Chapter 329: From the Great Way to the Simple
Chapter 329 From the Great Road to the Simple
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Judging from the current feedback on the market, the dinosaur mini-game has obviously set a series of records after being transported by Lin Hui.
Although it cannot be said that such an achievement is insurmountable, it is indeed dazzling enough.
Despite making a lot of money on the market, T-rex's Journey is not a very complex game.
The game "T-rex's Journey" is essentially a 2D parkour game with a slightly newer concept.
In the game "T-rex's Journey", there are not many operations that players can perform.
It's nothing more than clicking on the little dinosaur/pressing the ↑ key on the game operation interface to make the little dinosaur jump and pressing the ↓ key on the game operation interface to make the little dinosaur "slide".
Compared with some parkour games that are famous for their fancy scene changes.
The parkour scenes in "T-rex's Journey" are actually quite monotonous.
In the game "T-rex's Journey", the moving speed of the little dinosaur will gradually increase as time goes by.
It looks like the little dinosaur is constantly passing through new scenes.
But in fact, the scenes the little dinosaur encountered in the early stages were nothing more than cacti of different sizes, oncoming pterosaurs, and fluttering white clouds.
When the player accumulates about 700 points, the game scene will change from the original white to a dark gray background, symbolizing the change of day and night.
Decorations such as clouds will turn into the moon and stars that only appear at night.
Then as the game progresses, the scene will switch between day and night scenes.
It will end until the player controls the small dinosaur to collide with an obstacle or plays continuously for 17 million years (in-game time) to reach the highest score designed by the game.
(The reason why the time is set to 17 million years corresponds to the time that Tyrannosaurus (extinct during the Cretaceous-Paleogene extinction event) existed on the earth.)
If you compare the game "T-rex's Journey" horizontally with other games, it can't be said to be complicated.
Yet such a relatively uncomplicated game can generate more than $50 million in revenue.
This is simply unbelievable to many game reviewers.
However, Lin Hui had already predicted this.
Lin Hui created "T-rex's Journey", its predecessor was the famous "Dinosaur Mini Game".
Since the game came out in the previous life, the monthly active volume once reached 200 million.
What is the concept of 200 million monthly active volume?
It would not be an exaggeration to say that this achievement makes the world proud of others.
You must know that in the previous life when a phenomenal mobile game like Pesticide was disruptive, the monthly active volume was only 150 million.
Although the economic benefits brought by the monthly active volume of small games and the monthly active volume of large games obviously cannot be generalized.
But even so, a small game with 200 million monthly active users should not be underestimated.
A game like "Dinosaur Mini Game", which was able to achieve over 100 million monthly active users in its previous life, has huge potential in this time and space.
Lin Hui had previously estimated:
If a game like "Dinosaur Mini Game" were developed in this time and space.
Even if you don't have hundreds of millions of monthly active players, it's not difficult to accumulate tens of millions of players.
Facts also proved Lin Hui’s guess.
Of course, the game "T-rex's Journey" can now achieve such high revenue.
It is also inseparable from Lin Hui's past reputation.
When the three games "2048", "FLAPPY BIRD" and "HILL CLIMB RACING" are all hits.
The vest "GRAY FOREST" has become a golden signature.
If it weren’t for Lin Hui’s reputation for producing several classic games.
Nowadays, it is basically impossible to rely on a seemingly mediocre game like Dinosaur Game to achieve success.
Although "T-rex's Journey" is a bit thin as an independent buyout game.
But Lin Hui didn't feel guilty at all.
Lin Hui’s games were not complicated before, right?
Is the gameplay of a game like "2048" complicated?
Games like FLAPPY BIRD are ridiculously simple, okay?
Even "HILL CLIMB RACING" is actually not that difficult.
Isn’t it normal now to create a game with simple gameplay?
And even a small game like "T-rex's Journey" has a slightly thin gameplay.
But Lin Hui thinks there won’t be much problem with the user experience.
After all, the dinosaur mini-game development team corresponding to the predecessor of "T-rex's Journey" was developed by the Chrome user experience team composed of Sebastien Gabriel, Alan Bettes, and Edward Jung.
In theory, a game is developed by the user experience team.
There’s no reason why the user experience isn’t good enough, right?
And the user experience is good enough, so what if the gameplay is a little thin?
And from a design and development perspective, being able to achieve success with a thin gameplay is a big deal in itself.
If you really want to pursue complexity, you can just make some crazy updates later.
The ultimate simplicity, compared to the complicated and complicated gameplay, it is not easy to achieve the ultimate simplicity.
Anyway, some time ago, I accidentally talked about the game "T-rex's Journey" with Elizabeth Nice.
Elizabeth Nice admires the design concepts used by Lin Hui in the game "T-rex's Journey".
There are not a few people like Elizabeth Nice who hold this view.
Anyway, many game reviews praised the design method used by Lin Hui in "T-rex's Journey" as a "post-modern minimalist style game design" and "a great attempt in game design language"...
Is this such bottomless flattery?
Chapter completed!