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Chapter Seventeen I have a dream

A week passed by in a flash.

Takahashi still failed this week, and his level of making games has also improved significantly.

The red and white machine version of "Gold Digger" has been basically completed after several weeks of intense development of Shin Nakamoto. After checking all the codes ten times and confirming that there is no problem, he applied to the president to burn the cassette and conduct real-time tests.

On June 20th, at 8 a.m., the burning starts.

The complicated data is entered into a bulky programmer and check whether there are input errors on the two-inch LCD screen.

Confirm that it is correct, and the burning starts.

The burner slowly becomes hot, fuses the corresponding resistor wire, and the game program gradually takes shape.

At nine o'clock in the morning, the game trial begins.

All the staff of the game department gathered in front of an 18-inch flat monitor.

The music sounds, the screen lights up, and enters the title screen.

In the upper left corner of the dark blue background picture, there are three gold ingots in the inverted "Pinzi shape". On the right side of the ingot is a red font and a yellow stroke "Lode-Runner", which is the English game title of "Gold Digger".

In the middle of the screen, a circle of brick walls surrounded by three lines of characters.

They are:

1-PLAYER

2-PLAYERS

EDIT-MODE

The meaning of these three lines of characters is "single-player", "two-player", and "editor mode".

The few rows of white characters at the bottom are the production time of the game and all copyrights.

“COPYRIFHT-?1985-HUDSON-SOFT

WITH-PERMISSION-OF

BRODERBUND-SOFIWARE-INC

ALL-RIGHTS-RESERVED”

"Copyright? 1985 Hudson Software Company

Authorized companies

BroadBond Company

Reserve the title”

When you use the controller to choose but someone plays, you will enter the player information page with black background and white text.

“PLAYER-1

STAGE-1LEFT-5

SCORE00000000

HISCORE0000000”

“Player 1

Level 1 Life 5

Score 00000000

The highest score is 000000000”

When you officially enter the game, the protagonist controlled by the player appears in the center of the screen, and the red and blue color matching is more conspicuous in the game.

Because of the non-single-screen mode, in order to display all the contents of this level, the screen first moves to the right and then to the left, showing the terrain, gold, and the position of the enemy of this level game.

The game officially began. As the main producer of "Gold Digger", Shinochi Nakamoto sat on a chair, holding a small red and white machine handle in his hand, and controlling every move of the villain.

The villain climbed up and down, kept digging holes, and combined with the unique music, he got all the gold, passed the music and appeared, and a ladder leading to the next level appeared.

"Oh yeah!"

The moment the gold digger climbed up the ladder, the entire game department office was filled with the sound of celebration.

"Success!"

"The game runs successfully!"

“The brick wall I drew is so beautiful!”

"Wouldn't that sound of walking be too strange? I feel a little brainwashed after listening for a long time."

"Where is it? I think it's pretty good. The tanks of "Tank War" have been ringing all the time. Isn't there a lot of people playing the arcade version? I heard that they will also transplant red and white machines recently."

The game minister interrupted the blowjob, and he said, "Nanoho, go and send the fax to the US side and send the game screen. Hikaru, take off the cassette, pack it, and get a new red and white machine. I will go to the airport later and find someone to take it to the US side in the afternoon to let the US side see our game. Once they agree, they can submit it to Nintendo for review and ready for release.

Let's celebrate tonight, by the way, you'll come too, Takahashi."

The game department director, who is not very old, called the president after arranging the matter, which is the president Hiroshi Kudo, the brother of the president Hiroshi Kudo.

As an extra-staff member of the game department, Takahashi is also very happy that the game "Gold Digger" has also incorporated a lot of his efforts.

Joining the development of this game in the middle gave him a preliminary understanding of the development process of the Red and White Machine Games and a basic concept of game production.

After experiencing the development of several games and being familiar with the entire production process, even if he really formed a game development team, he would not be frivolous and at a loss.

"Takahashi!" Nakamoto waved at Takahashi.

"What's the matter?" Takahashi walked through the office of the demons dancing around and walked to Shinichi Nakamoto who had already wrapped it.

"I applied to the president and start the next red and white machine game soon. Are you interested? The game prototype is already available. It is a technical sample I made when I first came to the company. You can play this game first and talk about your feelings." Shinichi Nakamoto turned on the computer and ran a game with a very psychedelic picture.

Takahashi clicked on the game, and the game's picture was very rough, but after playing this game for a little while, he found that this was actually a game he was very familiar with - "Bomb Man".

"Is this game called "Bombman"?" Takahashi asked.

"Not called "Bomb Man" Nakamoto smiled, looking proudly at the game he made, and he said, "It's called "Bomb Man". What do you think of this name?"

"..." Takahashi did not answer immediately. He was very sure that the game he remembered was called "Bomb Man".

It is an inconspicuous game with a slow pace and a naive picture. But it became popular, not only in RB, Europe and the United States, but also in China.

It was so popular that it was copied by a Korean company, and then by a Chinese company. Then the two companies filed lawsuits for whom they copied, and they started to fight first.

Its gameplay is very distinctive. It placing bombs in the cross-type explosion range to blow up enemies and brick walls, and finally find the exit.

Strengthen your abilities through props, so that the originally weak characters can grow slowly, but if you are not careful, you may be crushed to pieces.

The most annoying thing is not being killed by the enemy, but being blown to death by yourself.

Especially if you keep yourself in a dead end, you can't see the King of Hell immediately.

I can only wait for the moment when the bomb I put down committed a crime and slowly exploded.

This experience is very complementary to the "Digging a hole for yourself" in "Gold Digger".

Takahashi read it over and confirmed that his memory was not wrong, but is there really a difference between "Bomb Man" and "Bomb Man"? No.

He followed his thoughts just now and said, "Is this game urgently produced? I think the gameplay is a bit similar to "Gold Digger". It is better to just use the villain of "Gold Digger" as the protagonist."

"You think so too?" Nakamoto's eyes were about to pop up. What is a confidant! This is a confidant!

Without reviewing the length, he hugged Takahashi with exaggerated movements and said, "I think so too. Do you have time tonight? Why don't we start making this game tonight?"

Takahashi thought for a while, nodded and said, "I have time."

"It's great, let's make it quickly. "Golden Digger" is so fun and will definitely sell well. When the time comes, "The Bomb Man" will be launched, it will definitely sell well."

A person who focuses on technology may not care about money, but may care about name. Shinichi Nakamoto is the latter. The reason why he dropped out of college to make games was that he dreamed that one day the game he made could be played by millions of people.
Chapter completed!
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