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Chapter three hundred and seventy-eight is not generally far

【Brutal Atrocities】

Consumption of seven points of magic power, destroy a friendly unit, and cause damage to the target unit equivalent to the full-strength blow of the friendly unit.

This card consumes a lot, and you need to sacrifice a friendly army before playing. It can be said that the negative effects are full, but its killing effect is also very unsolvable, and it is an unavoidable kill. It can be said that as long as the sacrificed friendly army is strong enough, the target named will almost die, and the effect will be very good in the beheading tactic.

For example, it is very good to use the pale lady who is used to deal with thousands of people and has no trace. Of course, Zell is just an example, not because she is murderous. Maybe she will deal with such people in the future, and be prepared and worry-free. At this stage, he is very difficult to use a card well, because he has to keep his mana and use cruel atrocities, so he doesn't have much mana to summon high-attack creatures. It's better to use a black spear.

The black spear must be sacrificed to a friendly army before it can be used. It is also called to kill. This card has a fixed damage, so the upper limit is lower, but its mana is less than half of the atrocities.

【Flash freezing】

The card is already owned and automatically converted into essence.

Flash freezing is the spell used by Zell to freeze Phantom Polu yesterday. Because it was repeatedly drawn, it returned the essence at half of the cost of rarity, adding 150 points of essence to Zell.

Although cards can be redeemed directly, no matter what, drawing repeat cards will always give people a feeling of losing. Now the collection of illustrations has reached more than 7%, and the diamond treasure chest can produce seven or eight cards stably every time, which means that Zell now has about 5% chance of drawing repeat cards every time he unboxes, and the probability is not low.

【Frost Tip Tooth Wolf】

Consumption of three mana crystals can be summoned. This unit has a challenger and attacks a frozen unit to kill it.

The ice wolf living in Freljord, whose sharp teeth are exposed to the deadly cold air, generally act in groups. The fierce Winter Claw warriors like to train the little wolf they pick up into a battle beast mount.

The challenger's characteristic has appeared in the previous octopus boxer. The effect is that the attack must hit the target. The challenger cannot avoid it and others cannot stop it.

If you want to protect the challenged person, you have to kill the challenger before causing an attack, or use spells such as freezing stun to prevent the attack from completing.

Letting Frost Tooth Wolf challenge the frozen unit can cause a killing effect of ignoring the defense blood volume. It will be very pleasant to be fussed in the freezing system. However, Zell has very few freezing spells and cannot match it much.

If you synthesize a series of frozen cards for this purpose, he will definitely not do it. If you prepare a bunch of frozen pieces in your hand and the core Frost-toothed Wolf is not saved, it will be embarrassing. The freezing effect cannot cause killing, and if you don’t cooperate with one hand, it will be ruined.

Zell felt that if it was not necessary, it would be a loss to exchange for the essence for the card.

Cards can be opened, and the effect time of spells or summons will not exceed one natural day, but the items exchanged from the store will be permanently present and effective.

Don't worry, it will happen over time.

【Soul Devourer】

Consumption of six mana crystals can be summoned, and this unit has the blood-sucking characteristics.

The undead creature with endless appetites, who will forever eat human souls, will tie the semi-digested souls around you with blood-red light chains, eroding and enslaving them.

Zell had never seen this thing when he went to Shadow Island, but he remembered that Elise must have seen it.

It seemed that once she returned to Noxus from Shadow Island to exhaustion and stayed in an abandoned old house to recuperate, but a thief happened to sneak into her home and accidentally released the Soul-Devourer sealed in the hourglass.

Elise tried his best to cooperate with the thief to subdue the Soul-Devourer again. Afterwards, she killed the thief and sealed the Soul-Devourer with his skull as a temporary container, and handed it to Ms. Pale.

As a six-fee undead creature, he can't beat Elise, so you can imagine that this soul-devouring person is a lot of vegetables. However, the blood-sucking characteristic can absorb vitality during attack and feed back to the summoner, which is still useful.

【Full out】

Spend six points of magic and mana to summon spiders.

The description of this card is a bit unclear, and Zell doesn't know how many spiders can summon and what kind of spiders. However, even if there are many spiders, it will be a sad story of a complete clearance of an avalanche. If it had come out early, Zell could still use it to pretend to be a pussy in front of Elise, which is basically useless now.

【Guardian of the Sun】

Consumption of six mana crystals can be summoned, and the unit's attributes double in sunshine.

The Guardian of the Ray is an ancient mechanism that protects the altar of the Lieyang Sect. Its operating principle is similar to a golem, but its appearance is a huge and floating golden sphere, which is the embodiment of the sun imagined by the Rakors.

Below the sphere was a pair of angular eyes, staring at the altar with a gaze like the scorching sun at noon, punishing all the rudes who broke into the holy land.

This thing can be regarded as a small satellite, and its function is similar to Planck's Ghost Ship, which can send devastating blows to the enemy from the sky. What makes it more popular is because of its excellent attributes and the simple but rough effect of doubled attributes under Sunshine. Perhaps the Zenith Blade can be used to double its attributes throughout the entire process.

...

After leaving the Duower Fort, Yasuo and Anne came to Drugne, Noxus.

Yasuo heard that the Dalmo Plain they are now in is very vast and leads to the immortal fortress. There is no such large area of ​​plain like Ionia. Maybe it is the reason why the Noxus roads were well built.

Drunie is the largest town nearby, and there should be a lot of traffic. Thinking of this, Yasuo took Anne to the side of the road and stood waiting for the bus.

"Annie, do you know where Terrywell is?"

Because of Anne, Yasuo, who doesn't usually chat, has been in touch with Zell these days, but they only know about this. He doesn't like to put such things in the group to talk about it. Otherwise, those people would ask him every day how Anne was doing, and he would be tireless.

And as many people know, the greater the determination he has to make when he throws away Anne.

"Trewell is in a very south, next to the Gate of Sadness. I heard that there are frequent wars and Demacia."

"Is that right? I originally wanted to go and have a look. Since it's too far, let's forget it..."

"Is there anything there?" Anne asked.

Yasuo shook his head and did not answer.

This place name was learned from Zell, the hometown of another broken sword.

He originally thought that when he was passing by, he might understand what kind of mood she had chosen such a broken life.

But if you don’t have a good time, there is nothing you can do. Noxus’ territory is too big.
Chapter completed!
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