Chapter 0031 Manufacturing System of Star Games
The clock pointed to 13:00, and in the command room, Wang Chang ordered, "Everyone has a rest and have lunch."
"Today is quite special, I can only feel sorry for everyone and eat hamburgers in my seat."
The time after the service was opened was very precious. Wang Changrang's lunch prepared by the administrative department was burgers and coffee, and everyone had a meal in their seats.
Including Wang Chang, he also ate hamburgers and enjoyed the people.
Wang Chang continued, "After lunch, students in each department responsible for manufacturing numbers, please start the production number plan."
"Other students, please continue to do the [500,000 ned task]."
While the girls have lunch, let’s introduce the manufacturing system of the Star game.
As mentioned earlier, there are four blueprints for manufacturing products, production raw materials, production skills, and production lines.
The production skills here refer to the skill requirements for manufacturing numbers.
The manufacturing skills of low-level goods have relatively low requirements, while the manufacturing skills of high-level goods have very high requirements for production skills.
The products made in the "Star" game have a basic concept of "technology level".
The lowest technology level is level 1 and the highest is level 5. In previous lives, players generally used t1 and t2t5 to represent the technology level.
Among the 5 technology levels, only t1 and t2 products have original blueprints and can be manufactured in unlimited quantities.
The t3, t4, and t5 products only have the copy blueprint, and the manufacturing quantity is limited by the number of production licenses for copy blueprints.
Here we will only introduce t1 and t2, which are the fundamentals of manufacturing systems.
First of all, the source of the original picture. T1 original blueprint, for sale in NPC; T2 original blueprint, from scientists.
The second is to produce raw materials. The t1 product requires conventional ores produced by asteroid belts; the t2 product requires satellite ores produced by satellites.
Today is the first day of service opening, and t2 is still far from the two studios. Let’s focus on t1 manufacturing, which is one of the key points of the D-day plan.
The original blueprint required for t1 manufacturing is the simplest. Buy it directly from the npc company. As long as the npc company is engaged in manufacturing, the original blueprint will be sold.
The original blueprint of the t1 spacecraft was bought by companies of all races.
The original blueprints of ship equipment such as mine guns and container compartments are sold by 6 NPC companies.
For players, buying a blueprint is not a problem, the problem is the money to buy a blueprint.
Frigate-class original blueprint, millions per picture.
Industrial ships, tens of millions.
Cruisers cost 50 million to 200 million ned.
As for the original blueprint of battleships, it ranges from hundreds of millions to twenty billions.
A more advanced flagship is even more astronomical. The highest-level Titan battleship, the original blueprint is 50 billion ned per picture!
Selling blueprints is one of the important ways to recycle ned in the system.
Let’s introduce the minerals needed to manufacture t1.
Only a few of the following seven ores will be used in the manufacture of t1
Three titanium alloy
Crystal-like glue
Silver-like super metal
Isotope polymer
Supernova Nokrostone
Crystalline quartz core
Super phage
Note that only the above seven ores will be used, and these seven ores are collectively called t1 or general ore.
The rarity of the seven types of ores ranges from low to high in the above order. The lower the ore, the greater the amount used during production.
The source of the t1 mine is the refinement of the refinement number.
Minerals dug from the asteroid belt, or spacecraft and ship equipment, can be refined objects.
Different things, the types and quantities of refined t1 ore are different.
One thing to be particularly stated is that the ore dug out from the asteroid belt. The ore cannot be directly used for t1 manufacturing. It must be refined into t1 ore before it can be used for t1 manufacturing.
Wang Chang needs five products manufactured by various departments of the studio today.
[Strange Rock Class], this is a type of G-class second-class frigate. The spacecraft is characterized by increasing mining speed.
[Ascenary Class], a Class A-class industrial ship, the industrial ship with the largest container capacity when its skill level is low.
[Punisher Level], Class A-level second-level frigate, Wang Changzao used to provide low-level transportation tasks for scientists.
[First-level mine gun], for use with [Single Rock], this thing has twice the mining efficiency of miners.
[Container cabin], used for industrial ships, is to increase the capacity of industrial ship container cabins, and industrial ships must be equipped.
To build these things, the original blueprint doesn’t cost much, the difficulty is the t1 mine.
Wang Chang's solution is to purchase a large amount of novice equipment from NPC and refine it into T1 mine.
Before we created a large number of [Strange Rock Level], we could only use novice ships to mine. The efficiency was too low and Wang Chang could not afford to waste this time.
"Star" is a sandbox game. The spaceship NPC only sells one type called shuttle, and the ship equipment NPC only sells for novices.
Novice mine gun, novice laser cannon, novice rail cannon, novice shield recharger
This kind of equipment that is first-hand for "novice" is characterized by being useless, cheap, and has no requirements for skills.
Taking the mine gun as an example, the t1 mine gun requires skill [Asteroid Mineral Collection], but the novices mine gun does not have this requirement, and everyone can use the novices mine gun.
Compared with mining, it is a very loss to buy newbie equipment from NPC and turn it into T1 mine.
For example, the initial T1 ore trititanium alloy has a market price of 3ned per unit in the past life, but it costs 15ned to buy a shuttle machine to refine the trititanium alloy from NPC.
Almost 5 times.
The profits of manufacturing are very meager, and it is unacceptable to double the cost by 5 times.
However, the situation on the opening day is different. Today’s time is the most precious, and the cost of time is the biggest cost.
Use the money collected from [500,000 ned mission], buy the original blueprint, buy NPC supplies and dismantle them into T1 mines, and then create the spacecraft and ship equipment needed by salesmen. This is the most efficient solution.
On the day of the D, the miner's skills were very pitiful, and he drove a frigate mining ship like [Singyan-level], and the mining efficiency was too low.
Why did Wang Chang build [Qianyan Grade] to mine? It was because he could only dismantle three titanium alloy, crystal-like glue ore, and silver-like super metal.
However, to build a better spacecraft, it is necessary to use homogeneous aggregates, which can only rely on mining or dismantling and advanced equipment.
On the day, the salesmen were not skilled enough to fight NPC pirates and could not compete with advanced equipment, so they could only use mining frigates to dig in the asteroid belt.
Today, the work of manufacturing numbers is very simple. After navigating to the designated space station of the designated galaxy, buy NPC for Blueprint, and also buy NPC for T1 mine.
After the skills arrived, I immediately went to the production department to manufacture in large quantities, laying the foundation for the plan after 18 o'clock in the evening.
The production speed of the second-class frigate is very fast, and one can be built in 5 minutes.
Industrial ships are slow and require 15 minutes of production time.
The container compartment and first-class mine gun are both small things, and the manufacturing time is in minutes.
I also want to say that a manufacturing number is limited in quantity for products manufactured at the same time.
Any game character can start one manufacturing, but to start two at the same time, you must support the skill [Mass Production Technology].
[Mass Production Technology] Every time the skill is upgraded to 1 level, you can start one more manufacturing.
It is impossible to increase the level of [Mass Production Technology] on the first day of the game. Wang Chang's choice is to open multiple manufacturing numbers.
Chapter completed!