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Chapter 110 Developing a Game in 12 Minutes

Chapter 110 Develop a game in 12 minutes

Although the powerful ability to attract money in the previous life of "Hill Climb Racing" is very tempting.

But it’s no use just looking at it, the key is to get the game “Hill Climb Racing” out.

It is a bit unreliable to imagine making a lot of money without developing the corresponding game.

Lin Hui first rummaged through the precious information from his past life.

If there are readily available project files, it will undoubtedly save Lin Hui some trouble.

Unfortunately, Lin Hui could not find any ready-made project files for the game "Hill Climb Racing" in his previous computer or hard drive.

However, Lin Hui did not gain everything.

He found the iOS and Android versions of a game that was almost identical to "Hill Climb Racing II" and the corresponding project files.

The game "Hill Climb Racing II" is the sequel to the classic game "Hill Climb Racing".

As a sequel, "Hill Climb Racing II" can be considered to be better than its predecessor.

Compared with the previous game, "Hill Climb Racing II" has put more thought into the art.

In this game, both the scenes and characters are more refined compared to the previous game. While the painting style is refined, the UI design is also more reasonable.

The most important thing is that "Hill Climb Racing II" has richer content than "Hill Climb Racing".

Of course, another implication of rich content is more paying points.

Although there are more payment points, "Hill Climb Racing II" is not just about making money.

The sequel adds a lot of personalized content, and also focuses on improving the user's operating feel.

In addition, the sequel has many improvements over its predecessor.

The game "Hill Climb Racing Ⅱ" has various advantages compared with its predecessor. It is not an exaggeration to say that it is an all-round success.

But as the saying goes, too much is never enough.

The design language of a game with exquisite graphics like "Hill Climb Racing II" is almost completely opposite to that of several previous games developed by Lin Hui.

Although this design will bring a certain sense of freshness to the player fan base that previously supported Lin Hui.

But the other side of freshness is a sense of fragmentation.

Some developers develop games that have a strong sense of fragmentation, but Lin Hui doesn’t want this sense of fragmentation to appear in the games he develops.

The overall score of "Hill Climb Racing II" is ahead of its predecessor.

But Lin Hui cannot copy this game for the time being.

Maybe wait two or three months after the game is launched.

Lin Hui can naturally launch the game "Hill Climb Racing II" as DLC.

All in all, Lin Hui still needs to focus on developing "Hill Climb Racing".



To develop a game, you must first know the graphics and functions of the game.

The game "Hill Climb Racing" is purely 2D graphics.

The background is basically a simple cartoon-style landscape.

Despite its simple style, "Hill Climb Racing" is a very playable level-breaking game.

The terrain of different levels is different, including snow, moon, mountain road, sand road, ice road, etc.

Although the game "Hill Climb Racing" is translated as "Hill Climb Racing" or "Mountain Mountain Racing" in Chinese.

But strictly speaking, "Hill Climb Racing" is not a racing game.

Because there is only one car for the player in the game, no one competes with the player.

Of course, it can also be said that the player's only enemy is himself.

The process of playing games again and again is also a process of self-transcendence.

The cars in "Hill Climb Racing" are not very maneuverable, so players cannot operate them too fast.

If the speed is too fast, it can easily cause the car to roll over.

During the game, players only need to control two keys: the gas pedal on the right and the brake on the left to slow down.

Although only two keys need to be controlled, it is not easy. Only by coordinating both hands can you move forward smoothly.

In addition, the performance of the off-road vehicle initially operated in the game is not very strong.

But players can pick up various gold coins while playing the game.

Players can perform stunts, such as driving their vehicle into the air for long periods of time or flipping it over, to earn more coins.

These coins can be used at the end of the game to upgrade or unlock new stages and vehicles (including monster trucks, off-road vehicles, tanks and Santa's sleigh)

Of course, rich people can also directly purchase gold coins through consumption, which is also the main payment point of the game.

(60% of the revenue of this game in the previous life was supported by this payment point.

The other 40% of the game’s revenue mainly comes from advertising revenue and ad-free revenue)

However, no matter how good the equipment is, it is only a support, and skills are the king.

It is worth mentioning the weird physics laws in this game.

I would say it's based on reality, but it doesn't mean it's completely based on reality.

How to put it specifically, when you roll over, you feel that this game is very realistic.

And when you see that some advanced players can even achieve some stunts in the game, you will feel that this game is very magical.

In short, this series of strange rules eventually became the characteristics of the game.

This feature not only makes players feel that they can easily conquer this game, but in fact it is difficult for players to conquer it.

This design concept seems a bit similar to "FLAPPY BIRD" that Lin Hui previously completed.

Easy to get started, hard to master.

It can be said that successful games actually have something in common.

At least the player psychology aspect has been thoroughly studied.

But this time it is not a torture, this time Lin Hui provides users with more choices.

If the user feels tortured.

You can choose to earn gold coins to upgrade corresponding attributes.

Well, if you feel that the speed of earning gold coins in the game is not fast enough.

Then you can also choose krypton gold!

In short, my friend, you will become stronger if you spend krypton gold [squinting smile] [funny] [you know]!



After figuring out the game requirements, the next step is development.

The author of "Hill Climb Racing" in his previous life spent a long time developing this game.

But it is not very complicated for latecomers to develop this game.

This is why piracy is so hated, something that can easily be done in a few hours.

It often takes the original author several months or even years.

On a certain video website, an expert even advertised that he could recreate the game "Hill Climb Racing" in 12 minutes.

Although it can't be finished in 12 minutes, Lin Hui estimates that it won't take too long if he makes a replica.

What's more, Lin Hui also has the engineering documents related to "Hill Climb Racing II" as a reference.

When developing the game "FLAPPY BIRD", the engine Lin Hui chose to use was the Cocos2d-x game engine.

But when developing "Hill Climb Racing", Lin Hui did not choose to use the Cocos2d-x game engine.

The CocosIId-x game engine is fully capable of developing 2D games like "Hill Climb Racing".

But Lin Hui still chose to use the Unity game engine for development this time.

Generally speaking, there is no best game engine, only the most suitable engine.

The reason why I chose the Unity engine is simply because Lin Hui is more familiar with the Unity game engine.

Of course, the Unity engine is also very powerful.

Lin Hui is not only familiar with the Unity game engine, but is also extremely familiar with using the Unity engine to develop "Hill Climb Racing".
Chapter completed!
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