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Chapter 44 The Application of Gambler's Psychology(2/2)

But the feeling given to gamers is that the time cost for them to restore the original game difficulty or game rhythm is almost 0.

The time cost of replaying is almost 0.

Then there is nothing to hesitate about. Of course, start over immediately.

What gamer wouldn't want to pick up where he left off last GameOver?

Use the gambler analogy to game players.

Every gambler wants to win back in the next round.

If starting the next round requires paying a lot of chips, even the most crazy gambler may hesitate.

But what if no chips are needed to start the next round?

(Although it is not necessarily true that no chips are needed, it is enough to make the gambler look like he does not need any chips.)

What choice would the gambler make in this situation?

With the help of understanding the thinking of gamblers, it seems not difficult for us to understand why the replay rate of the game "FLAPPY BIRD" is ridiculously high.



After explaining one dimension.

Dong Jiaqi then discussed from several aspects how GRAY FOREST exploits the psychology of gamblers.

After that, she didn’t make any predictions about the next game of GRAY FOREST.

It is just a certain analysis of the game styles developed by GRAY FOREST in the past.

Dong Jiaqi wrote:

The success of several games from GRAY FOREST.

We can see that the development of mobile games in the future does not necessarily focus on the exquisiteness of the game graphics, nor does it necessarily have to make the game more twists and turns. The most important thing is to study and analyze the psychology of the players.

.

Finally, an analysis article was finally written.

After Dong Jiaqi checked and found nothing wrong.

Silently clicked publish.
Chapter completed!
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