Chapter 430: The Funder Is Actually Myself
And there are many similar examples in other industries.
This statement is often prevalent in many fields:
——The person who defeats you may not be your old opponent, but the "newbie" who comes across the border inexplicably.
With this in mind, Huang Jing hurriedly continued: "As far as I understand, the reason why core developer James Vaughan makes games is.
It was because he accidentally came into contact with a strategy game in 2011 (released in 2008)
After investing a long time in it, Vaughan wanted a deeper strategy gaming experience.
At that time, there was no similar and excellent strategy mobile game of the same type.
So he decided to use his spare time to make an iOS game with in-depth gameplay...
This James Vaughan finally made the decision to become a monk and engage in game development because of his love for strategy games.
After making such a choice, his path will naturally not be easy. A layman's crossover often requires a lot of learning costs.
James Vaughan spent several months learning development knowledge online, hoping to make the game more realistic.
Since he had no game development experience, Vaughan had to borrow game elements from them at first.
At the very beginning of the game's development cycle, the only full-time developer was James Vaughan himself..."
According to Huang Jing, James Vaughan chose to become a monk and engage in game development because of his love for strategy games.
James Vaughan spent several months learning development knowledge online, hoping to make the game more realistic.
Since he had no game development experience, Vaughan had to borrow game elements from them at first.
The original full-time developer of this game was James Vaughan.
Due to the need to go to work, James Vaughan can only study and develop on weekends and evenings.
Although he is full of passion, it is undoubtedly very difficult for a beginner with no foundation to make an iOS game.
Therefore, James Vaughan's development process is actually very bad. A person's ability is limited and he can only seek help from others.
In the process of developing this game, James Vaughan had to cooperate with three freelancers, namely programmer Mario, artist Sofia and audio engineer Johshua.
Although there were collaborators, the development of this game was not smooth due to remote collaboration and time differences.
Since everyone had daily jobs, the project was suspended for 2 months at its busiest time.
It can be said that the birth of this game was ill-fated.
Now the game has finally become more formalized.
Everyone at the Ndemic Creations game studio has the intention to either "defect" to a wealthy game company or sell the game directly...
Um, judging from what Huang Jing said, did he become a "rich and wealthy" person unknowingly?
Doesn't this mean that I sat up in shock when I was dying, and the financial sponsor was actually myself?
What Huang Jing said is theoretically possible.
In this way, it is feasible to merge and expand through merging studios.
However, Lin Hui still asked: "When you talk about selling studios/games, is this the idea of James Vaughan's partners or James Vaughan's own idea? And you just said that Vaughan hopes to get a deeper strategy game.
experience, and there was no outstanding strategy mobile game at the time, so he decided to use his spare time to make an iOS game with in-depth gameplay.
As a layman, James Vaughan must have sacrificed a lot to create this game, and even what he has sacrificed is hard for us experienced practitioners to imagine. In this case, are you sure he is willing to part with it?"
Was it the idea of James Vaughan's partners to seek monetization or was it James Vaughan's own idea?
Whose idea matters?
Of course it's important.
Huang Jing also knew why Lin Hui asked.
Chapter completed!