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Chapter 368 The Adventure of Taking Chestnuts from the Fire(1/2)

Chapter 368 The adventure of pulling chestnuts from the fire

Why is it said to be an adventure taking chestnuts out of the fire?

Because as for the game "T-rex's Journey", aside from the connotation that Lin Hui gave to this game.

Formally speaking, this game is essentially a horizontal parkour game.

The most indispensable thing in the current Apple App Store, especially the Apple Mobile App Store, is parkour games.

In terms of various parkour games, there are not a hundred but seventy or eighty.

The names are all highly homogeneous, basically like "XX Cool Run" and "Quick XX".

It can be said that there are quite a lot of competitors for the game "T-rex's Journey".

Compared with other competitors that are also parkour games, the game "T-rex's Journey" has no advantages.

And if the game "T-rex's Journey" can reach three to four million effective downloads, the price will be slightly increased.

In this way, even if the market response to the game "T-rex's Journey" is cold, it seems to be nothing.

After all, even with three to four million effective downloads, the game "T-rex's Journey" can still generate tens of millions of dollars in revenue.

Although Lin Hui has created many miracles, it was not just Huang Jing who was not optimistic about the game "T-rex's Journey".

Many game reviewers are also not particularly optimistic about Lin Hui's success in this game.

Even Pingchun, who should firmly stand with Lin Hui, actually has many people inside who are not very optimistic about the game "T-rex's Journey".

As for why this situation occurs, it has something to do with Lin Hui’s game design this time.

Although it is often said that simplicity is the way to go, the game "T-rex's Journey" is too simple, simple and even a bit crude.

Lin Hui. In the past, he made games like "2048" and "FLAPPY BIRD", although they were also very crude.

However, there was only one "THREES" at the same time that had similar gameplay to "2048" online.

When the game "FLAPPY BIRD" was first launched, there were almost no games similar to this game.

Although "2048" and "FLAPPY BIRD" are also very simple.

GRAY FOREST has made such "simple" games in the past and had almost no competitors when they were launched.

Since there are no competitors, it is naturally a simple model.

Even if the game content is not that excellent, you can still achieve success.

If Lin Hui's previous games, which had almost no similar competitors after their launch, could be said to have won by taking an eccentric approach.

So the success of the game "T-rex's Journey" can be said to be an adventure that draws chestnuts from the fire.

Why do you say this way?

Because as for the game "T-rex's Journey", aside from the connotation that Lin Hui gave to this game.

Formally speaking, this game is essentially a horizontal parkour game.

The most indispensable thing in the current Apple App Store, especially the Apple Mobile App Store, is parkour games.

In terms of various parkour games, there are not a hundred but seventy or eighty.

The names are all highly homogeneous, basically like "XX Cool Run" and "Quick XX".

It can be said that there are quite a lot of competitors for the game "T-rex's Journey".

Compared with other competitors that are also parkour games, the game "T-rex's Journey" has no advantages.



After all, the game "T-rex's Journey" is just a 2D parkour game.

Although Lin Hui’s previous games were all 2D.

But making a parkour game 2D, well...

I can’t say that the idea is weird, I can only say that the idea is too big.

Some radical marketers within Apple even feel that the game "T-rex's Journey" does not look like it was created by Lin Hui.

The game "T-rex's Journey" looks a lot like a blockbuster product created by Google/Google's crappy programmers...

Lin Hui checked the Apple platform exclusivity agreement as usual when he launched the game "T-rex's Journey".

In the spirit of the minimum agreement, Apple has promoted and publicized the game "T-rex's Journey" accordingly.

Despite this, many Apple employees, including Huang Jing, are not optimistic about products like the game "T-rex's Journey".

However, the reality is extremely disappointing.

"T-rex's Journey", a game they considered to be very simple, has set many records.

“The fastest small game with revenue exceeding 10 million US dollars”

"The fastest game to hit $20 million in revenue"

"..."

“The fastest small game with revenue exceeding 50 million US dollars”

How could a small, under-appreciated game like T-rex's Journey achieve over $50 million in revenue?

Incredible results!

But GRAY FOREST did it.

And as the saying goes, successful people always have countless halos attached to them.

After Lin Hui achieved rapid success.

A group of people immediately jumped out to praise Lin Hui for making the game "T-rex's Journey".

Although the software field does not adapt to the cold law of "history belongs to the winner".

But successful people will never lack all kinds of "just the right time" judgments.

This kind of research and judgment is rather a hindsight-style interpretive analysis.

But it doesn't matter what it is exactly.

Anyway, Lin Hui has recently transformed the "simple" style of this game that many people have questioned into a minimalist design concept.

As a result, it became the object of crazy tout.

And it's not flattery in the ordinary sense, it's simply advocating without any lower limit or bottom line.

Huang Jing already claims to be a half-fan of Lin Hui, but she still feels a little ashamed after seeing some media/self-media comments that kneel down and lick Lin Hui.

Huang Jing was looking through "Gaowan Cool Comments" today.

She found that "Gaowan Ku Ping", a relatively professional software evaluation column in China, was very negative about GRAY FOREST:

"Hello, everyone, I am the "Ku/Ping/Jun" you are familiar with. In this issue, we will talk about the minimalist design of the software.

Software designers often flaunt the minimalist design style.

But is minimalism, a simple design style, really that easy to achieve overnight?

Looking at the design concepts of software, it is not difficult to find out. In fact, software minimalism, a kind of simple design, has three enemies:

——Configuration files, redundant parameters, and a large number of complex interfaces.”

“Most minimalist designers have minimalist design concepts in mind.

But it is limited by configuration files, redundant parameters, and a large number of complex interfaces.

Those who advertise minimalist design concepts often design software that is contrary to what they advertise.

In particular, the redundant configuration of the software of many big V companies that have always flaunted simple designs is surprisingly high.

When looking through the 'XXXXXX' software developed by a well-known 'minimalist designer', our team unexpectedly discovered that 90% of its configurations were redundant.

Although from an engineering perspective, it is necessary to maintain a certain degree of redundancy in software design.

But 90% redundant configuration is really a bit excessive.

‘Ku/Ping/Jun’ suddenly wondered what the simple design pursued by the simple designer was like.

My feeling for 'ku/ju/jun' is that the famous minimalist designer really loves configuration in his heart.

In the opinion of ‘ku/review/jun’, if designers were not obsessed with configuration when creating software, they believed that more configuration items meant that the software was more powerful and the scope of application was wider…”

"'Ku/Ping/Jun' It's hard to imagine how a software can create 90% redundant configurations.

It wasn’t until I checked the design details of the ‘XXXXXX’ software made by the famous software engineer ‘Ku/Ping/Jun’ that I realized the reason why the software had so many redundant configurations.”

"A certain software engineer is working on the configure file of the 'XXXXXX' software, which often lists hundreds of configuration items.

But do we really need so many configuration items?

Not necessarily. Under normal circumstances, we just need the default values. What is default? Because the designers of the software think that these are the most optimized and most likely to be selected configurations. So since they are the optimal configurations, what reason do we have?

To change them?

Another example is that a software engineer is working on the parameter settings of the 'XXXXXX' software..."
To be continued...
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