5 are unlikely to become two wolves. If player 5 and player 2 are wolf teammates, he will not hit me because I am a wolf. After all, hitting me is equivalent to being a wolf.

Beating up teammates from Wolves is dismantling teammates from Wolves, which is illogical."

"Taking it a step back, if he did this to strike a blow, it would be better to directly compete with the 2 or 3 wolves. But if he said he would not take sides for the time being, then he is not looking at himself in the mirror. He is not a human being inside and outside."

"I think it would be unreasonable for Player No. 5 to talk like this if he were a wolf. He is more like a self-righteous good person."

"PK spoke, and player No. 6 suspected that I was a wolf again. I really wanted to laugh. 5 was his flop check, and I was pressed to the ground and rubbed by 5. We obviously don't know each other."

"Although it is not ruled out that player No. 5 is the Claw of the Wolf and Crow, when will it really be confirmed that the player No. 5 is the Claw of the Wolf and the Crow? Let's test our 3 and 5 pairs of wolves again. If the player No. 5 is the Claw of the Wolf and the Crow, I would like to point to me.

Entering the wolf's den, this is not the right mentality."

"Ten thousand steps back, player No. 5 has the Claw of Wolf and Crow, why should they shoot me to death in the police? Say that no matter who is the prophet, I am still in the wolf pit?"

"Isn't that what Wolf Crow's Claw does? Generally speaking, Wolf Crow's Claw keeps a low profile, for fear of becoming the center of attention, for fear of antagonizing those who are outside, for fear of being on the iron plate."

"But it's good for him. That kind of speech will inevitably be paid attention to by many good people. He beat me so hard, so he's not afraid that I have an identity?"

"Judging from the mentality of player No. 5, he is unlikely to be able to afford the card of Wolf's Claw. It's reasonable for him to be an idiot when he's under police. Why did he dare to hit me so hard when he was under police?"

Leave some room? Because everyone’s trump card is to be willful.”

"Player No. 6 gave 5 Tou a kill just because he wanted to show off his strength. After all, most people thought he was a wolf and there was no reason to give 5 Tou a kill. But he did the opposite."

"That is to say, catching up with player No. 5 is an idiot. If No. 5 is a civilian in this game, or he is a dream catcher, it will not work. It is inevitable to resist the push."

"Time is fate, player No. 6, you are unlucky and there is nothing you can do about it."

"As for the wolf pit, player No. 4 has just clicked on it. The top police officer is nothing more than 6, 8, and 11. The bottom police officer is most likely player No. 9. 4 should not be a wolf. If he is a wolf, he should be the first round of the Sheriff vote.
To be continued...
Prev Index    Favorite NextPage