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Chapter 77: Civilians performing idiotic tricks?(1/3)

[Player No. 6 please speak]

"That's great. Player No. 5. I didn't expect to be investigated and killed by jumping idiots. I only thought about him taking a photo of him honestly, and I also thought about him jumping around to avoid being pushed by Dream Photographer. But I didn't.

I thought that he would dance like an idiot, and he would be very courageous."

"Many people in the front position believe that player No. 5 is an idiot, and then turn around to side with player No. 2. I can completely understand this. After all, with normal game logic, it is true that player No. 5 cannot be played as a wolf to pick up and kill.

It's not common sense to dance like an idiot."

"Idiot is a very special card. It's like a wolf jumping into an idiot. As long as the card is turned over, you can't even find the real idiot."

"So, under normal circumstances, the people who are investigated and killed are usually idiots."

"But in this round, player No. 5 happened to be playing tricks. He is definitely not an idiot. There is no doubt about it."

"I'm just a little worried now that some good people are overcomplicating a simple issue, trying to figure out what 5 or 6 pairs of wolves are trying to do."

"This logic was first discussed by player No. 1. He said that even if the flop of 5 is a wolf, it does not mean that the flop of 2 and 5 is a double wolf."

"Just hearing this sentence is correct. From the perspective of a good guy, player No. 5 is a wolf, but it does not mean that player 2 and 5 must be two wolves."

"But let me finish, otherwise it will be easy for people to misunderstand. To be precise, player No. 5 is a wolf. It does not mean that players 2 and 5 are definitely twin wolves, but it does mean that 99.99% of players 2 and 5 are wolves.

Two wolves, right?"

"As a good person, do you believe in the high probability of the latter situation, or do you insist on taking things seriously?"

"Especially when the identity of player No. 5 determines who the good guys side with, if 1 suddenly says that 5 is a wolf, it does not mean that 2 is a wolf, and 5 is a double wolf. This statement makes people think a lot."

"Of course, I'm not saying that player No. 1 and No. 2 and No. 5 are wolf teammates. They are secretly playing 5 and 6 on the rhythm board. Maybe No. 1 is just a good person with too much heart."

"So, I went to have 1 examined at night. If the police told him that he could be 5 or 6, he might be a double wolf, so I had to examine him. This is non-negotiable."

Player No. 6 directly hit the first police badge flow on No. 1.

Although from a behavioral point of view, it is unlikely that 1 and 2 will become two wolves, the words of the police player No. 1 really make people feel guilty.

He played 5 or 6 pairs of wolves to play the board. At best, he was overthinking it and had no other intentions. But at worst, he might be paving the way for the next game with 5 or 6 pairs of wolves.

It’s really hard to tell which type of player No. 1 belongs to just by talking about it, so it’s most reliable to just test him out.

"I completely understand what Player No. 7 said. He just explained the logic that Player No. 5 and I cannot be two wolves playing tricks."

"If this board is to be attacked by wolves, it must be discussed in advance. If you do this kind of tricks without authorization, it will easily overturn."

"Since it was agreed upon, player No. 5 had to take action when he took the position in front of me to speak. But in fact, he did nothing but beat player No. 3."

"This doesn't look like we have agreed to kill the wolf to play the cards, so player No. 5 and I must not be on the same side."

"I hope good people don't lead themselves into trouble. Player No. 5 is abnormal for killing idiots, but his abnormality can be directed in two directions."

"The first one is what you said. Two wolves of 5 and 6 played the trick. Player No. 5 deliberately acted like an idiot to lower his own status and to raise my status."

"The second routine is even deeper. Player No. 5 risked his life to taint my identity and shake the determination of the good guys to stand by me."

"Player No. 7 has already explained his logic very clearly just now. I believe that after listening to his speech, you will definitely realize the purpose of killing idiots seeking death."

"He is not looking for idiots, nor is he trying to survive. He has only one purpose, which is to make good people question my identity. As long as good people can't trust and completely recognize me, the Wolves will have a lot of room for survival."

"If the rhythm is good, there is still a chance to push me out of the game. This is the benefit of his idiot dance."

"Putting aside identity, let's talk about speech and logic. Isn't Player 2 a good talker?"

"He can compare 11 and 12, so he can no longer hold the prophet card. As player No. 7 said, on the surface, 11 and 12 are on my side, but in fact they are far from it.

"

"From the perspective of player 2, 12 should be a good person, because I am reluctant to stand by 12 and may defect at any time, but it is completely different with 11. I stand firm to stand by him."

"As a result, player No. 2 simply said that a wolf will appear among 11 and 12. This is obviously not the mentality and speech that a prophet should have."

"With so many people in the front position, only player No. 7 has talked about this, but in fact this is a big breaking point for player No. 2."

"I think player No. 9 is a good person, not a hook, because he talked about the inconsistency of No. 2's thinking and logic."

"The player No. 2 on the police board suspected that there was a wolf in 3 and 4, and the player No. 5 behind him was the reverse gold. 4 gave him a vote, but he did not suspect that 3 was a barb at all. This is the same as the mentality of the police officer.

There is a conflict."

"If player No. 2 hits the police badge flow on 3, then this problem will not exist. After all, 3 is standing by him and voting for him. Even if he doubts it again, he can only test it and cannot use position learning.

Trap and kill player 3."

"But player No. 2 did not hit the police badge stream on No. 3. This was his second breaking point."

"And these two explosive points are enough to prove that 2 has jumped."

"So, whether it is the logic of the disk or the relationship between the disk and the common edge, 2 is a wolf."

Player No. 6 recognized both Ren Fan and 9. In his opinion, the speeches of these two people could no longer win the wolf card.

Needless to say, Ren Fan didn't sound like a wolf when talking to the police. Even though Ren Fan was on the wrong side at the time, his vote for the police badge was correct. If he had been a wolf, he would have lost his vote long ago.

Player No. 9 was suspected of having a barb, and No. 6 also had doubts in his mind, but after listening to Police Officer No. 9's speech, he was sure that No. 9 was not a wolf.

A wolf would never expect that player No. 2 has inconsistent thinking and logic, let alone use this to beat up his wolf teammates. If No. 9 can talk about it, it means that he and No. 2 do not know each other.

Although on this board, if 2 and 9 do not meet, it does not mean that they are not wolves, but from the perspective of thinking about the problem, it is indeed difficult to think of 2 as 9 is a wolf.

"My second police badge stream is to test player No. 3. If 3 is a good person, 4 can be let go. Because if 2 and 4 are two wolves, player No. 2 will probably not give gold to 1, but only to 3.

Kill and prevent 3 is a prophet."

"He didn't make such a big defensive move against 3, which means that player 4 is not a wolf."

"But if it turns out that 3 is a hunter, then player No. 4 will become a gangster. Because 3 is a wolf, there may be three wolves, 2, 3, and 4."

"There are only two people, 4 and 9, under the police. I recognize player No. 9. Either the police will not play wolf, or player No. 4 is a wolf."

"The number 1, 2, 3, 5, and 12 are among the 1, 2, 3, 5, and 12. Player No. 5 will be revealed today to show you his true face."

"Finally, let's talk to the Alchemist Witch and the Dream Catcher. The Alchemist Witch will protect me at night, and the Dream Catcher will leave me alone, and I will attack."

"I have the police badge in my hand, so I don't need to shoot first and then circle the camera again. As long as the Alchemist Witch protects me for one night, plus the police badge in my hand, I will have two days to inspect the person."

"And two days is enough to test people."

"I will repeat it one last time. My police badge flow is 1 and 3, and I will defeat player No. 5 today unanimously. That's it, pass."

[Ask the Alchemist Witch to choose whether to use the Pharaoh’s Snake]

The system prompt sounded in Ren Fan's ears.

He has ten seconds to think about it.

To save or not to save Player 1?

Ren Fan hesitated for a moment and finally chose to save.

Because he had a vague feeling that Player 1 might be an idiot.

The No. 1 player on the police tried his best to talk to the Alchemy Witch and asked her to use her skills to save people on the first day. Such a mentality is quite like that of a god.

If his trump card is just a poor citizen, why bother talking about this? Even if he is a commoner with ideals, he can just mention it and he is unlikely to emphasize this issue repeatedly.

Therefore, player No. 1 may be an idiot and cannot be let down. He must be fished out.

At the same time.

Seeing Ren Fan using his skills to pick up player No. 1, the audience in the live broadcast room instantly became uneasy.

"Let me go, do you know how to play? Why are you trying to catch player No. 1? Maybe he is a self-saber wolf, one of the three wolves, 1, 2, and 5."

"Indeed, if it were me, I wouldn't get 1, there's no need."

"It's a waste. What's the difference between playing like this and a witch? It's not as good as a witch. After saving people, the witch can also use poison to chase the rounds. The alchemy witch poisons a hammer."

"Yeah, it doesn't feel very cost-effective to use Pharaoh's Snake right away. It kind of loses the meaning of this card."

"Tsk, tsk, the point of taking the Alchemy Witch is that you don't save people on the first day? Player No. 1 is the one who receives the gold water after all, what if he is the Dream Catcher?"

"I can only say that the anchor is too cautious. If it were me, it would take at least the third day to save people, and I would die of a werewolf."

"Haha, don't worry about the werewolf and bring down the good team."

"To be honest, it's rare to see Alchemy Witch use her skills to save people on the first day. The anchor seems to be treating Alchemy Witch as a witch."

"..."

[The Alchemist Witch chose to use the Pharaoh’s Snake, last night on Christmas Eve]

[The next step is to enter the banishment voting stage]

Listening to the system's beep, everyone raised their eyebrows.

It is relatively rare for Alchemy Witch to use Pharaoh's Snake on the first day.

Generally speaking, you have to stay for one day no matter what. Otherwise, what is the difference from playing a witch?

Use your skills to save people when you first come up. Either you are a slut and don't understand the Alchemy Witch card well, or you are so awesome that you have to save the person who took the knife last night because of his identity.

And he is reluctant to use skills when he comes up, which shows that this person is really cautious and a master.

As for the banishment vote, there's not much to say.
To be continued...
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