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Chapter 61 The Virtual Era (1)

Liu Cheng looked at the almost real scenes projected in the 4D device, and couldn't help but feel excited. He seemed to see his powerful appearance in the future virtual game.

Whoever can take the lead will be able to dig out the first pot of gold.

How to dig this mountain of gold, he already has a basic context in his mind. First, he continues to be a mercenary in exchange for funds to maintain daily food, accommodation, water and electricity, and then improves his level to get higher commissions. This is just the most basic coolie job, and anyone can do it. It is better to continue working than to do this.

He also has no intention of organizing a trade union and group to make money. He does not have the funds and strength yet. He wants to do it by relying on this game to support himself and then improve his skills in this game. He believes that with the vitality of this game, it is enough to earn enough money for retirement and retirement.

Liu Cheng's idea is also the idea of ​​many players. They are tired of working, working every day in the traditional industry, living a life of leaders and customers, and not wanting to continue living that kind of life, and wanting to pursue a new lifestyle.

………………………………………

Jinglei Entertainment Company, which is in the meeting, certainly did not consider the ideas of this group of people at this time, although these people are their potentially strongest supporters in a sense, and can also be said to be a link in their gaming industry chain.

Several upper-level people are now arguing whether to learn from Google, establish an open game camp, or learn from Apple, establish a completely closed game ecosystem. The bigwigs in these two computer companies have two different survival modes. They both survive and develop well, and there is no advantage or disadvantage at present.

They each hold their own opinions and have sufficient reasons, but where they go in the end depends on Ling Chen's choice.

"Opening is an inevitable trend in the future. Players' tastes are diverse. A game cannot be unified in the world. We only master core technologies, and then require other manufacturers to develop virtual games in the new era according to the standards and protocols we have set, and to conduct unified networking in the future to truly build virtual games into a second world of human spirit." Ling Chen said this, which was beyond the expectations of most senior personnel.

He knew that what would happen in the next 20 years would certainly not seek any monopoly position. Although this would be able to get the greatest benefit, the time was too slow. He needed to screen out a group of people as soon as possible. Therefore, more organizations and individuals must join the game to the greatest extent in order to meet his interests. Otherwise, it would be a waste of precious time. As for the money and interests that people pay attention to now, they are essentially labor and resources. After the catastrophe, these things are the least valuable. At that time, the high-value things had completely exceeded human imagination.

"This, Mr. Ling, it's a pity. Mastering this technology can completely build our company into the world's number one Internet entertainment company," Jiang Shaoping, general manager of the customer service center, still wants to make the final effort. Perhaps Ling has never seen the importance of this technology, but she, who has a deep understanding of players, fully understands how fatal attraction this virtualization technology is to players. As long as you spend more effort to improve it, you don't even need too much creativity. Just imitate the creativity and design of many classic games in the past, and use the gimmick of players playing the role of real characters, rather than the characters that can only let players bring themselves into the protagonists in the past.

Imagine a scene where you can interact with the plot NPC in the game. Even if you can only develop according to a fixed plot, it is a huge **. Jiang Shaoping fully understands that since you can completely imitate the player's actions, it is only a very simple thing to build a complete player image. At that time, the player will play the game himself without having to substitute the built characters anymore. This will greatly enhance the player's immersion in the game, and will have fundamental progress compared with the previous modes.

It is precisely because of the technical gap that in the past, those games had to use game characters to limit players' freedom in the game world with fixed actions and dialogues, which allowed the game to be realized and greatly separated the distance between players and games.

However, Jiang Shaoping didn't know Ling Chen's true thoughts, so how could he know why the other party insisted on being open? Her persuasion was destined to be useless.

In contrast to her, Kang Cheng, the R&D director with a unique idea, sang a hymn, "It is worthy of being Mr. Ling, who is far-sighted. This open attitude will definitely win great praise from his peers, greatly reduce the pressure on the development of our company's market, and quickly recover funds, and better expand the game market. Even with the promotion and use of this technology, it can be expanded to many affiliated industries. As long as you master the research and development and confidentiality of core technologies, you can continue to make profits."

Several other senior executives did not comment on this. For them, it was correct to just follow Ling Chen's instructions. They did not want to publish their unnecessary views.

Under Ling Chen's instructions, Jinglei Entertainment Company quickly set the tone and provides this somatosensory technology to the outside world in the form of issuing technical licenses, and its technical core is naturally confidential.

The specific technical support methods and charging forms were also quickly formulated. Combined with the characteristics of the current technology and preventing pirated versions, the cloud service charges are used to charge according to the number of services. The specific charging standards vary according to the country and region. The overall principle is to charge according to the number of times the action imitation service is requested. The more popular the game, the higher the charge. For games with smaller scale and fewer audiences, there is no need to spend too much use, which facilitates the popularization of this technology.

As for patents, since the real implementation of this technology is not based on modern technology, it is maintained in the form of internal confidentiality and does not apply for national patents, but applies for a legal sales license in the form of a company's software product service that is packaged to the outside, and its internal algorithm is not disclosed.

In this way, other game companies can also launch games with virtuality levels that are no less than "Ouhan-Fengyun" in a very short time. It seems that this game will soon lose its first-mover advantage, but Ling Chen has already made more preparations. His long-term purpose is not something that ordinary people can guess.

As long as those game companies are tied to their chariots, the huge player resources they have accumulated cannot escape his control. Most of the players are young and middle-aged people in this society, and they are the group with the highest spiritual potential.

This can help him complete this talent screening work in the shortest time. As for how to use these player resources, he will of course step by step make companies that use this simulation somatosensory technology be forced to accept the standards he set. In these standards, many elements that can identify the spiritual potential of human beings will be added. The simplest thing is to use more advanced simulation functions, such as the complete opening of pain, you must pass certain test scenarios.
Chapter completed!
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