Font
Large
Medium
Small
Night
Prev Index    Favorite Next

Chapter 26 Defeat the 6th wave of wild monster invasion

Chapter 26 Defeat the 6th Wave of Wild Monster Invasion

"Ding, congratulations on getting the Slime War Guard. The defense index of the secret camp increases by 5 points (the level of the Slime King), totaling 45."

Lei Chi looked at the resurrected Slime King with full health, and immediately understood that it turned out to be the "Slime War Guard" he was talking about.

At this time, King Slime has generated a brand new attribute panel.

————

Name: King Slime

Occupation: War Guard

Level: LV5 (Bronze BOSS)

HP:5000

Armor:0

Magic Resistance: 0

Attack power:50

Attack Type: Magic

Attack distance: 10 meters

Attack speed: 1.0

Attack method: Use the scepter to shoot small fireballs.

Growth setting: Each level increases 1000 points of health and 10 points of attack power.

Skill: [Summon Slime] (unlocked), summons slough, horn, flame or holy light slimes of the same level as the own level. It can be unlocked when the level reaches LV6.

Skill: [Slime Ray] (unlocked), with a casting distance of thirty meters, it continuously releases a colorful ray to the enemy unit, causing it to reduce the Slime King's health by 1% per second, and also reduces its health.

30% movement speed, can be unlocked after leveling up to LV10.

Skill: [Toughness] (unlocked), passive effect, increases one's own armor and magic resistance by 5 points, and can automatically restore 10 points of health per second. Unlocked when the level reaches LV15.

Skill: [Rebirth] (unlocked), passive skill. The body of King Slime will not disappear after being killed. After waiting for 60 seconds, he can be resurrected in full state. However, this skill has a 30-minute cooldown and is on cooldown.

If killed while in this state, the Slime King will not be able to regenerate. It will be unlocked when the level reaches LV20.

Note 1: The War Guard is the guardian force of the secret camp. It will spontaneously attack players who invade the secret camp. When wild monsters invade, they can also attack the invading wild monsters that enter the camp square, but the War Guard cannot leave the secret camp.

Note 2: The War Guard is hosted by the system AI and fights on its own without being controlled by the player. After killing enemy targets, you can gain a certain amount of experience points. The Slime King has no level upper limit and can be infinitely upgraded.

————

"Good guy, it turns out to be an uncontrollable super soldier. Judging from his appearance, he probably isn't very smart..."

Lei Chixin said that having one more slime war guard is also a good thing. Regardless of whether he is smart or not, at least it increases the defense index of the secret camp.

The Slime King who became a war guard immediately patrolled the [War Corridor] and walked leisurely, which was quite stylish.

Five minutes later, Lei Chi moved the [Lightning Little Lizard] to the "30 meters" point of the [War Corridor]. After thinking for a moment, he spent another 10 gold coins to use the [Wild LV1] technology in the [City Defense Center].

It's unlocked.

As a result, all beast towers have a 10% double critical hit chance.

The benefits of this technology can be considerable.

"With King Slime, a BOSS-level leader, and wild technology, we should be able to defeat the sixth wave of wild monster invasion!"

Lei Chi led the fighting chicken to the camp square again, and then without any hesitation, started the sixth wave of wild monster invasion.

After waiting for three minutes, light mist surged in the [Time and Space Wormhole], invading wild monsters, and the LV6 little skeleton appeared.

This little skeleton is a thin white human skeleton, only 1.2 meters tall, carrying a small knife, as if it could be blown apart by a strong wind. Two of them came out first, and they were in the [War Corridor]

】Come out side by side in the middle.

With a roar, No. 1 [Big Tiger] launched its Tiger Roar, [Little Green Snake], [Porcupine], [Lightning Lizard], [Bubble Turtle], and [Water Cannon Turtle] immediately launched attacks with poisonous phlegm and thunder.

, water bubbles, and water cannonballs were thrown at them, and the health bars of the two slimes immediately bottomed out.

However, the concentrated fire of these long-range beast towers was not done well, the attacks were scattered, and not even a small skeleton was dropped in seconds.

There is no need to pay attention to these small details, since the damage is actually done.

Two seconds later, the two rows of small skeletons were all hung up, fell apart with a snap, and quickly turned into white light and disappeared.

In [Time and Space Wormhole], two small skeletons are spawned every second, with a total health value of 100 points. As for the remote beast tower in Thunder Pool, if calculated theoretically, if the damage can be fully charged, [Little Green Snake]'s damage per second can reach 12 points.

[Porcupine]'s damage per second is 4 points, [Lightning Lizard]'s damage per second is 2 points, [Bubble Turtle]'s damage per second is 6 points, and [Water Cannon Turtle]'s damage per second is 58.5 points. The theoretical damage per second is full.

Up to 86.5.

If you also include the 10% double critical hit provided by [Wild LV1], the damage output is not much different.

In other words, the speed at which small skeletons are refreshed is almost the same as the speed at which they are destroyed.

If the number of small skeletons is unlimited, they will definitely be able to invade the camp square, but there are only 2,000 of them, and they will all be cleared within 1,000 seconds.

And within these 1000 seconds, Lei Chi's long-range beast tower could kill not only 1,900 little skeletons, but also at least 1,7800. So how many of the remaining two to three hundred little skeletons could get out [Water Cannon]

Turtle]’s attack range?

Afterwards, the little skeletons will no longer be refreshed, and the rest can only be beaten. How many of them can survive?

Even if some small skeletons are missed, there are still King Slime and 5 LV2 fighting chickens in the camp square. King Slime is very fierce and can fire a small fireball in one second, which is enough to harvest the small skeletons.

The actual situation was smoother than Leichi expected. After the sixth wave of wild monster invasion started, the little skeletons were losing blood. Especially when the [Water Cannon Turtle] fired the water cannon, you could clearly see the blood of the little skeletons.

The strips fall down one by one. Usually when a water cannon is fired, two small skeletons will fall apart. Once the water cannon hits critically, it will be even more ferocious.

Under this firepower, the little skeletons came one after another. It took a full 12 minutes before the first little skeleton with remaining health walked out of the range of the [Water Cannon Turtle]. 50 seconds later, it walked into the camp square, taking the lead.

He was killed by the Slime King with a small fireball.

Afterwards, a few skeletons with residual health leaked out, but they were all killed by the Slime King. This guy earned experience very easily.

In the end, the wild monster invasion lasted less than 20 minutes, and only 86 small skeletons leaked into the camp square. They were all harvested by the Slime King, and the Thunder Pond and the Fighting Chicken had no chance to take action.

However, it seems that it is not easy to upgrade King Slime. After harvesting so many small skeletons, he still failed to upgrade.

"Ding, congratulations on defeating the 6th wave of wild monster invasion. After settling the rewards, your level has been raised to LV3, and the level limit has been raised to LV6!"

"Ding, your camp gold mine has been upgraded to LV3, the gold mining position is +1, and the gold mining efficiency is doubled (four copper coins can be collected after completing one collection action)."

"Ding, you can start the 7th wave of wild monster invasion at any time. The 7th wave of invading wild monsters are LV7 sword skeleton soldiers with a health value of 70 points, a movement speed of 1 meter per second, and a refresh rate of 2 monsters per second, for a total of 2,000 monsters."
Chapter completed!
Prev Index    Favorite Next