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Chapter two hundred and ninety-eight deep sea terror snake

Like their distant relatives, the fish tail will become two legs as long as they leave the water surface, but at the same time they will lose the ability to speak.

Chen Yi only heard their roar, but didn't know what these guys were saying.

The shadow flashed, and five arrows were already rushing out quickly, hitting the head of a sea mermaid. The huge twisting force of the shadow perfectly showed it on the crossbow arrow, and it bluntly penetrated the skin of these mermaids and nailed it in.

The sea mermaid, who was hit by a huge impact, couldn't help but fly backwards, staggering and falling to the ground, and her head hit the wooden barrel behind her.

The pointed coral helmet directly knocked open the barrel, and the bright red wine spilled out.

"Roar!" Seeing that his companion was injured, the other sea mermaids couldn't help but roar. The cheeks on their mouths immediately unfolded, venting their anger in their hearts.

Chen Yi didn't want to get involved with these guys more.

The ship was stranded and the bow was damaged several times. Chen Yi had put this copy down before. It was because he had fought with the sea mermaids here for too long. The sea water immersed on the deck. The sea mermaids recovered their fish tails, and their speed increased by 20%, and more sea mermaids were attracted.

Now is the time.

Although Chen Yi only has three turns now, it is relatively easy to deal with these sea mermaids who are only in the fifties.

In fact, the easiest person in this dungeon is probably the fighter.

Most of the fighters' moves are boxing, but after the third turn, there are a lot of bloody skills. Take these sea mermaids as an example. As long as the fighters can make a combo, they can trigger the instant kill skill - tear apart.

The fighter can hold the arm of the sea mermaid and raise one foot to the chest of the sea mermaid, and then directly tear the sea mermaid in half.

Because the animation effect of bloodline is very real, this scene is extremely bloody. Chen Yi only saw on the official forum that a fighter opened this dungeon on the official forum, and most of them rely on this move. There is no way, the fighter's attack is not high, and the attack is quite physically consuming. Although this move is powerful, it is only limited to human-shaped wild monsters. Moreover, the wild monsters killed with this skill can only allow the fighter to gain 20% of the experience.

Even so, tearing apart is a leveling skill that many fighters love.

He quickly solved these sea mermaids, and Eason Chen quickly left the deck and ran towards the cabin.

It's still the same thing. If you stay on the deck for too long, too much time will be wasted, and the ship will sink, and you will be surrounded by endless sea mermaids. Once that happens, the difficulty of the copy will increase by at least ten times - either you will fight with these sea mermaids to kill them all. However, the longer you fight, the more sea mermaids will come. Or you will find a way to escape and wait for the second sea mermaid to come.

However, in the past life, many fighters like to level up during this period. According to the current experience of level 50, one copy can increase the experience by at least about 2%. This is faster than players who spend three or four weeks outside to swipe monsters.

Of course, Chen Yi wouldn't care about these things.

The legendary team took a day to kill two bosses, which was no faster than the experience gained in this dungeon, and it was not too boring. After kicking away the wooden barrel blocking the road and the falling mast, Eason Shen rushed into the cabin.

The cabin is a bit narrow, only about two meters and five meters wide, and can accommodate four or five players walking side by side.

Due to the strength of the tentacles of the ship, the surface of the ship is a bit tilted, and the entire cabin is in a tilted state. Many places have been broken, and the sea water is pouring back into the cabin. Chen Yi doesn't care, and it's useless to take care of it. This is not a place for fighting. You have to keep moving forward and only after entering the inside of the cabin will you meet the first small boss.

The first boss is the Deep Sea Horror Snake, but it's just a guy with a head.

The cabin of this cabin is relatively wide, and it belongs to the trunk of the boat. At first glance, it is a flat terrain. Many players have suffered a secret loss here, but they don’t know where to move. They just rushed forward. As a result, they were bitten by a deep-sea terrifying snake suddenly rushed out from under the cabin, and they ended up hanging here.

Of course Chen Yi didn't, so he walked very carefully.

Just as he walked past the thirteenth oil lamp in the cabin, the cabin suddenly shook, and the cabin covered with wooden boards suddenly cracked, and the water splashed with the wooden boards, spreading all over the ground. A deep-sea terrifying snake was drilling out of the cabin with this piece of gravel and wood slag. On the side of his head, a big mouth full of dagger-like teeth suddenly stretched out to stop him and bit Chen Yi.

The deep-sea terrifying snake's head has limited space to move in the cabin, but it is quite large. If the player has not stopped before entering the thirteenth oil lamp in the cabin, and goes too deep, he will definitely be bitten by this bit. The deep-sea terrifying snake's teeth are highly toxic and have 20% broken limb effect. Only if the broken limbs appear in the dungeon will recover after the dungeon is finished, but it cannot pass the dungeon. Chen Yi stopped in time, so the appearance of the deep-sea terrifying snake did not disturb him at all.

The long sword quickly crossed in front of him and quickly retreated.

If the deep-sea terrifying snake cannot bite the opponent for a certain period of time, it will turn into a collision. If the defense is not properly done, it will be hit and enjoy the dizziness for a while. However, the deep-sea terrifying snake also has water magic, and the continuous water arrows during the player's stun are enough to kill the player in seconds.

There are only these two difficulties when fighting this little boss.

As long as you can pay a little attention, you won't be hung here.

However, the entire copy process must be paid attention to time. If time is entangled for too long, the sea mermaid will chase after the ship.

The little boss is not worth mentioning, just let the player get familiar with the process of dealing with the deep-sea terrifying snake. In about five or six minutes, Chen Yi solved the deep-sea terrifying snake and continued to move into the cabin. Chen Yi has not forgotten to record the image, and this strategy must at least cause other guilds to bleed at one time.

There are also certain skills to deal with deep-sea terrifying snakes.

The sea snake has scales like fan blades on its cheeks. As long as the scales are unfolded, the sea snake will inevitably suddenly hit or bite, which also requires timely avoidance. However, it is impossible to avoid the head, because the background of the dungeon is in the cabin, and many players will wisely enter the houses of the cabin.

These houses are graves!

Once the player disappears into the vision of the deep-sea horror snake, the deep-sea horror snake will release water magic frantically, and may be trapped and killed in the house.

This is a game on P2 that was the most popular game decades ago, called "God of War". This copy of bloodline commemorates this game, so it copied the scenes in the copy intact. After hanging up the sea snake, you have to walk through some cabin-type mazes, and then go to the other deck.

Kicking open the cabin door, a big storm suddenly caught my eye.

In the sea, such storms are very common. Some guilds must go to the altar to change the weather when going out to sea, otherwise when encountering a big storm, the ship may be destroyed and people will die. The rain on the deck will pour and the waves on the sea will be overwhelmed.

Looking from afar, next to several huge reefs, a deep-sea terrifying snake with three heads was rising up with its head held high, turning upside down. Countless ships sank into the water under its rampage. This three-headed terrifying snake is the **oss of this copy.

In addition, there are some independent militias on the deck that are forming themselves to deal with some bat monsters. Some seamen are chased by bat monsters and running around on the deck. Once caught, they will be a corpse without a single body.

These bat monsters are some orcs with bat wings. They often appear where deep-sea terrifying snakes appear.

The appearance of deep-sea terrifying snakes is to destroy ships, and their appearance is to hunt seamen on ships. Therefore, the appearance of bat monsters often means that the deep-sea terrifying snakes are already waiting for an opportunity to attack the ships... These bat monsters are more difficult to deal with than sea mermaids, because they are all flying in the sky, and players can only hit them when they fly down to attack.

And it is quite cunning. Once the player reveals the intention of attacking them, they will fly into the air as soon as possible. Of course, if the player leaves his back to these guys, the bat monster will also sneak attack the player as soon as possible.

There are skills to deal with these bat monsters. They use the crew as a guise, and then the players hide in the dark to catch these bat monsters and kill them one by one.

There is another way, no matter these bat monsters, they will rush over to deal with the final boss. However, this is equivalent to burying the back path for themselves, because if these bat monsters are left behind, then when they fight three deep-sea terrifying snakes, these guys will definitely appear and make trouble.

So Shen Yi naturally would not let these headaches go.

Fortunately, these guys have thin blood. Among the wild monsters in the dungeon, the total blood volume is only about 100,000, so I can't stand it for a few moments. If you are a fighter, just pull the wings of these guys open and throw them into the sea water, and you will be killed instantly.

However, Rangers also have good skills to deal with these wild monsters - Round Stick Dance.

As long as you pull these guys to your side and then beat your old fist, you can get rid of most of your blood. There are a total of 100 bat monsters on this deck, and each time you kill one, you will lose one when you deal with the little boss.

There are two more weird points here.

When you walk to the front guardrail of the deck, a deep-sea terrifying snake will jump out of the deck. Or when all the bat monsters on the deck are hung up, a deep-sea terrifying snake will appear. Therefore, when dealing with these bat monsters, you should also pay attention to the positioning. If you are not careful and move too hard, you will directly lead the deep-sea terrifying snake out, and you will be hit by both sides.

Shen Yi naturally would not make any mistakes in this regard.

Holding the shadows, he lured all the bat monsters flying in the air one by one, and then used his skills to capture them from the air. In fact, it would be no problem to deal with them. However, if the crew members suffer, they will be dismembered by the bat monsters one by one. Anyway, even if these crew members are saved, the mission will not be triggered, so many players will not care about their life or death.

After dying up these bat monsters, the second little boss appeared.
Chapter completed!
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