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Chapter 566 There is an illusion of life after the catastrophe

Low-level players can only stop here. After all, the purpose of the preliminaries is to select a team of players that can represent the guild's combat strength. And these low-level players who saw generous rewards naturally worked hard to advance to the next level. After all, only

As your level and equipment increase, you can last longer in the preliminaries and get richer experience rewards.

At one minute and twenty seconds, all four Qiyun teams felt unprecedented pressure, which could be described as hanging by a thread.

Everyone's expressions became solemn, as if they were mentally tortured by some kind of attack, and they couldn't help but start to wonder if Tengyi Company simply didn't want the players to persist to the end and obtain the generous experience rewards.

Luojing Xia Shi's team benefited from the two healing aids of Hei Baibai and Don't Eat Rats. Moreover, Don't Eat Rats also held up a red light of protection and blessing for everyone, and there was a surgical shaman who could light it up.

With the blue light, the mana consumption pressure of treatment is greatly reduced. He does not know how to use black and white to draw blood, and he is unscrupulous and throws it out as soon as the skill cools down.

It is worth mentioning that since entering the preliminaries area, the player's auxiliary skills can only be effective on his own teammates, and cannot be effective on non-teammate players who are also members of the guild. Therefore, at this time, Jing Tian and Zodiac Party's treatments are being refreshed.

Blood, while estimating the mana consumption, seems to be relatively difficult.

Although the Constellation Party team did not have dual-healing support, the one-armed Cancer was extremely lucky to summon a werewolf war drummer, and this war drummer actually had a skill like [Bloody Fighting] that increased the upper limit of blood volume.

Even so, at 1 minute and 20 seconds, the team was a little short of attrition. Fortunately, the cowardly two-headed Leo suddenly broke out and used the combo of Glory Battle and Glory Petrification to stabilize the overall situation!

Level 1 Glory Battle: Instant skill. Launches a provocation to the surrounding targets, making the target unable to switch targets within 10 seconds. The target can only be locked to the Glory Paladin. Level 1 Glory Petrification: Turn into a stone statue, immune to all damage, lasting

10 seconds.

That is, the signature combo of the Glory Paladin successfully gave the Constellation Party 10 seconds of breathing time. It was not until 1 minute and 30 seconds that everyone was surprised to find that the monsters around them finally stopped attacking!

Everyone let out a sigh of relief, feeling as if they were surviving the disaster. They just wanted to talk about their feelings and achievements, but the attack stopped for only 3 seconds, and all teams were bombarded by a new wave of attacks.

Everyone's faces were as ugly as pig liver, and a bad feeling spread from the cells on the soles of the feet to every pore in the body.

Yes, it was a bombing, because all the terracotta warriors and horses ignored the unreasonable equipment, even if they were holding big swords or spears in their hands, they all directly chanted magic and normal attacks, and each fireball was stunned.

The weapons in their hands surged out and struck the players' chests one after another.

Fortunately, all the terracotta warriors and horses fired fireballs and hit the player character with only single-digit damage, but now everyone is afraid of this...

There was a thump in the hearts of everyone, and their faces darkened again. Although they were complaining in their hearts, they could not say a word, because everyone knew what kind of difficult situation they would face in 60 seconds!

The culprit of all this is naturally the incremental damage of the terracotta warriors' magic attacks. Don't think that the frequency of magic attacks is lower than that of physical attacks, but magic attacks have the ability to penetrate friendly forces from a distance. Of course, this setting that does not conform to the laws of reality is in the game.

It is commonplace that if long-range attacks are not allowed to penetrate friendly forces, the number of players playing long-range professions will probably be greatly reduced.

After all, the operational requirements of not attacking friendly forces but also attacking enemies are too high. The highest level of the game is to allow players to have the feeling of entering a different world, instead of returning to the era of cold weapons and waving the weapon in their hands every time.

Or when shooting an arrow, you have to consider whether it will hurt friendly troops. This timid fighting method simply cannot satisfy the hearty feeling that players want to get from the game.

Moreover, it will definitely become a nightmare for those with disabilities, and the number of players will naturally decrease significantly. In particular, most female players will be persuaded to quit. There is no need to explain the reasons.

Therefore, all normal attacks are ineffective against friendly targets.

However, do not think that just because an attack can penetrate the body of a friendly force, it can be penetrated unscrupulously. On the one hand, if the friendly force blocks its field of vision and attacks randomly, the attack is likely to miss, which is similar to shooting by a blind man; on the other hand,

, the damage value of attacks that penetrate the body of friendly forces is attenuated. This degree of attenuation is related to the number of friendly forces penetrated, but many people have not discovered it yet.

However, the NPC is not affected by the obstruction of vision, and every fireball is directed towards the player's chest!

In other words, the attacks that all players now bear are not just the number of terracotta warriors and horses around them. All player teams bear the bombardment of all terracotta warriors and horses within the range of the surrounding magic normal attacks!

quantity?

No player now counts how many fireball attacks they have endured at one time, because it is no longer important.

Everyone seemed to see the God of Death slowly walking towards them. It really didn't matter whether it was ten steps away or a hundred steps away. The outcome had been determined from the beginning.

Five seconds later, what made everyone even more desperate was that the damage number, which was originally a single digit, suddenly increased tenfold!

That's right, it's either double or ten times. If a player with low magic defense is hit by a fireball at this time, he will lose forty or fifty blood. It seems like an itchy damage number, but the number is enough to scratch a person.

die.

After this wave of attacks, more than 800 of Zuojing Guantian's energy and blood were taken away!

Jing Tian's face looked a little ugly at this time. He really couldn't understand the purpose of kicking the sky and Nongjing to do this... If you want players to prepare two sets of equipment to resist two rounds of attacks, then naturally there should be a gap between the two rounds of attacks.

Arrange a rest period so that players have enough time to break away from the battle and change equipment. After all, changing equipment is not allowed during combat.

Don’t underestimate the importance of preparing two sets of equipment, as this will definitely drive game revenue to a whole new level.

If it's not to collect money for players to purchase two sets of equipment, then what's the purpose?

Why do you suddenly feel that Kitian Nongjing has become kinder?
Chapter completed!
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