The card playing god who passed by Yu-Gi-Oh!
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The card playing god who passed by Yu-Gi-Oh!
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History
Author:
Serpent of Tyranny
Status:Completed
Time:2022-10-18 22:38
Update:
Turn332. Maybe, maybe with the finale
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No matter how weak a card is, it has its own power. This is a story of returning across endless time and space. The protagonist is still the protagonist—Guangchuang: Do you need the power of a god? Sister You: Do you need the power of an elf?. ..
Latest Nine Chapters
Turn332. Maybe, maybe with the finale
Turn331. Reincarnation, Relief and Divinity Recovery
Turn330. Light, Darkness and the Scourge of Doom
Turn329. Fields, Fields and Closed Hearts
Turn328. Madman, a thought and the struggle for survival
Turn327. Obedience, The Divine Comedy and The Last Christmas
Turn326. Intelligence, generation deadlock and scheming
Turn325. Ares, loop and U-lock
Turn324. Fight, not only with colorful light
The card playing god who passed by Yu-Gi-Oh!
Prologue
Turn1. Everyday, Idiot and True Protagonist
Turn2. Numbers, Gods and Dimensional Walls
Turn3. Curiosity, clues and fortune-tellers
Turn4. Light Dragon, Dark Dragon and Sacred Inscription
Turn5. Enlightenment, believers and new teachers?
Turn6. Entry, fate and mess
Turn7. Black Light! Twinkle and Team G!
Turn8. Hold on, hope with WSM!?
Turn9. Preaching, teaching and in the rainy night
Turn 10. Before the rain, the old man and the battle are coming
Turn 11. Confrontation, recreation and doppelganger
Turn12. Photon, Time and Space and the Dragon Rider
Turn13. Was Kang, suppressed and couriered to
Turn14. Victory, escape and do not care
Turn 15. Abyss, left and right and madness?
Turn16. Collapse, Florist and Lollipop
Turn17. Bodyguard, Butterfly and Dragon Dragon
Turn18. Hope, truancy and groundhog
Turn 19. Adventure, Danger and Scientists
Turn20. Destiny, Transformation and the Lost
Turn21. Trading, Zeros and Disorders
Turn22. Embarrassed, run away and come with me
Turn23. Conversation, Brainwashing and Lurkers
Turn24. Reckless, Thief and the King's Key
Turn25. Player, Greeting and Mummy
Turn 26. Blue Eyes, Galaxy and Dark Dragon
Turn27. Winning, sacrificing and not good at
Turn28. Missed, chance encounter and Lucifer
Turn29. Opening, Fishing and Traps
Turn30. Victory, Routines and Anti-Routines
Turn31. Lamb, Secondary Two and Little Dot
Turn32. Idol, Black Dragon and Why
Turn33. Interrogation, Mask and FANSERVICE
Turn34. Hunter, prey and wisher take the bait
Turn35. Thorn, Mechanical and R7 Pseudo
Turn36. Steel Flame, Reversal and Life Blocking
Turn37. Metaphysics, blood and will issues?
Turn38. Steel, Persuasion and Physical Duel
Turn 39. Hunter, Murderer and Savior
Turn40. Machinery, Insects and Crossroads
Turn41. Crushing, cutting and perfect settlement
Turn42. Family banquet, prayer and yearning
Turn43. Cheating, getting caught and opening the cage
Turn44. Confirmation, clues and concerns
Turn45. Advice, sell out and eat melon audience
Turn46. Brother control, cheating and non-existence
Turn47. Food, Reviews & Cooks
Turn48. On the spot, immediately arrive with the actors
Turn49. Hatred, Answers and Inseparables
Turn 50. Release water, consequences and being flagged
Turn51. Hand Pit, Identity and Prayer
Turn 52. Visit, Belly Sword and God Operation
Turn53. Adventure, Trembling and Ladies
Turn54. Standard, banquets are all scum
Turn55.boss, the final duel with the galloping fog
Turn56. Beginning, Elimination and Slaughtering Game
Turn57. Escape, queue cutting and five materials
Turn58. Delay, exploit and be exploited
Turn59. Play, Yuzuo and Underworld
Turn 60. Reboots, Returns and Half-Life
Turn 61. The King of France, the elimination of the bombing field and V
Turn62. Fighting the fire, inheriting and guiding
Turn63. Combination, Foreshadowing and Ending
Turn64. Calculations, Keys and the Great Escape
Turn65. Search, the old man and I refused
Turn66. Confrontation, Change and Mystery
Turn67. Sales, strong sales and layout
Turn 68. Recovery, Whispers and Married Couples
Turn 69. Leaps, Puzzles and Lurkers
Turn70. New Card, Obstruction and Grumpy Old Pigeon
Turn71. Eat, sleep and hang up
Turn 72. Underground, the giant cannon meets the enemy
Turn73. Awakening, hatred and super regeneration
Turn 74. Suppress, block and crush
Turn75. Destruction, contract and peace
Turn76. Cage, the outcome is good for you 6 ah
Turn77. Infinite, Definition and the New Outer God
Turn78. Idol, Special Training and Pediatrics
Turn79. Dinner, fainting and special training
Turn78. Freshmen, which class do you have confidence in?
Turn79. Confiscated, hallucinations and slipped away
Turn82. Field, perfect hand and crumbs
Turn83. Dispute, Interlude and Groundhog
Turn84. Since the pit, the first time and the burnout period refers to the author
Turn85. Doom, Gluttony and Reward
Turn86. Kill! Flash! Mistake me with the delay!
Turn87. Genius, name and Taiyaki
Turn88. Encounter, Clockwork and the enemy are coming
Turn89. Resolve, idea and travel late
Turn90. Reinforcement, juxtaposition and counterfeit goods
Turn91. Doubt, Betrayal and Lemon
Turn92. Sincerity, Containment and Big Surprise
Turn93. Excessive, Fusion and Magnetism
Turn94. Chestnuts, Overwork and Gugugu
Turn95. Ideas, Ambush and Uninvited Guests
Turn96. Sneak attack, reflection and taking for granted
Turn97. Friendship, Games and Someday
Turn97. Police, Stranger and Restocking
Turn98. Distortion, decision and consequences of short circuit
Turn99. Satellite Cannons, Misunderstandings and Spring Has Come
Turn100. Review, Curiosity and Long Distance Relationships
Extra - the world
Turn101. Teammates, fans and school festival
Turn102. Extra large, train and pit teammates
Turn103. Sugar, Blow and Extreme Despair
Turn104. Guarding, Dedication and Harem Fire
Turn105. Timing, Hidden and Infernal Affairs
Turn106. Doubt, entanglement and extravagance
Turn107. Preparation, family and smooth sailing
Turn108. Volley, Chaos and Dead Sea
Turn109. Disadvantage, truth and ridicule
Turn110. Turning, Encouragement and Finale
Turn111. Infection, Blackening and Blind Tombs
Turn112. Trust, Counterattack and My Turn
Turn113. Apology, Know and Destroy the World
Turn114. Gangster, Abyss and New No.
Turn 115. Heart City, Ruins and Dark Dragon
Turn116. Messages, Accidents and Pegasus Heroes
Turn117. Legends, Connections and Leaders
Turn118. Horror, Apology and Adventurer
Turn119. Goodbye, Mean and Hodgepodge
Turn120. Initiate, God Shadow and Soul Absorbing Dragon
Turn121. Parry, disguise and chaos
Turn122. Bear, Fighter and Insomnia
Turn 123. Change, Secret and Beat the Black Whistle
Turn124. Doubt, failure and unexpected encounter?
Turn125. Dragon's Trial
Turn126. The end of the war
Turn127. Did you see that?
Turn128. Like Clusters
Turn129. Cocoon
Turn130. It's a civet cat
Turn131. Vertical flag
Turn 132. The recaptured labyrinth
Turn133. karma
Turn134. Emergency Rescue
Turn135. Road is different
Turn136. Action and Kuroyukihime
Turn137. The possibility of fighting and terror
Turn138. Dangerous
Turn139. Die together
Turn140. Lost with new enemies
Turn141. Cut Hu
Turn142. Missing
Turn143. Looking for answers
Turn144. Surprise
Turn145. Rubbing personality
Turn146. The protagonist of fate
Turn147. Unwelcome guests
Turn148. Balian
Turn149. Life experience
Turn150. Deja Vu
turn151. come over
Turn152. The Fate Bearing
Turn153. Intrusion
Turn154. Huluwa saves grandpa
Turn155. Instant Chaos
Turn 156. Negotiations broke down
Turn157. The brilliance of stardust
Turn158. Escape
Turn159. Discourage
Turn160. Sacrifice
Turn161. The key to the source number
Turn162. Teaching and Obstructing
Turn163. Determined
Turn164. Fallacy
Turn165. Hope
Turn166. Consciousness
Turn167. Sinner
Turn168. Habit separation
Turn169. Human face beast heart
Turn170. Stubborn
Turn171. The highest realm of printing cards
Turn172. debut
Turn 173. Non-full-power Time Machine God
Turn174. The truth of the curse
Turn175. The truth of the curse
Turn176. Zero
Turn177. Pride and Weird
Turn 178. Fall into the abyss of Dragon Fist!
Turn179. Castle in the Sky
Turn180. The Last Power
Turn181. The last stubbornness
Turn182. World Destruction
Turn183. World Reversal
Turn184. Promise, Evolution and Pegasus
Turn 185. End, Beginning and Advance Four
Turn1. Growth rate, parallel and strangers?
Turn2. Escape, girl and déjà vu
Turn3. Reunion, Dating and Beginnings
Turn4. Actions, Secrets and Ways to Solve the Field
Turn5. Uneasy, End with Her Royal Highness Princess
Turn 6. Convention, Memory and Order
Turn7. Lost, Identity and Scared Dog
Turn8. Catch the thief, meet again and suddenly appear
Turn9. First acquaintance? Name and trouble
Turn 10. Weeding, Nostalgia and Refurbishment
Turn11. Rage, Dragon's Breath and Carousel
Turn12. Attention, betting and goodbye
Turn13. Abyss, future and fellow travelers
Turn14. Salvation, sacrifice and redemption
Turn15. Corridor, Moat and Seeing as First Seen
Turn16. Awakening, Picking and Unpopular
Turn17. Truth, White Horse and Confession
Turn 18. Retribution, Diaries and Delusions
Turn19. Guest, invite and join
Turn20. Enrollment, program and deep dream
Turn21. Neighbors, Potions and Traps
Turn22. See through, go public and brush pot water
Turn23. New Weapon, Party and Tsundere
Turn24. Reservation, Silence and Stalker
Turn25. Confusion, Predation and the True Dragon Emperor
Turn26. Construct, Domain and Hide and Seek
Turn27. Fusion, carelessness and arrest
Turn28. Interrogation, Mythical Creatures and Stranger
Turn29. Deja vu, food and emergencies
Turn30. Siblings, Distance and Memory Password
Turn31. Suspension, Thief and Supreme Crystal
Turn32. Arrogance, Greeting with New Players
Turn33. The old friend, jealousy and one mountain and two tigers
Testimonials
Turn34. Iron Wall, Surrounding and Dragon Fist
Turn35. Set the tone, recognize each other and old friends
Turn36. Playmates, Awakening and New Games
Turn37. Quick Attack, Clearance and Joke
Turn38. Notifications, Pendulums & Winners
Turn39. Enrollment, turmoil and rescue
Turn40. Ambush, fans and plot
Turn41. Ordinary bones, anger and lack of grace
Turn42. Conspiracy, suppression and running
Turn43. Prelude, Show and Change
Turn44. Acrobatics, Traps and Act I
Turn45. Entertainment, counterattack and just right
Turn46. Disciple, apprenticeship and clear school
Turn47. Knowledge, physical fitness and duel king
Turn48. Missed, Covered and Restarted
Turn49. Angels, Demons and Magic Toys
Turn50. Entertainment, keep your hands and ask for more advice
Turn51. Dating, Complications and Cuts
Turn52. Nickname, Identity and Mobius
turn53. Instruct, instruct and ramen stalls
Turn54. Wait, Value and Mogutian
Turn55. Helper, shyness and scum!
Turn56. Calculation, scheming and wanting to kill you
Turn57. Strategies, connections and emergencies
Turn58. Meeting, Acceleration and Backhand
Turn59. Recovery, Past Life and Healer
Turn60. Missing, attacking and the strongest duelist
Turn61. Knights, Ghosts and Dimension Walls
Turn62. Drugs, pretending to be sick and the old fox
Turn 63. Troubled, repressed and bright
Turn64.Healing, Deathmatch and Star Sanctuary
Turn65. Dilemma, entanglement and the key to breaking the game
Turn66. Fighting spirit, entertainment and the confusion of grapefruit
Turn67. Quick decision, reverie and handicap
Turn 68. Immobile, X Sword and Meteor Shower
Turn69. Demolition, deathmatch and self-destruct switch
Turn70. Seeing through, confrontation and sixth sense
Turn71. True Dragon, Dragon Star and Broken Army
turn72. Convergence, keep your hands and the Sorcerer
Turn73.LDS, the possibility of tongue-tied and guesswork
Turn74. Disappearance, disguise and distance
Turn75. Unfolding, Evolution and Betrayer
Turn76. Lame, Escape and Correction
Turn77. Progress, association and competition are coming
Turn78. Pathways, Evolution and Tournaments
Turn79. Confident, Rejection & Heartbreak Voices
Turn80. Work, juniors and rivals
Turn81. Selling, Action and Appropriateness
Turn82. Fate, Battle and Countdown
Turn83. On the way home, encounters and wrong expressions
Turn84. Onitsuka, Shrine and Bone Tower Cut
Turn85. Demons, doubt and attack
Turn86. Start, jump and finish
Turn87. Leave, Keys and Crumbs
Turn88. Doubt, ask heart and the most important thing
Turn89. Co-House, Cold and Guardian
Turn90. Practice, follow and have no interest
Turn91. Doubt, Courage and Birds of Prey
Turn92. Self-confidence, sudden death and impulsiveness
Turn93. Escape, Quantum and Intercept
Turn94. Survival, Struggle and Human Limits
Turn95. Thanks, reluctantly with scientists
Turn96. Annoyance, origin and incompetence
Turn97. Maid, here and on the way
Turn98. Girl, Divination and Divination
Turn99. Psychology, Towers and Collapse
Turn100. Destiny, Change and Thunder
Turn101. Fate, Adventure and Not Her
Turn102. Despair, Coincidence and Unexpected Joy
Turn103. Delivery, Intelligence and Wishes
Turn104. Toys, Abandoned Cats and Pan him!
Turn105. Invited, Excluded and Trained
Turn106. Grass, Raptors and Offensive and Defensive Battles
Turn107. Abandoned cats, sincerity and misunderstanding
Turn108. Expand, suppress and kill you
Turn109. Xuanhua, magic and fighting spirit
Turn110. Awareness, Limits and Desire to Survive
Turn111. Time, place and wrong person
Turn112. Awakening, Recuperation and Child King
Turn113. Confusion, inducement and poor memory
Turn114. Dispelling doubts, answering and the final opponent
Turn115. Force, Change and the Trinity
Turn116. Progress, stalemate and a turn attack
Turn117. Dilemma, ignorance and a fever
Turn118. Tranquility, what is wrong with taking the blame
Turn119. Intimacy, the difference between cat ears and steps is too large
Turn120. Guess, the new home and the heart of the Virgin
Turn121. Confession, broken wings and sentimentality
Turn122. Preparation, admission and announcements——
Turn123. Speech, Shady and Doubtful Identity
Turn124. Memory, old enemy and fusion release
Turn125. Ace, Victory and Favorite Fog
Turn 126. New income, ambush and stop!
Turn127. Friendship, victory and do not shake!
Turn128. Progress, Kacha and Guoliangkang
Turn129. Passionate, Fire and Counterattack Moments
Turn130. Crisis, Layout and Thunder
Turn131. Masks, Hypocrisy and Imitations
Turn132. Hunter, Prey and Hunter
Turn133. Entertainment, volley and trader
Turn 134. Block, reason and solitary
Turn135. Alms, Healing and Guessing
Turn136. Trembling, Hunting and Defiant
Turn137. Competition, resonance and adversary
Turn138. Academy, Heart Garden and Outsiders
Turn139. The old friend, Illusion and Cannonball
Turn140. Ward, Silent Hill and Torture
Turn141. Arrangement, Recall and Brain Research
Turn142. Inferring, organizing and taking short breaks
Turn143. Invasion, Wisdom and Victims
Turn144. Crystal, beheading and counter beheading
Turn145. Seals, doubts and tatters
Turn146. Scrap, refurbishment and doing things
Turn147. Interviews, events and runners
Turn148. Second round, nostalgia and outside the rules
Turn 149. Stratagems, Battles and Chaos
Turn 150. Accidents, Frights and decisive moments
Turn151. Full power, fire and invincibility
Turn152. Rest, maintenance and contradictions
Turn153. Melee, division and perfect hand cards
Turn154. Convenience, upgrade and chaos
Turn 155. Slaughter, Legacy and New Battles
Turn156. Melee, chaos and new partners
Turn157. Invasion, Transfer and Animal Husbandry
Turn158. Goodbye, fate and calm response
Turn159. Reinforcement, resonance and shock point
Turn160. Betrayal, Burning and Contradictions
Turn161. Pursuit, Reversal and Husky
Turn162. Escape, Fork Road and Electronic Dragon
Turn163. Farewell, Sinister and Twelve Beasts
Turn164. Lurking, abandoning and retreating
Turn165. Eris Wall, Mutation and Gravity Dragon
Turn166. End, Conflict and Heterospiral
Turn167. Lost, Truth and Poisoned
Turn168. Strike, Lost and Double Fork Knife
Turn169. Lamentation, Regret and the Way Home
Turn 170. Transformation, accumulation and expansion of God
Turn 171. Escape, Commands and Mind Beacons
Turn 172. Crossing, the beginning and being a fool
Turn173. Gentlemen, Acquaintances and Waste of Time
Turn 174. Guidance, persuasion and beating until awake
Turn175. Bombing, Anonymity and New Issues
Turn176. Early morning, miss and drift bottle
Turn177. Fellow, Seed and Unknown
Turn178. Negotiation, Dispute and Black Whirlwind
Turn 179. Breaking the game, trading and hometown people
Turn180. Branch line, poisoning and main line
Turn181. Can't save, wait to die, say goodbye
Turn 182. Relief, gambling and lack of force
Turn 183. Pieces, players and coincidences
Turn184. Admonish, advise and say goodbye
Turn 185. Escape, Pursuit and Three A's
Turn186. Caps, Kills and Disasters
Turn187. Intrusion, vertical and horizontal and weight chips
Turn188. Caught, cowardly and annihilated
Turn189. Registration, Arrest and Prison Situation
Turn191. Five Lights, Four Lights and Heterochromatic Eyes
Turn192. Weakest, Trap and Winning combo
Turn193. Unlimited, fighting spirit and anticipation
Turn194. Assembly, Show and Prison Break
Turn195. Escape, arrest and interceptor
Turn 196. Companions, Betrayal and Council
Turn 197. Interrogation, Obfuscation and Anti-General
Turn198. Power, Compromise and Lucky Cup
Turn199. Reunion, sacrifice and red lotus demon
Turn200. Opening, hesitation and right red mark
Turn 201. Tyrant, Giving Up and Young People
Turn202. Opening, Truth and Speakers
Turn203. Air, trash fish and heart are so tired
Turn204. Bewitched, Counterattack and Amomum Pig Heart
Trun205. Rebel, One Day with Leviathan
Turn206. Surgery, Philosophy and Inner Ghosts
Turn 207. Control, Disadvantage and Banner Killing
Turn 208. Regret, The Furnace and the Coliseum
Turn209. Yugo, Fusion and Polymer
Turn210. Counterattack, bombing the field and the next door
Turn211. Education, Foreign Lands and the Postman
Turn212. Crush, Cannibalism and All
Turn213. Perspective, Heart Wars and Inner Ghosts
Turn214. Muppets, Struggle and Gu Juji
Turn 215. Satellite, Burning and Poisonous Backstab
Turn216. Teammates, prisoners and follow me
Turn217. Slippery feet, one punch and inevitable
Turn218. Second round, beauty and cold butterfly
Turn 219. Destruction, Destruction and Alienation
Turn220. Sprint, start with Niwang Li
Turn 221. A thousand swords, a bitter sword and the end
Turn222. Backhand, revolving and non-persuasion
Turn223. Teammates, Friends and Traditional Arts
Turn224. Reverse Feather, Smash and Big Air Raid
Turn225. Weaknesses, combat readiness and self-entertainment
Turn226. Action, Execute and Extra Missions
Turn 227. Missions, Missions and Mission Impossible
Turn228. Recycling, detachment and eye uselessness
Turn229. Illusions, Tactics and Small Actions
Turn230. Tradition, Moonlight and Anti-Bone Boy
Turn231. Exposure, Hostage and Doom
Turn232. Three rounds, liquid and leakage mechanism
Turn233. Puppet, Fury and Undead Emperor
Turn 235. Caught, fleeing and nowhere
Turn236. Extreme Cold, Freeze and Dog Walking
Turn 238. Lan She, Ghost and the Fall of the King
Turn239. Card change, double spring and infinite burning
Turn239 True. Recovery, Opportunity and Flare
Turn240. Unrest, escape and play
Turn241. Resurrection, tit-for-tat and cosmic wind
Turn242. Ineffective, struggling and rollover king
Turn243. Persistence, Rescue and King to King
Turn244. Lead, miss and Sikang field
Turn245. Ambition, Compromise and Breakthrough
Turn246. Battle situation, mind and caller
Turn247. Blood and Tears, Tone Change and Homecoming
Turn248. Counterattack, get out and see old friends
Turn249. Determination, Contradiction and Harvest Season
Turn250. Infinity, the bottom limit and the invisible
Turn 251. Convergence, Escape and Unscrupulous
Turn252. Transformation, martial law and the light of the righteous path
Turn 253. The poor road, the trapped beast and the bearer
Turn254. Take the blame, decide and come suddenly
Turn 255. Spies, Masks and Travelers
Turn256. Recovery, Healing and New Deals
Turn257. Crossing, reunion and debt
Turn258. Controversy, Horse Racing and Anti-Aggression
Turn 259. Invasion, Destruction and Remnants of War
Turn260. Ruins, Fragments and Mysteries
Turn 261. Alone, Track and Rescue Team
Turn262. Stampede, Actors and Visibility
Turn263. Candy, Mutiny and the Taylor Sisters
Turn264. First, Queen and Amazon
Turn265. Prelude, Bullying and My Round
Turn266. Breakthrough, Blockade and Obstruction
Turn267. Screws, the Army and the Escapists
Turn268. Break in, transfer and jump with chickens
Turn 269. Evacuation, Mission and Door Opener
Turn270. Meet, Rescue and Hit the Jackpot
Turn271. Persuasion, Settlement and Gathering
Turn 271. Questioning, Awakening and Replenishing Soldiers
Turn 273. Counterattack, Difference and the Dust Settled
Turn274. Flowers, Toys and Parallels
Turn275. Hungry, Illusory and One Difference
Turn276. Secret agent, mind and good direction
Turn277. Heart black, hand black and black eat black
Turn278. Denial, beating and feuding
Turn279. Simply, Complex and Loud Conspiracy
Turn280. Military heart, attack and one-hit
Turn 281. Escape, Interlude and Straight to the Tiger's Den
Turn 282. Preliminary Appearance, Mutation and Soul Hunter
Turn283. Distortion, Roots and ABC
Turn284. Perception, side by side with the Trinity
Turn285. First defeat, capture and helplessness
Turn286. Trap, Self-injection and Violent Demolition
Turn 287. Rescue, Accident and the Protagonist
Turn288. Traps, monsters and three-on-one
Turn289. Debt, fist and existence
Turn 290. Incompetence, Situation and Rescue
Turn 291. Interruption, Round and Martyr
Turn292. Disabled, drag and blocker
Turn293. Sunset, the coast and the reunion after a long absence
Turn 294. Kaishan, the bomb disposal and the ultimate truth
Turn295. Guess, Highlands and Pirates
Turn296. Fame, Disruption and Entertainer
Turn297. Recreation, Emergency and Rescue Team
Turn298. Interrupted, Kang Xing and Long Long Long
Turn 299. Mid-scheme, Awakening and Thousand Serious Sins
Turn300. Arrival, Discrimination and Tension
Turn301. Greed, Resistance and Great Crisis
Turn302. Succession, Signal and Galar
Turn303. Past, change and hand card warning
Turn304. Fit, chain and scheming
Turn 305. Limit, reach and cannot coexist
Turn306. Secrets, friendship and too much care
Turn 307. Advent, Contempt and Blasphemy
Turn308. Pain, Limit and Savior
Turn309. Suspicion, the dispute between Su Sheng and his siblings
Turn310. Accumulation, life reduction and explosion
Turn311. Victory, Falls and Raiders
Turn312. Pursue, hunt and rescue rabbits
Gaiden Above the Star Sea has nothing to do with the main line, don't watch it
Gaiden Star Sea Above Two
Gaiden The Story of Sugar on the Sea of ??Stars
Gaiden The Four Above the Sea of ??Stars
Gaiden Five Above the Sea of ??Stars
Turn313. Chase, flee and turn against each other
Turn 314. Reasons, Betrayal and Endgame
Turn315. Fulfillment, gathering and incompetent fury
Turn316. Assassins, Knights and Spiral Shots
Turn317. Despair, defeat and inability to choose
Turn318. Killing, cross-border and dimensional fusion
Turn318. Utilization, suggestion and the balance of mind
Turn320. Heart of Rescue, Unblocking and Unification
Turn321. Engraving, Perseverance and Tyrannosaurus Rex
Turn 322. Slaughter, Fusion and Hunting Forest
Turn323. Confusion, passing and hope of living
Turn324. Autism, blocking and passers-by
Turn325. Trust, hatred and memory interference
Turn326. Calling, Countering and Dragon Swordsman
Turn327. Point, Kill and Escape the Shell
Turn 328. Dragon Sword, Warrior and Irreparable Answer
Turn329. Ending, Ending and the Limits of Humanity
Turn330. Dreams, Negotiations and Only Sending the Brain
Turn1. Loading, bugs and contacts
Turn 2. Anomalies, invitations and historical lessons
Turn3. Guest, Dinner and Brain Institute
Turn4. Return, Awakening and Working Boys
Turn5. Part-time work, collection and task completion
Turn6. Guessing, Entrusting and Peace of Mind
Turn7. Money, Advice and Retirement Heroes
Turn8. Rebirth, Wired and Apocalypse
Turn9. Adventure, Corpse and Hell on Earth
Turn10. Search, collect and first login
Turn11. Disguise, Disguise and Mission Impossible
Turn 12. Consolidation, Efficiency and Beam Up the Ladder
Turn13. Calculations, Traps and Scarecrows
Turn14. Clues, Pastimes and Visual Synesthesia
Turn 15. Lunch, Conversation & Archive Points
Turn16. Life experience, speculation and golden fingers
Turn17. Blocking the road, the opponent and the old acquaintance
Turn18. Suppression, Relief and Traditional Arts
Turn19. Victory, Fisherman and Today's Dish
Turn 20. Lose Weight, Shake and Braveheart
Turn21. Thank you, pigeons and anthropomorphic personality
Turn22. Voices, Discord and Traders
Turn23. Catch bugs, watch horses and the real start
Turn24. Measures, Logout and Counterintelligence
Turn25. Overtime, meetings and assassins
Turn26. Goal, get out and don't care
Turn27. Invitation, Trap and Revolver
Turn28. Opponents, inducements and horse whisperers
Turn 29. Fake cards, foregone conclusion and eel rice
Turn30. Instruct, deal with and image three
Turn31. Tricksters, bait and scammers
Turn32. Autobiography, Phantom and Centaur
Turn33. Traps, Griffons and Killing Lines
Turn34. Annual, daily and leisure time
Turn 35. Bench, Threats and Self-Cultivation
Turn36. Clue, Exodus and Invitational
Turn37. Harvest, grievances and those in charge
Turn38. Cicada, Mantis and Oriole
Turn39. Reinforcement, behind the scenes and tit for tat
Turn40.change, Triangle and Machine Monster
Turn41. Copy, Dispute and Conflict Points
Turn42. In the end, all parties and the king will rule the world
Turn43. King Power, Revealing and Regret for Life
Turn44. Definition, nightmare and not in me
Turn45. Rebirth, Xia and Victim
Turn46. Ambush, Justice and a Chicken
Turn47. Connect, Fusion and Mistake
Turn48. At the end, the younger brother and the windfall
Turn 49. Off the court, manpower and total offense
Turn50. Plan, Unsolved and AI Troops
Turn 51. Overwhelm, call and peck
Turn52. Card hand, victory and abandon evil and follow good
Turn53. Role, over and new characters
Turn 54. Proclamation, Obstruction and Grand Monarch
Turn55. Still fighting, backhand and descent
Turn56. Dealing, tumult and feeding the pigeons
Turn57. Missions, Changes and Repayments
Turn58. Broken Arm, Tracker and Provocateur
Turn59. Tracking, Difficulty and Forced Kick Out
Turn 60. Obstruction, Enemies and Duelists
Turn61. Star Cup, Son of God and Storyteller
Turn62. Relentless, Clues & Unexpected
Turn 63. Conflict, confrontation and guns and bullets
Turn 64. Bullets, borrowing and cheating
Turn65. Lost, Thriller and Angler
Turn 66. Holidays, threats and new traps
Turn 67. Trust, Crisis, and Cleverness
Turn68. Crisis, Opportunity and Definition
Turn69. United, Dementia & Red Reboot
Turn70. Cobweb, Butterfly and Trap
Turn71. Peace, War and Chasers
Turn 72. Bat, Signal and Watch the fun
Turn73. Gambling, optimization and codec
Turn74. Hoarseness, U-Lock and Forced Removal
Turn75. Survival, both seeing and showing mercy
Turn76. Opportunities, struggles and flowers of hope
Turn77. Survival, drawings and your AI
Turn78. Preparation, Dispute and GO Onizuka
Turn79. Warrior, Fate and Burnout
Turn80. Madness, choice and progress
Turn81. Taste, Holy Cran and Che Tianluo
Turn82. Summoning, Temptation and Next
Turn83. Survival, Madness and Pioneers
Turn84. Infighting, Doubt and Mysterious Identity
Turn85. Excess, homology and re-excess
Turn86. Operator, the end is one move away from chess
Turn87. Confrontation, Countermeasures and Induction
Turn88. Slash, thrust and sublime power
Turn89. Reboot, Faith and Trailblazers
Turn90. Sets, Parts & Ignis
Turn91. Identity, rubbing shoulders and meeting
Turn92. Transition, Prologue and Red Warning
Turn 93. Misunderstandings, Lines and Sons of Demons
Turn94. Cold Sweat, Ascension and the Verge of Mortals
Turn95. Consciousness, Goal and Ready to Move
Turn96. Relationships, Horizontal Insertion and Despicable Enough
Turn97. Cards, Locomotives and Ambitioners
Turn98. Puppet, Invite and Stop Flutter
Turn99. Freedom, bondage and caged birds
Turn100. Sparks, Punk and Hyperfactorial
Turn101. Reorganization, resources and repeated horizontal jumps
Turn102. Huairou, growth and show
Turn103. Conspiracy, Recipe and Coincidence
Turn104. Helpers, enemies and connection magic
Turn105. Printing cards, newcomers and data matching
Turn106. Escape, life and rebirth
Turn107. Virtual, reality and powder keg
Turn108. Bombs, Fights and Acceleration
Turn109. Context, sharp weapon and murder without blood
Turn110. Trap, being caught and measuring the price
Turn111. Reason, Chaser and Soul Burner
Turn112. Challenges, Evolution and New Powers
Turn113. Blockade, Breakthrough and Salamangreat
Turn 114. Out of bounds, ruins and demagoguery
Turn115. Teaching, time and pretenders
Turn116. Reason, deception and belligerent
Turn117. Definition, Forcing and Opening Collapse
Turn118. Cumbersome, Weak Chicken and Mutual Pecking
Turn119. Adjustment, Transformation and Fallen Angels
Turn120. Naughty, Lapi VS Lucifer
Turn121. Hugou, ntr and rewards
Turn122. Verification, Exposure and Touch of Evil
Turn123. Infiltrate, encounter with temporary allies
Turn124. Alliances, Opportunities and Obstacles
Turn125. Banquet, Truth and History
Turn126. In the end, Jinghong and the real face of Lushan?
Turn127. Misidentification, encounter and heir
Turn128. Evil deeds, protection and the next generation
Turn 129. Conspiracy, inducement and no way out
Turn130. Deterrence, Deterrence and Invitation
Turn131. Invitation, Underground and Magma Lake
Turn132. Ignorance, fearlessness and the new game
Turn133. Queen Bee, True Face and Ice Age
Turn 134. Momentum, punishment and former executives
Turn135. Meetings, Transactions and Fiction
Turn136. Visitors, Opposition and Persuasion
Turn137. Cages, programs and dolls of fate
Turn 137. The end, the journey and the answer to the attack
Turn138. Peaches, stress and san warning
Turn139. Straw, Golem and Hunter
Turn150. Backhand, Spirit and New Map
Turn141. No waves, visitors and sets within sets
Turn142. Conflict, Targeting and Suspicion Chain
Turn143. Big Surnames, Warnings and Aliases
Turn144. Heaven, Hell and Scarecrow
Turn145. Ingenuity, phantom creation and ingenious snake
Turn146. Block, cut and suffer from it
Turn147. Secrets, Information and Distractors
Turn148. Obstruction, Hints and Strong Companions
Turn149. Physical injury, encounter and creepy
Turn150. Guessing, Killing and Evil Wall
Turn 151. Trap, Price and Cold Heart
Turn152. Resurrection, look at each other and return to you
Turn153. Reality, Fakes and the Seeker Trap
Turn154. Chill, Fantasy and Raiders
Turn 155. Suspicion, Escape and Extreme Cold
Turn156. Conclusion, Doubt and Wooden Pile
Turn157. Creation, Betrayal and In the Name of Hanno
Turn158. Respond, cut flesh and move forward
Turn159. Advice, Accidents and Gore
Turn160. Limbs, Evil Spirits and Lurkers
Turn161. Control, break the game and keep coming
Turn 162. Back pressure, sea tower and hell have no door
Turn163. Return, clean up and restart
Turn164. Resurrection, program and bleak face
Turn165. Problems, hurt autumn and sour smell
Turn116. Dating, Clothes and Suspects
Turn167. Attitude, Warning and Undercurrent
Turn 168. Chain, what to ask and wait for
Turn169. Clearance, Kid King and Attack
Turn170. Disaster prevention, doubles and administrators
Turn 171. Enemies, Lies and Betrayer
Turn172. Sugar, disaster and self-immolation
Turn 173. Cages, skills and torn kin
Turn 174. Turmoil, plans and hunters
Turn175. Divide the meal, let the pear and each other have ghosts
Turn176. Interception, Chase and Clone Technique
Turn177. Swordsman, Kagura and Star Keys
Turn 178. Rescue, sacrifice and the hero of the stars
Turn179. Opening, blood collapse and a myth
Turn 180. Despair, Qualification and Entry
Turn181. Mercy, Dragon Sword and High Speed ??Skills
Turn182. Mantis, Oriole and Destiny of Destruction
Turn 183. The end, the destruction of the group and the devastation
Turn184. Desperate, Hope and Heavy Chips
Turn185. Doubt, Decomposition and Conflict Points
Turn186. Trading, Questions and Anti-Bone Boys
Turn187. Doubts, Answers and Prison Breakers
Turn188. Games, Plans and Deadly Visits
Turn189. The Return, Events and Terminals
Turn 190. News, cuts and war signals
Turn191. Retrieval, Blockade and Mass Arrest
Turn 192. Tracking, Counterattack and Coming
Turn193. Creation, fear and the true cost
Turn194. Doubt, Entrustment and Opportunity
Turn 195. Intrusion, lively and broken situation
Turn 196. Brushing shoulders, chasing death and spoiler
Turn197. Dispute, Catfish and Seeker
Turn 199. Intimidation, Arrival and Truth
Turn200. Rescue, Backstabbing and Terror
Turn200 is true
Turn201. Dragon Fist, Prosperity and Guardian Dragon
Turn202. Illusions, Labyrinths and Rule Breaking
Turn203. Beheading, Conspiracy and Righteousness and Evil
Turn204. Purpose, Memories and Oriole?
Turn205. Trouble, entanglement and contradiction
Turn206. Gauntlet, Cruelty and Ming Jin Retract
Turn208. Thoughts, Loss and Countdown
Turn208 True. Survival, Competition & Monsters & Monsters
Turn209. Stacking, Resisting and Prohibiting Here
Turn210. Decision, Exotic and Scapegoat
Turn211. Monsters, Leaves and Snow
Turn212. Conversation, Daxue and Anonymous Letters
Turn213. Meeting, filth and blood feud
Turn214. Pain, Hatred and the Tower of Hanoi
Turn 215. Passage, Brotherhood and the Mirror World
Turn 216. Ambition, Encounter and Strangulation Cage
Turn 217. Vertical flags, guesswork and crooked fights
Turn 218. Opposition, key and safety bar
Turn219. Meaning, insignificance and pertinence
Turn220. Complacency, Miracles and the Resurrection of the Dead
Turn221. Perception, Unknown and Unsightly
Turn222. Karma, Punishment and Puppet Master
Turn223. Booty, Killing and Cannibalism
Turn 224. Alerting, Arranging and Cannibalism
Turn225. Pain, knife twist and one by one
Turn 226. Traps, Interweaving and Counterfeiting
Turn227. Copy, Invocation and Chain Showdown
Turn228. Chains, Mistakes and Dragon Magic
Turn 229. Legion, Curse and Difficulties
Turn230. Parties, Peeps and Humans and AI
Turn231. Farewell, broken and approaching footsteps
Turn 232. Usurping the throne, the soul and the strong enemy are on the side
Turn233. Choice, sacrifice and changing the world
Turn234. Aggression, Killing and Speed ??of Life and Death
Turn235. Breakthrough, Collapse and Savior
Turn236. Escape, False God and Murder
Turn236. Afterwards, Abandonment and the Fallen
Turn237. Apology, List and Breach
Turn238. Illusory Dream, Hell and the Creator
Turn239. Confusion, Dilemma and One Eye
Turn240. Looking at each other, Yiyuan is here with you
Turn241. Man Sets, Victory and Breaks Out
Turn242. Channels, Shadows and Tin Cans
Turn 243. Obstruction, Opera and Distinction
Turn244. Frontier, Hell and Frankenstein
Turn245. Reality, Imagination and Thought Stamp
Turn246. Transformation, Eden and Disobedience
Turn247. Return, Impersonation and Thief
Turn248. Stakes, Denials and Direct Attacks
Turn 249. Determination, Life and Obstacles
Turn250. Intrigue, Choice and Replica
Turn251. Contempt, Reappearance and Hidden Darkness
Turn252. Risk, Error Reporting and Survival
Turn 253. Prototype, Impaling and Burning in Rage
Turn254. Death, History and the End of the Curious
Turn255. Intimidation, temptation and King's invitation
Turn256. Accident, the culprit and the rush to reincarnate
Turn257. Reasons, Counter-Offers and Under the Shadow
Turn258. Hate, absurdity and you shouldn't come
Turn259. Advice, sadness and joy and imminent killing
Turn260. Two-way, interspersed and anti-surrounding
Turn261. Poised, Ready to Go and Failed to Lie Kang
Turn262. Repression, Love Hate and Wheel War
Turn 263. Conspiracy, trap and DNE move
Turn264. Reincarnation, Chains and Nightmare Comes
Turn265. Summon, Seal and Pig Teammates
Turn266. Breaking the game, the key and turning the tide
Turn267. One blow, sacrifice and earth-shaking
Turn268. Sadness and joy, rebirth and Longtan Tiger's Den
Turn269. Opening, Big Brother and Fatal Error
Turn270. Backhand, victory and defeat and the overarching of the tyrant
Turn271. Farewell, return and old equipment
Turn272. Heroes, Trading and Homecoming
Turn273. In the urn, please and conspiracy theories
Turn274. Reward, Risk and Who You Are
Turn 275. Doubts, clues and game reopening
Turn 276. Disappearance, Tracks and Lurkers
Turn 277. Rebirth, clues and the dead
Turn 278. Reason, Resurrection and Fire Axe
Turn 279. Escape, Hiding and Substitutes
Turn 280. Ascension, the ghost and behind you
Turn 281. Runaways, Monsters and Firefighters
Turn282. Fantasy, Science Fiction and Maleficent Seeds
Turn 283. sustenance, dream come back and look at the abyss
Turn284. The Price, Unreal and From Hell
Turn285. The channel of identity, will and reality
Turn286. Visiting, strong with his eyes
Turn287. Choice, Contribution and Roadblocks
Turn 288. Friends? Enemies vs. Fate
Turn 289. Line of Defense, Blitz and Loading Dragon
Turn 290. Dragon fight, tiger fight and rookie chicken peck each other
Turn 291. Connection, Ritual and Clock Dragon
Turn 292. Mantis arm, close at hand and react with gunpowder smoke
Turn 293. Threats, collisions and fate
Turn294. Devour, the truth and the world of true and false
Turn 295. Reinforcement, Nightmare and Savior
Turn296. Physical, Imaginary and Hidden Knives
Turn297. Infiltration, Elevator and Mystery Adventure
turn298. Crowd, City and Godzilla
Turn 299. Mechanisms, Banners, and Extreme Chill
Turn300. Sea Monster, Escape and Life and Death
Turn301. Sacrifice, Redemption and Global Live Streaming
Turn302. Blackout, Darkness and the Setter
Turn303. Voices, Traps and Dancing Clowns
Turn304. Arguments, indiscernibility and the position of history
Turn 305. Traps, Despair and Priorities
Turn306. Truth, Target and Thief
Turn307. Rules, Achilles heel and Cannibalism
Turn 308. Changes, Bases and the Eve of the Storm
Turn309. Hesitation, hesitation and get on the bus
Turn310. Wind Madness, Hackers and Cataclysm
Turn311. Beginning, Darkness and Soul Chips
Turn 312. The day after tomorrow, threats and parting ways
Turn313. Lemmings, Blindness and the Final Battle
Turn314. Jealousy, Confusion and Destiny
Turn315. Awakening, Deep Vengeance and Tiaohu Lishan
Turn316. Turn, fate and throwing stones to ask the way
Turn317. Bottom force, tips and only two left
Turn318. Resurrection, immortality and reincarnation
Turn319. Doubt, Fear and Eternal Cage
Turn320. Looping, Reincarnation and Cardinal God
Turn321. Coverage, Hypotheses, and the Advent of Time
Turn322. Return, earnestness and out-of-control hell
Turn323. Rampage, accident and last hope
Turn324. Fight, not only with colorful light
Turn325. Ares, loop and U-lock
Turn326. Intelligence, generation deadlock and scheming
Turn327. Obedience, The Divine Comedy and The Last Christmas
Turn328. Madman, a thought and the struggle for survival
Turn329. Fields, Fields and Closed Hearts
Turn330. Light, Darkness and the Scourge of Doom
Turn331. Reincarnation, Relief and Divinity Recovery
Turn332. Maybe, maybe with the finale
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