Chapter 0012 Game Characters
The training tutorial for the game worldview is OK, Wang Chang clicked on the basic course "Game Roles".
At the beginning of the tutorial, it teaches salesmen how to register an account.
For Wang Chang's career, registering a "Star" game account is a huge task.
In his plan, every studio salesperson has to manage multiple game accounts.
Especially for the Dawn Goddess Studio, which is taking the route of manufacturing giants, most salesmen need to manage more than 10 game accounts.
This is why every work station in the studio office lobby is equipped with a ten-screen machine. One host has ten screens to manage 10 game accounts at the same time.
The game account of "Star" can be registered with personal ID documents or in the name of the studio. Wang Chang chose the latter method.
After the recruitment is completed on December 15 and the salesperson has finished learning the course of "Game Roles", Wang Changhui immediately started the game account registration work and mobilized all salespersons to register an account together.
He has a strict plan for how to use the game account.
After registering a game account and logging into the game with your account password, the first thing you need to do is to create a game character.
A "Star" game account allows you to create up to 5 game characters.
In the process of creating a game character, you have to go through the following steps:
Step 1: Choose one of 6 NPC countries.
Step 2: After choosing a country, you have to choose one of the four races. There is no intersection between the four races of each country.
Step 3: Make several choices in a row, all of which are single choice questions that choose N.
Step 4: Choose gender and then pinch your face.
Step 5: Give the game ID to the game character.
Steps 1, 2, and 3 will affect the initial attributes and skills of the created game characters, and will also affect the country where the game characters were born and the novice star system.
Create a completed game character and you can use this game character to enter the game.
After entering the game, on the left side of the game panel is a row of main menus from top to bottom. The top menu button is "People". Click "People" to float out of the character panel, and you can see the game characters on it.
The character panel in "Stars" is divided into four sub-panels:
Basic properties
Skill
Neural plug-in
Social relations
The basic attributes of the game character of "Stars" are very simple, with only 6 items:
Perception
will
intelligence
memory
charm
lead
These 6 basic attributes do not directly affect the ability of the game character, but affect the growth rate of the game character, which is considered an indirect effect.
The way basic attributes affect growth rate is achieved through skills.
In "Stars", skills are one of the core elements of the game characters.
Almost all players' behaviors in the game are subject to skills.
For example, all models of spaceship have requirements for player skills. If one skill does not meet the requirements, the spaceship cannot be driven.
For example, all the various spacecraft equipment on the spacecraft also have requirements for player skills.
It can be said that all aspects of things are subject to skills.
So how do you get the skills? It’s very simple, learn skills books.
Since skills are so important to players, most skill books are easy to obtain and you can just buy them from NPCs.
There are only a few skill books, which are difficult to obtain, but not very difficult.
Only a very few skill books are rare and difficult to obtain.
The character skills in "Stars" have a level concept. The lowest level is 0 and the highest level is 5.
When you first learn the skill book, the level is level 0. This skill is of no use at this time, because all game elements have the minimum requirement for skills.
If you want to upgrade the skill from level 0 to level 1, what players need to do is to "learn" the skill. Learning is very simple, just set this skill to "learning".
People have limited energy, so they can only learn one skill at the same time.
What’s more strictly, for 5 game characters under a game account, only one game character can learn skills at the same time.
After a skill enters the learning state, the skill points will gradually increase over time, the skill points will increase to the upper limit of the current level, and the skill levels will be increased.
It is particularly emphasized that regardless of whether the game account is online or not, the skill points in learning will increase.
In order to facilitate players, "Stars" provides the function of learning list. After upgrading one skill on the learning list, you will automatically start learning the next skill on the list. Players do not need to go online to click on new learning projects.
The upper limit of skill points for each level is very different from each level. The number of skill points required for each level of skill is as follows:
Level 1:250*Double coefficient
Level 2:1414*Double coefficient
Level 3:8000*Double coefficient
Level 4:45255*Double coefficient
Level 5:256000*Double coefficient
The multiplication coefficient can be understood as the difficulty of learning skills. The multiplication coefficient 2 skill takes twice the time to learn, which is twice the skill of the multiplication coefficient 1.
From the skill point formula, it can be seen that it is easy to cultivate Level 1 to Level 2, Level 3 takes a little time, Level 4 is more troublesome, and Level 5 takes a lot of time.
Each skill in "Star" has a skill to learn the concepts of "main attributes" and "sub-attributes".
When learning a skill, the number of skill points increased per minute = main attribute and secondary attribute/2.
For example, the skill "Avalon Frigate Operation Theory", its main attribute is perception and secondary attribute is perseverance. When learning this skill, the higher the perception and perseverance of the game characters, the faster the learning speed.
According to the formula, the impact of primary attribute perception on learning speed is twice as large as that of secondary attribute perseverance.
The other four basic attributes of the game character are completely useless for learning the "Avalon frigate operation theory".
After understanding the above principles, you can immediately infer that in the "Star" game, it is absolutely impossible to have an all-round game character.
The basic attributes of game characters are limited, and it takes time to learn skills, etc., which is destined that a game character can only develop one or two specialties.
The spaceship battle focuses on spaceship skills and combat skills, the manufacturing focuses on manufacturing skills, and the mining focuses on mining skills. If you want to cover everything, you can only harvest one waste.
This also explains why Wang Chang had to register so many game accounts.
On the character panel, there are two "nerve plug-ins" and "social relations". Wang Chang just passed by in the video tutorial, and he was unable to contact these two elements when he first opened the server.
But let me briefly introduce it.
"Neural Plug-in" is a high-tech that implants neural plug-ins into the human brain. Game characters can get various benefits from neural plug-ins.
Just simply understand neural plug-ins as an alternative passive skill.
"Social relations" can be understood as reputation in other online games, showing the relationship between players and major NPC forces and player forces.
Overall, the game characters in "Stars" are very simple, simpler than most online games. Wang Chang believes that even the girls who never play games recruited by Goddess of Dawn who never play games will not be scared by the game characters.
Chapter completed!